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Added a "Adjust pitch" switch
Adjust pitch switch in DoubleTime and HalfTime mods Also Nightcore and Daycore is now inherit from RateAdjust
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@ -5,16 +5,26 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDaycore : ModHalfTime
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public abstract class ModDaycore : ModRateAdjust
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{
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public override string Name => "Daycore";
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public override string Acronym => "DC";
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public override IconUsage? Icon => null;
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public override ModType Type => ModType.DifficultyReduction;
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public override LocalisableString Description => "Whoaaaaa...";
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[SettingSource("Speed decrease", "The actual decrease to apply")]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
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{
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MinValue = 0.5,
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MaxValue = 0.99,
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Precision = 0.01,
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};
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private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
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private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
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@ -33,5 +43,19 @@ namespace osu.Game.Rulesets.Mods
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track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
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track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
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}
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public override double ScoreMultiplier
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{
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get
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{
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// Round to the nearest multiple of 0.1.
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double value = (int)(SpeedChange.Value * 10) / 10.0;
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// Offset back to 0.
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value -= 1;
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return 1 + value;
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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@ -25,6 +26,31 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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};
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private IAdjustableAudioComponent? track;
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public virtual BindableBool AdjustPitch { get; } = new BindableBool(false);
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protected ModDoubleTime()
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{
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AdjustPitch.BindValueChanged(adjustPitchChanged);
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}
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private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
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{
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track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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}
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private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
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=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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this.track = track;
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AdjustPitch.TriggerChange();
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}
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public override double ScoreMultiplier
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{
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get
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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@ -25,6 +26,31 @@ namespace osu.Game.Rulesets.Mods
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Precision = 0.01,
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};
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private IAdjustableAudioComponent? track;
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public virtual BindableBool AdjustPitch { get; } = new BindableBool(false);
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protected ModHalfTime()
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{
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AdjustPitch.BindValueChanged(adjustPitchChanged);
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}
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private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
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{
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track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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}
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private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
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=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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this.track = track;
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AdjustPitch.TriggerChange();
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}
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public override double ScoreMultiplier
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{
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get
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@ -11,6 +11,7 @@ using osu.Framework.Localisation;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Objects;
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@ -19,12 +20,38 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModNightcore : ModDoubleTime
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public abstract class ModNightcore : ModRateAdjust
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{
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public override string Name => "Nightcore";
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public override string Acronym => "NC";
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public override IconUsage? Icon => OsuIcon.ModNightcore;
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => "Uguuuuuuuu...";
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[SettingSource("Speed increase", "The actual increase to apply")]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
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{
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MinValue = 1.01,
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MaxValue = 2,
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Precision = 0.01,
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};
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public override double ScoreMultiplier
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{
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get
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{
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// Round to the nearest multiple of 0.1.
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double value = (int)(SpeedChange.Value * 10) / 10.0;
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// Offset back to 0.
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value -= 1;
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// Each 0.1 multiple changes score multiplier by 0.02.
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value /= 5;
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return 1 + value;
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}
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}
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}
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public abstract partial class ModNightcore<TObject> : ModNightcore, IApplicableToDrawableRuleset<TObject>
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@ -13,10 +13,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract BindableNumber<double> SpeedChange { get; }
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public virtual void ApplyToTrack(IAdjustableAudioComponent track)
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{
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track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
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}
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public abstract void ApplyToTrack(IAdjustableAudioComponent track);
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public virtual void ApplyToSample(IAdjustableAudioComponent sample)
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{
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