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Remove test scene background stack and use new ChangeBackgroundColour
method
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@ -1,12 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Backgrounds;
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namespace osu.Game.Tests
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{
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@ -16,12 +12,6 @@ namespace osu.Game.Tests
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{
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base.LoadComplete();
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LoadComponentAsync(new ScreenStack(new BackgroundScreenDefault { Colour = OsuColour.Gray(0.5f) })
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{
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Depth = 10,
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RelativeSizeAxes = Axes.Both,
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}, Add);
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// Have to construct this here, rather than in the constructor, because
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// we depend on some dependencies to be loaded within OsuGameBase.load().
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Add(new TestBrowser());
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@ -16,6 +16,7 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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@ -23,6 +24,7 @@ using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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@ -158,10 +160,15 @@ namespace osu.Game.Tests.Visual
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return Dependencies;
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}
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[Resolved]
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private OsuColour colours { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ChangeBackgroundColour(ColourInfo.GradientVertical(colours.GreyCarmine, colours.GreyCarmineDarker));
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var parentBeatmap = Parent.Dependencies.Get<Bindable<WorkingBeatmap>>();
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parentBeatmap.Value = Beatmap.Value;
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Beatmap.BindTo(parentBeatmap);
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