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Merge pull request #25100 from bdach/large-tick-mania-begone
Remove remaining usages of `LargeTick{Hit,Miss}` in mania
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commit
45db4ab412
@ -12,12 +12,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
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{
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switch (result)
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{
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case HitResult.LargeTickHit:
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return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.LargeTickMiss:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
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case HitResult.Meh:
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return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
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@ -385,22 +385,9 @@ namespace osu.Game.Rulesets.Mania
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HitResult.Good,
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HitResult.Ok,
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HitResult.Meh,
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HitResult.LargeTickHit,
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};
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}
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public override LocalisableString GetDisplayNameForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.LargeTickHit:
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return "hold tick";
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}
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return base.GetDisplayNameForHitResult(result);
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}
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public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD.JudgementCounter;
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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});
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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private void applyOneJudgement(HitResult result)
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{
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