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Fix OAuth refresh attempt when no network available causing full logout (part 2)
This time for `SocketException`s. I seem to recall looking at this and deciding there was a reason to not catch socket exceptions, but on revisiting it seems sane to do so. This covers a fail case like reported: ``` 2023-10-06 03:24:17 [verbose]: Request to https://lazer.ppy.sh/oauth/token failed with System.Net.Http.HttpRequestException: No such host is known. (lazer.ppy.sh:443) 2023-10-06 03:24:17 [verbose]: ---> System.Net.Sockets.SocketException (11001): No such host is known. 2023-10-06 03:24:17 [verbose]: at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken) ``` Closes https://github.com/ppy/osu/issues/24890 (again).
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@ -6,6 +6,7 @@
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using System;
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using System.Diagnostics;
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using System.Net.Http;
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using System.Net.Sockets;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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@ -99,6 +100,11 @@ namespace osu.Game.Online.API
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return true;
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}
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}
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catch (SocketException)
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{
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// Network failure.
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return false;
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}
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catch (HttpRequestException)
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{
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// Network failure.
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@ -106,7 +112,7 @@ namespace osu.Game.Online.API
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}
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catch
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{
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// Force a full re-reauthentication.
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// Force a full re-authentication.
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Token.Value = null;
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return false;
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}
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