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Update usages of GameplayClockContainer
not using an adjustable source
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@ -6,11 +6,11 @@ using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[Cached(typeof(IGameplayClock))]
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock(), false, false);
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.ChildrenOfType<SkinComponentsContainer>().First();
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@ -4,10 +4,10 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[Cached(typeof(IGameplayClock))]
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock(), false, false);
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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@ -8,11 +8,11 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset());
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[Cached(typeof(IGameplayClock))]
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock(), false, false);
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private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new TrackVirtual(60000), false, false);
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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