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Revert functional change
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@ -210,7 +210,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
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base.Update();
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missFadeTime.Value = holdNote.Body.HasHoldBreak ? holdNote.Body.Result.TimeAbsolute : null;
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if (holdNote.Body.HasHoldBreak)
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missFadeTime.Value = holdNote.Body.Result.TimeAbsolute;
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int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
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