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Fix judgement counter test failure due to exploiting mania ruleset
Large ticks are not a thing in mania anymore, so the judgement counter tests began to fail as `LargeTickHit` is no longer a valid hit result in that ruleset.
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@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD.JudgementCounter;
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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});
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protected override Ruleset CreateRuleset() => new ManiaRuleset();
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protected override Ruleset CreateRuleset() => new OsuRuleset();
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private void applyOneJudgement(HitResult result)
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{
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