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Merge pull request #25070 from frenzibyte/fix-legacy-catcher-layout

Adjust legacy catcher display to match 1:1 with osu!(stable)
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Dean Herbert 2023-10-10 17:31:10 +09:00 committed by GitHub
commit a0bd91f3bb
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 87 additions and 46 deletions

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@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
public DefaultCatcher()
{
Anchor = Anchor.TopCentre;
RelativeSizeAxes = Axes.Both;
InternalChild = sprite = new Sprite
{
@ -32,6 +34,15 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
};
}
protected override void Update()
{
base.Update();
// matches stable's origin position since we're using the same catcher sprite.
// see LegacyCatcher for more information.
OriginPosition = new Vector2(DrawWidth / 2, 16f);
}
[BackgroundDependencyLoader]
private void load(TextureStore store, Bindable<CatcherAnimationState> currentState)
{

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public abstract partial class LegacyCatcher : CompositeDrawable
{
protected LegacyCatcher()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
// in stable, catcher sprites are displayed in their raw size. stable also has catcher sprites displayed with the following scale factors applied:
// 1. 0.5x, affecting all sprites in the playfield, computed here based on lazer's catch playfield dimensions (see WIDTH/HEIGHT constants in CatchPlayfield),
// source: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjectManager.cs#L483-L494
// 2. 0.7x, a constant scale applied to all catcher sprites on construction.
AutoSizeAxes = Axes.Both;
Scale = new Vector2(0.5f * 0.7f);
}
protected override void Update()
{
base.Update();
// stable sets the Y origin position of the catcher to 16px in order for the catching range and OD scaling to align with the top of the catcher's plate in the default skin.
OriginPosition = new Vector2(DrawWidth / 2, 16f);
}
}
}

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@ -7,14 +7,12 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyCatcherNew : CompositeDrawable
public partial class LegacyCatcherNew : LegacyCatcher
{
[Resolved]
private Bindable<CatcherAnimationState> currentState { get; set; } = null!;
@ -23,25 +21,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
private Drawable currentDrawable = null!;
public LegacyCatcherNew()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
foreach (var state in Enum.GetValues<CatcherAnimationState>())
{
AddInternal(drawables[state] = getDrawableFor(state).With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Fit;
d.Alpha = 0;
}));
AddInternal(drawables[state] = getDrawableFor(state).With(d => d.Alpha = 0));
}
currentDrawable = drawables[CatcherAnimationState.Idle];

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@ -3,30 +3,21 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyCatcherOld : CompositeDrawable
public partial class LegacyCatcherOld : LegacyCatcher
{
public LegacyCatcherOld()
{
RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
InternalChild = (skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty()).With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Fit;
});
InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty();
}
}
}

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@ -17,12 +17,13 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfieldAdjustmentContainer()
{
// because we are using centre anchor/origin, we will need to limit visibility in the future
// to ensure tall windows do not get a readability advantage.
// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
// which are compatible with TopCentre alignment.
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
// we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8.
RelativePositionAxes = Axes.Y;
Y = (1 - playfield_size_adjust) / 4 * 3;
Size = new Vector2(playfield_size_adjust);
@ -42,18 +43,28 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private partial class ScalingContainer : Container
{
public ScalingContainer()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
protected override void Update()
{
base.Update();
// in stable, fruit fall vertically from -100 to 340.
// to emulate this, we want to make our playfield 440 gameplay pixels high.
// we then offset it -100 vertically in the position set below.
const float stable_v_offset_ratio = 440 / 384f;
// in stable, fruit fall vertically from 100 pixels above the playfield top down to the catcher's Y position (i.e. -100 to 340),
// see: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Fruits/HitCircleFruits.cs#L65
// we already have the playfield positioned similar to stable (see CatchPlayfieldAdjustmentContainer constructor),
// so we only need to increase this container's height 100 pixels above the playfield, and offset it to have the bottom at 340 rather than 384.
const float stable_fruit_start_position = -100;
const float stable_catcher_y_position = 340;
const float playfield_v_size_adjustment = (stable_catcher_y_position - stable_fruit_start_position) / CatchPlayfield.HEIGHT;
const float playfield_v_catcher_offset = stable_catcher_y_position - CatchPlayfield.HEIGHT;
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
Scale = new Vector2(Parent!.ChildSize.X / CatchPlayfield.WIDTH);
Position = new Vector2(0f, playfield_v_catcher_offset * Scale.Y);
Size = Vector2.Divide(new Vector2(1, playfield_v_size_adjustment), Scale);
}
}
}

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@ -29,6 +29,13 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// The size of the catcher at 1x scale.
/// </summary>
/// <remarks>
/// This is mainly used to compute catching range, the actual catcher size may differ based on skin implementation and sprite textures.
/// This is also equivalent to the "catcherWidth" property in osu-stable when the game field and beatmap difficulty are set to default values.
/// </remarks>
/// <seealso cref="CatchPlayfield.WIDTH"/>
/// <seealso cref="CatchPlayfield.HEIGHT"/>
/// <seealso cref="IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY"/>
public const float BASE_SIZE = 106.75f;
/// <summary>

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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
@ -26,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
: base(new CatchSkinComponentLookup(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
{
Anchor = Anchor.TopCentre;
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(0.5f, 0.06f) * Catcher.BASE_SIZE;
Origin = Anchor.TopCentre;
CentreComponent = false;
}
}
}