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49598774e0
Adjust pitch switch in DoubleTime and HalfTime mods Also Nightcore and Daycore is now inherit from RateAdjust
72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDoubleTime : ModRateAdjust
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{
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public override string Name => "Double Time";
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public override string Acronym => "DT";
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public override IconUsage? Icon => OsuIcon.ModDoubleTime;
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public override ModType Type => ModType.DifficultyIncrease;
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public override LocalisableString Description => "Zoooooooooom...";
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[SettingSource("Speed increase", "The actual increase to apply")]
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public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
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{
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MinValue = 1.01,
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MaxValue = 2,
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Precision = 0.01,
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};
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private IAdjustableAudioComponent? track;
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[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
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public virtual BindableBool AdjustPitch { get; } = new BindableBool(false);
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protected ModDoubleTime()
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{
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AdjustPitch.BindValueChanged(adjustPitchChanged);
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}
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private void adjustPitchChanged(ValueChangedEvent<bool> adjustPitchSetting)
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{
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track?.RemoveAdjustment(adjustmentForPitchSetting(adjustPitchSetting.OldValue), SpeedChange);
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track?.AddAdjustment(adjustmentForPitchSetting(adjustPitchSetting.NewValue), SpeedChange);
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}
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private AdjustableProperty adjustmentForPitchSetting(bool adjustPitchSettingValue)
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=> adjustPitchSettingValue ? AdjustableProperty.Frequency : AdjustableProperty.Tempo;
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public override void ApplyToTrack(IAdjustableAudioComponent track)
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{
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this.track = track;
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AdjustPitch.TriggerChange();
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}
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public override double ScoreMultiplier
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{
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get
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{
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// Round to the nearest multiple of 0.1.
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double value = (int)(SpeedChange.Value * 10) / 10.0;
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// Offset back to 0.
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value -= 1;
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// Each 0.1 multiple changes score multiplier by 0.02.
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value /= 5;
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return 1 + value;
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}
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}
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}
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}
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