Merge pull request #25070 from frenzibyte/fix-legacy-catcher-layout
Adjust legacy catcher display to match 1:1 with osu!(stable)
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 62 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Catch.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Default
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{
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@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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public DefaultCatcher()
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{
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Anchor = Anchor.TopCentre;
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RelativeSizeAxes = Axes.Both;
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InternalChild = sprite = new Sprite
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{
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@ -32,6 +34,15 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
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};
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}
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protected override void Update()
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{
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base.Update();
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// matches stable's origin position since we're using the same catcher sprite.
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// see LegacyCatcher for more information.
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OriginPosition = new Vector2(DrawWidth / 2, 16f);
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore store, Bindable<CatcherAnimationState> currentState)
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{
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33
osu.Game.Rulesets.Catch/Skinning/Legacy/LegacyCatcher.cs
Normal file
@ -0,0 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public abstract partial class LegacyCatcher : CompositeDrawable
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{
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protected LegacyCatcher()
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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// in stable, catcher sprites are displayed in their raw size. stable also has catcher sprites displayed with the following scale factors applied:
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// 1. 0.5x, affecting all sprites in the playfield, computed here based on lazer's catch playfield dimensions (see WIDTH/HEIGHT constants in CatchPlayfield),
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// source: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjectManager.cs#L483-L494
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// 2. 0.7x, a constant scale applied to all catcher sprites on construction.
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AutoSizeAxes = Axes.Both;
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Scale = new Vector2(0.5f * 0.7f);
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}
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protected override void Update()
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{
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base.Update();
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// stable sets the Y origin position of the catcher to 16px in order for the catching range and OD scaling to align with the top of the catcher's plate in the default skin.
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OriginPosition = new Vector2(DrawWidth / 2, 16f);
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}
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}
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}
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@ -7,14 +7,12 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Animations;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public partial class LegacyCatcherNew : CompositeDrawable
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public partial class LegacyCatcherNew : LegacyCatcher
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{
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[Resolved]
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private Bindable<CatcherAnimationState> currentState { get; set; } = null!;
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@ -23,25 +21,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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private Drawable currentDrawable = null!;
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public LegacyCatcherNew()
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{
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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foreach (var state in Enum.GetValues<CatcherAnimationState>())
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{
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AddInternal(drawables[state] = getDrawableFor(state).With(d =>
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{
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.FillMode = FillMode.Fit;
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d.Alpha = 0;
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}));
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AddInternal(drawables[state] = getDrawableFor(state).With(d => d.Alpha = 0));
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}
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currentDrawable = drawables[CatcherAnimationState.Idle];
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@ -3,30 +3,21 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public partial class LegacyCatcherOld : CompositeDrawable
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public partial class LegacyCatcherOld : LegacyCatcher
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{
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public LegacyCatcherOld()
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{
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RelativeSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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InternalChild = (skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty()).With(d =>
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{
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d.Anchor = Anchor.TopCentre;
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d.Origin = Anchor.TopCentre;
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d.RelativeSizeAxes = Axes.Both;
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d.Size = Vector2.One;
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d.FillMode = FillMode.Fit;
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});
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InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty();
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}
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}
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}
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@ -17,12 +17,13 @@ namespace osu.Game.Rulesets.Catch.UI
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public CatchPlayfieldAdjustmentContainer()
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{
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// because we are using centre anchor/origin, we will need to limit visibility in the future
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// to ensure tall windows do not get a readability advantage.
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// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
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// which are compatible with TopCentre alignment.
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
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// we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8.
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RelativePositionAxes = Axes.Y;
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Y = (1 - playfield_size_adjust) / 4 * 3;
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Size = new Vector2(playfield_size_adjust);
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@ -42,18 +43,28 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private partial class ScalingContainer : Container
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{
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public ScalingContainer()
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{
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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protected override void Update()
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{
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base.Update();
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// in stable, fruit fall vertically from -100 to 340.
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// to emulate this, we want to make our playfield 440 gameplay pixels high.
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// we then offset it -100 vertically in the position set below.
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const float stable_v_offset_ratio = 440 / 384f;
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// in stable, fruit fall vertically from 100 pixels above the playfield top down to the catcher's Y position (i.e. -100 to 340),
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// see: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Fruits/HitCircleFruits.cs#L65
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// we already have the playfield positioned similar to stable (see CatchPlayfieldAdjustmentContainer constructor),
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// so we only need to increase this container's height 100 pixels above the playfield, and offset it to have the bottom at 340 rather than 384.
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const float stable_fruit_start_position = -100;
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const float stable_catcher_y_position = 340;
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const float playfield_v_size_adjustment = (stable_catcher_y_position - stable_fruit_start_position) / CatchPlayfield.HEIGHT;
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const float playfield_v_catcher_offset = stable_catcher_y_position - CatchPlayfield.HEIGHT;
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Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
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Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
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Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
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Scale = new Vector2(Parent!.ChildSize.X / CatchPlayfield.WIDTH);
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Position = new Vector2(0f, playfield_v_catcher_offset * Scale.Y);
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Size = Vector2.Divide(new Vector2(1, playfield_v_size_adjustment), Scale);
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}
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}
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}
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@ -29,6 +29,13 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <summary>
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/// The size of the catcher at 1x scale.
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/// </summary>
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/// <remarks>
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/// This is mainly used to compute catching range, the actual catcher size may differ based on skin implementation and sprite textures.
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/// This is also equivalent to the "catcherWidth" property in osu-stable when the game field and beatmap difficulty are set to default values.
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/// </remarks>
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/// <seealso cref="CatchPlayfield.WIDTH"/>
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/// <seealso cref="CatchPlayfield.HEIGHT"/>
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/// <seealso cref="IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY"/>
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public const float BASE_SIZE = 106.75f;
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/// <summary>
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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -26,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
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: base(new CatchSkinComponentLookup(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
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{
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Anchor = Anchor.TopCentre;
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// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
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OriginPosition = new Vector2(0.5f, 0.06f) * Catcher.BASE_SIZE;
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Origin = Anchor.TopCentre;
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CentreComponent = false;
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}
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}
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}
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