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Comment flaky tests for now

Same issue as other commented test (clock precision not high enough).

Will probably want a solution to this at some point.
This commit is contained in:
Dean Herbert 2023-10-18 16:26:32 +09:00
parent 939b55020c
commit 7479830a8e
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(80, 1)]
[TestCase(80, 0)]
[TestCase(80, 10)]
[TestCase(90, 1)]
// [TestCase(90, 1)] flaky
public void TestVeryShortSlider(float sliderLength, int repeatCount)
{
Slider slider;
@ -87,8 +87,8 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(300, false)]
[TestCase(200, true)]
[TestCase(150, true)]
[TestCase(120, true)]
[TestCase(60, true)]
// [TestCase(120, true)] flaky
// [TestCase(60, true)] flaky
[TestCase(10, true)]
// [TestCase(0, true)] headless test doesn't run at high enough precision for this to always enter a tracking state in time.
[TestCase(-30, false)]