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Add test for the result
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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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for (int i = 0; i < 4; i++)
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{
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var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], new TestJudgement(maxResult))
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var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], beatmap.HitObjects[i].CreateJudgement())
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{
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Type = i == 2 ? minResult : hitResult
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};
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@ -259,6 +259,41 @@ namespace osu.Game.Tests.Rulesets.Scoring
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}
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#pragma warning restore CS0618
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[Test]
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public void TestComboBreak()
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{
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Assert.That(HitResult.ComboBreak.IncreasesCombo(), Is.False);
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Assert.That(HitResult.ComboBreak.BreaksCombo(), Is.True);
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Assert.That(HitResult.ComboBreak.AffectsCombo(), Is.True);
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Assert.That(HitResult.ComboBreak.AffectsAccuracy(), Is.False);
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Assert.That(HitResult.ComboBreak.IsBasic(), Is.False);
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Assert.That(HitResult.ComboBreak.IsTick(), Is.False);
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Assert.That(HitResult.ComboBreak.IsBonus(), Is.False);
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Assert.That(HitResult.ComboBreak.IsHit(), Is.False);
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Assert.That(HitResult.ComboBreak.IsScorable(), Is.True);
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Assert.That(HitResultExtensions.ALL_TYPES, Does.Contain(HitResult.ComboBreak));
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beatmap = new TestBeatmap(new RulesetInfo())
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{
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HitObjects = new List<HitObject>
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{
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new TestHitObject(HitResult.Great, HitResult.ComboBreak),
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new TestHitObject(HitResult.Great, HitResult.ComboBreak),
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}
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};
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scoreProcessor = new TestScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Great });
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.ComboBreak });
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Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0));
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Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1));
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}
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[Test]
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public void TestAccuracyWhenNearPerfect()
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{
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@ -275,7 +310,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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for (int i = 0; i < beatmap.HitObjects.Count; i++)
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{
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[i], new TestJudgement(HitResult.Great))
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[i], beatmap.HitObjects[i].CreateJudgement())
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{
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Type = i == 0 ? HitResult.Miss : HitResult.Great
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});
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@ -293,24 +328,31 @@ namespace osu.Game.Tests.Rulesets.Scoring
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{
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public override HitResult MaxResult { get; }
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public TestJudgement(HitResult maxResult)
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public override HitResult MinResult => minResult ?? base.MinResult;
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private readonly HitResult? minResult;
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public TestJudgement(HitResult maxResult, HitResult? minResult = null)
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{
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MaxResult = maxResult;
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this.minResult = minResult;
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}
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}
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private class TestHitObject : HitObject
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{
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private readonly HitResult maxResult;
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private readonly HitResult? minResult;
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public override Judgement CreateJudgement()
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{
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return new TestJudgement(maxResult);
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return new TestJudgement(maxResult, minResult);
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}
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public TestHitObject(HitResult maxResult)
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public TestHitObject(HitResult maxResult, HitResult? minResult = null)
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{
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this.maxResult = maxResult;
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this.minResult = minResult;
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}
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}
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