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Split common functionality from rate adjust mods into helper class

This commit is contained in:
Dean Herbert 2023-10-18 16:55:27 +09:00
parent eabfcfbf2a
commit 43238b0cee
No known key found for this signature in database
7 changed files with 74 additions and 83 deletions

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@ -71,7 +71,6 @@ namespace osu.Game.Rulesets.Mods
// Apply a fixed rate change when missing, allowing the player to catch up when the rate is too fast.
private const double rate_change_on_miss = 0.95d;
private IAdjustableAudioComponent? track;
private double targetRate = 1d;
/// <summary>
@ -123,24 +122,26 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
private readonly Dictionary<HitObject, double> ratesForRewinding = new Dictionary<HitObject, double>();
private readonly RateAdjustModHelper rateAdjustHelper;
public ModAdaptiveSpeed()
{
rateAdjustHelper = new RateAdjustModHelper(SpeedChange, AdjustPitch);
InitialRate.BindValueChanged(val =>
{
SpeedChange.Value = val.NewValue;
targetRate = val.NewValue;
});
AdjustPitch.BindValueChanged(adjustPitchChanged);
}
public void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;
InitialRate.TriggerChange();
AdjustPitch.TriggerChange();
recentRates.Clear();
recentRates.AddRange(Enumerable.Repeat(InitialRate.Value, recent_rate_count));
rateAdjustHelper.ApplyToTrack(track);
}
public void ApplyToSample(IAdjustableAudioComponent sample)
@ -199,15 +200,6 @@ namespace osu.Game.Rulesets.Mods
}
}
private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
{
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
private IEnumerable<HitObject> getAllApplicableHitObjects(IEnumerable<HitObject> hitObjects)
{
foreach (var hitObject in hitObjects)

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@ -39,7 +39,6 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToTrack(IAdjustableAudioComponent track)
{
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
}

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@ -27,29 +27,19 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private IAdjustableAudioComponent? track;
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public virtual BindableBool AdjustPitch { get; } = new BindableBool(false);
public virtual BindableBool AdjustPitch { get; } = new BindableBool();
private readonly RateAdjustModHelper rateAdjustHelper;
protected ModDoubleTime()
{
AdjustPitch.BindValueChanged(adjustPitchChanged);
rateAdjustHelper = new RateAdjustModHelper(SpeedChange, AdjustPitch);
}
private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
{
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
public override void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;
AdjustPitch.TriggerChange();
rateAdjustHelper.ApplyToTrack(track);
}
public override double ScoreMultiplier

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@ -27,29 +27,19 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private IAdjustableAudioComponent? track;
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public virtual BindableBool AdjustPitch { get; } = new BindableBool(false);
public virtual BindableBool AdjustPitch { get; } = new BindableBool();
private readonly RateAdjustModHelper rateAdjustHelper;
protected ModHalfTime()
{
AdjustPitch.BindValueChanged(adjustPitchChanged);
rateAdjustHelper = new RateAdjustModHelper(SpeedChange, AdjustPitch);
}
private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
{
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
public override void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;
AdjustPitch.TriggerChange();
rateAdjustHelper.ApplyToTrack(track);
}
public override double ScoreMultiplier

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@ -36,27 +36,6 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
public override double ScoreMultiplier
{
get
{
// Round to the nearest multiple of 0.1.
double value = (int)(SpeedChange.Value * 10) / 10.0;
// Offset back to 0.
value -= 1;
// Each 0.1 multiple changes score multiplier by 0.02.
value /= 5;
return 1 + value;
}
}
}
public abstract partial class ModNightcore<TObject> : ModNightcore, IApplicableToDrawableRuleset<TObject>
where TObject : HitObject
{
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
@ -71,11 +50,28 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToTrack(IAdjustableAudioComponent track)
{
// base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
}
public override double ScoreMultiplier
{
get
{
// Round to the nearest multiple of 0.1.
double value = (int)(SpeedChange.Value * 10) / 10.0;
// Offset back to 0.
value -= 1;
return 1 + value;
}
}
}
public abstract partial class ModNightcore<TObject> : ModNightcore, IApplicableToDrawableRuleset<TObject>
where TObject : HitObject
{
public void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset)
{
drawableRuleset.Overlays.Add(new NightcoreBeatContainer());

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@ -44,21 +44,20 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private IAdjustableAudioComponent? track;
private readonly RateAdjustModHelper rateAdjustHelper;
protected ModTimeRamp()
{
rateAdjustHelper = new RateAdjustModHelper(SpeedChange, AdjustPitch);
// for preview purpose at song select. eventually we'll want to be able to update every frame.
FinalRate.BindValueChanged(_ => applyRateAdjustment(double.PositiveInfinity), true);
AdjustPitch.BindValueChanged(applyPitchAdjustment);
}
public void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;
rateAdjustHelper.ApplyToTrack(track);
FinalRate.TriggerChange();
AdjustPitch.TriggerChange();
}
public void ApplyToSample(IAdjustableAudioComponent sample)
@ -95,16 +94,5 @@ namespace osu.Game.Rulesets.Mods
/// Adjust the rate along the specified ramp.
/// </summary>
private void applyRateAdjustment(double time) => SpeedChange.Value = ApplyToRate(time);
private void applyPitchAdjustment(ValueChangedEvent<bool> adjustPitchSetting)
{
// remove existing old adjustment
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
}
}

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@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods
{
public class RateAdjustModHelper : IApplicableToTrack
{
private readonly BindableBool? adjustPitch;
private IAdjustableAudioComponent? track;
public RateAdjustModHelper(BindableNumber<double> speedChange, BindableBool? adjustPitch)
{
this.adjustPitch = adjustPitch;
// When switching between pitch adjust, we need to update adjustments to time-shift or frequency-scale.
adjustPitch?.BindValueChanged(adjustPitchSetting =>
{
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), speedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), speedChange);
AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
});
}
public void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;
adjustPitch?.TriggerChange();
}
}
}