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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00

Added a "Adjust pitch" switch

Adjust pitch switch in DoubleTime and HalfTime mods
Also Nightcore and Daycore is now inherit from RateAdjust
This commit is contained in:
Givikap120 2023-08-24 15:00:32 +03:00
parent 90dfef2bb9
commit 49598774e0
5 changed files with 106 additions and 6 deletions

View File

@ -5,16 +5,26 @@ using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDaycore : ModHalfTime
public abstract class ModDaycore : ModRateAdjust
{
public override string Name => "Daycore";
public override string Acronym => "DC";
public override IconUsage? Icon => null;
public override ModType Type => ModType.DifficultyReduction;
public override LocalisableString Description => "Whoaaaaa...";
[SettingSource("Speed decrease", "The actual decrease to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
{
MinValue = 0.5,
MaxValue = 0.99,
Precision = 0.01,
};
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
@ -33,5 +43,19 @@ namespace osu.Game.Rulesets.Mods
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
}
public override double ScoreMultiplier
{
get
{
// Round to the nearest multiple of 0.1.
double value = (int)(SpeedChange.Value * 10) / 10.0;
// Offset back to 0.
value -= 1;
return 1 + value;
}
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
@ -25,6 +26,31 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private IAdjustableAudioComponent? track;
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public virtual BindableBool AdjustPitch { get; } = new BindableBool(false);
protected ModDoubleTime()
{
AdjustPitch.BindValueChanged(adjustPitchChanged);
}
private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
{
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
public override void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;
AdjustPitch.TriggerChange();
}
public override double ScoreMultiplier
{
get

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
@ -25,6 +26,31 @@ namespace osu.Game.Rulesets.Mods
Precision = 0.01,
};
private IAdjustableAudioComponent? track;
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public virtual BindableBool AdjustPitch { get; } = new BindableBool(false);
protected ModHalfTime()
{
AdjustPitch.BindValueChanged(adjustPitchChanged);
}
private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
{
track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
}
private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
public override void ApplyToTrack(IAdjustableAudioComponent track)
{
this.track = track;
AdjustPitch.TriggerChange();
}
public override double ScoreMultiplier
{
get

View File

@ -11,6 +11,7 @@ using osu.Framework.Localisation;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects;
@ -19,12 +20,38 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNightcore : ModDoubleTime
public abstract class ModNightcore : ModRateAdjust
{
public override string Name => "Nightcore";
public override string Acronym => "NC";
public override IconUsage? Icon => OsuIcon.ModNightcore;
public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => "Uguuuuuuuu...";
[SettingSource("Speed increase", "The actual increase to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
{
MinValue = 1.01,
MaxValue = 2,
Precision = 0.01,
};
public override double ScoreMultiplier
{
get
{
// Round to the nearest multiple of 0.1.
double value = (int)(SpeedChange.Value * 10) / 10.0;
// Offset back to 0.
value -= 1;
// Each 0.1 multiple changes score multiplier by 0.02.
value /= 5;
return 1 + value;
}
}
}
public abstract partial class ModNightcore<TObject> : ModNightcore, IApplicableToDrawableRuleset<TObject>

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@ -13,10 +13,7 @@ namespace osu.Game.Rulesets.Mods
public abstract BindableNumber<double> SpeedChange { get; }
public virtual void ApplyToTrack(IAdjustableAudioComponent track)
{
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
public abstract void ApplyToTrack(IAdjustableAudioComponent track);
public virtual void ApplyToSample(IAdjustableAudioComponent sample)
{