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Refactor catch playfield size adjustment logic w.r.t. catcher position
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@ -43,18 +43,28 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private partial class ScalingContainer : Container
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{
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public ScalingContainer()
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{
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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protected override void Update()
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{
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base.Update();
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// in stable, fruit fall vertically from -100 to 340.
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// to emulate this, we want to make our playfield 440 gameplay pixels high.
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// we then offset it -100 vertically in the position set below.
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const float stable_v_offset_ratio = 440 / 384f;
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// in stable, fruit fall vertically from 100 pixels above the playfield top down to the catcher's Y position (i.e. -100 to 340),
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// see: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Fruits/HitCircleFruits.cs#L65
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// we already have the playfield positioned similar to stable (see CatchPlayfieldAdjustmentContainer constructor),
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// so we only need to increase this container's height 100 pixels above the playfield, and offset it to have the bottom at 340 rather than 384.
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const float stable_fruit_start_position = -100;
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const float stable_catcher_y_position = 340;
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const float playfield_v_size_adjustment = (stable_catcher_y_position - stable_fruit_start_position) / CatchPlayfield.HEIGHT;
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const float playfield_v_catcher_offset = stable_catcher_y_position - CatchPlayfield.HEIGHT;
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Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
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Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
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Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
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Scale = new Vector2(Parent!.ChildSize.X / CatchPlayfield.WIDTH);
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Position = new Vector2(0f, playfield_v_catcher_offset * Scale.Y);
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Size = Vector2.Divide(new Vector2(1, playfield_v_size_adjustment), Scale);
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}
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}
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}
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