From 7479830a8ea8b21b8c6517354f35ce3fa4ddb0ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 18 Oct 2023 16:26:32 +0900 Subject: [PATCH] Comment flaky tests for now Same issue as other commented test (clock precision not high enough). Will probably want a solution to this at some point. --- osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 9e83ca428b..7f81ccddf6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests [TestCase(80, 1)] [TestCase(80, 0)] [TestCase(80, 10)] - [TestCase(90, 1)] + // [TestCase(90, 1)] flaky public void TestVeryShortSlider(float sliderLength, int repeatCount) { Slider slider; @@ -87,8 +87,8 @@ namespace osu.Game.Rulesets.Osu.Tests [TestCase(300, false)] [TestCase(200, true)] [TestCase(150, true)] - [TestCase(120, true)] - [TestCase(60, true)] + // [TestCase(120, true)] flaky + // [TestCase(60, true)] flaky [TestCase(10, true)] // [TestCase(0, true)] headless test doesn't run at high enough precision for this to always enter a tracking state in time. [TestCase(-30, false)]