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mirror of https://github.com/ppy/osu.git synced 2025-01-27 18:32:56 +08:00

Merge branch 'master' into comments-image-size

This commit is contained in:
Andrei Zavatski 2023-10-23 13:22:31 +03:00
commit 1dbdbd6de6
418 changed files with 7407 additions and 3013 deletions

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@ -1,206 +1,380 @@
# Listens for new PR comments containing !pp check [id], and runs a diffcalc comparison against master.
# Usage:
# !pp check 0 | Runs only the osu! ruleset.
# !pp check 0 2 | Runs only the osu! and catch rulesets.
# ## Description
#
# Uses [diffcalc-sheet-generator](https://github.com/smoogipoo/diffcalc-sheet-generator) to run two builds of osu and generate an SR/PP/Score comparison spreadsheet.
#
# ## Requirements
#
# Self-hosted runner with installed:
# - `docker >= 20.10.16`
# - `docker-compose >= 2.5.1`
# - `lbzip2`
# - `jq`
#
# ## Usage
#
# The workflow can be run in two ways:
# 1. Via workflow dispatch.
# 2. By an owner of the repository posting a pull request or issue comment containing `!diffcalc`.
# For pull requests, the workflow will assume the pull request as the target to compare against (i.e. the `OSU_B` variable).
# Any lines in the comment of the form `KEY=VALUE` are treated as variables for the generator.
#
# ## Google Service Account
#
# Spreadsheets are uploaded to a Google Service Account, and exposed with read-only permissions to the wider audience.
#
# 1. Create a project at https://console.cloud.google.com
# 2. Enable the `Google Sheets` and `Google Drive` APIs.
# 3. Create a Service Account
# 4. Generate a key in the JSON format.
# 5. Encode the key as base64 and store as an **actions secret** with name **`DIFFCALC_GOOGLE_CREDENTIALS`**
#
# ## Environment variables
#
# The default environment may be configured via **actions variables**.
#
# Refer to [the sample environment](https://github.com/smoogipoo/diffcalc-sheet-generator/blob/master/.env.sample), and prefix each variable with `DIFFCALC_` (e.g. `DIFFCALC_THREADS`, `DIFFCALC_INNODB_BUFFER_SIZE`, etc...).
name: Run difficulty calculation comparison
run-name: "${{ github.event_name == 'workflow_dispatch' && format('Manual run: {0}', inputs.osu-b) || 'Automatic comment trigger' }}"
name: Difficulty Calculation
on:
issue_comment:
types: [ created ]
workflow_dispatch:
inputs:
osu-b:
description: "The target build of ppy/osu"
type: string
required: true
ruleset:
description: "The ruleset to process"
type: choice
required: true
options:
- osu
- taiko
- catch
- mania
converts:
description: "Include converted beatmaps"
type: boolean
required: false
default: true
ranked-only:
description: "Only ranked beatmaps"
type: boolean
required: false
default: true
generators:
description: "Comma-separated list of generators (available: [sr, pp, score])"
type: string
required: false
default: 'pp,sr'
osu-a:
description: "The source build of ppy/osu"
type: string
required: false
default: 'latest'
difficulty-calculator-a:
description: "The source build of ppy/osu-difficulty-calculator"
type: string
required: false
default: 'latest'
difficulty-calculator-b:
description: "The target build of ppy/osu-difficulty-calculator"
type: string
required: false
default: 'latest'
score-processor-a:
description: "The source build of ppy/osu-queue-score-statistics"
type: string
required: false
default: 'latest'
score-processor-b:
description: "The target build of ppy/osu-queue-score-statistics"
type: string
required: false
default: 'latest'
permissions:
pull-requests: write
env:
CONCURRENCY: 4
ALLOW_DOWNLOAD: 1
SAVE_DOWNLOADED: 1
SKIP_INSERT_ATTRIBUTES: 1
EXECUTION_ID: execution-${{ github.run_id }}-${{ github.run_number }}-${{ github.run_attempt }}
jobs:
metadata:
name: Check for requests
check-permissions:
name: Check permissions
runs-on: ubuntu-latest
if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.comment.body, '!diffcalc') }}
steps:
- name: Check permissions
if: ${{ github.event_name != 'workflow_dispatch' }}
uses: actions-cool/check-user-permission@a0668c9aec87f3875fc56170b6452a453e9dd819 # v2.2.0
with:
require: 'write'
create-comment:
name: Create PR comment
needs: check-permissions
runs-on: ubuntu-latest
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
steps:
- name: Create comment
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
with:
comment_tag: ${{ env.EXECUTION_ID }}
message: |
Difficulty calculation queued -- please wait! (${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }})
*This comment will update on completion*
directory:
name: Prepare directory
needs: check-permissions
runs-on: self-hosted
if: github.event.issue.pull_request && contains(github.event.comment.body, '!pp check') && (github.event.comment.author_association == 'MEMBER' || github.event.comment.author_association == 'OWNER')
outputs:
matrix: ${{ steps.generate-matrix.outputs.matrix }}
continue: ${{ steps.generate-matrix.outputs.continue }}
GENERATOR_DIR: ${{ steps.set-outputs.outputs.GENERATOR_DIR }}
GENERATOR_ENV: ${{ steps.set-outputs.outputs.GENERATOR_ENV }}
GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }}
steps:
- name: Construct build matrix
id: generate-matrix
- name: Checkout diffcalc-sheet-generator
uses: actions/checkout@v3
with:
path: ${{ env.EXECUTION_ID }}
repository: 'smoogipoo/diffcalc-sheet-generator'
- name: Set outputs
id: set-outputs
run: |
if [[ "${{ github.event.comment.body }}" =~ "osu" ]] ; then
MATRIX_PROJECTS_JSON+='{ "name": "osu", "id": 0 },'
fi
if [[ "${{ github.event.comment.body }}" =~ "taiko" ]] ; then
MATRIX_PROJECTS_JSON+='{ "name": "taiko", "id": 1 },'
fi
if [[ "${{ github.event.comment.body }}" =~ "catch" ]] ; then
MATRIX_PROJECTS_JSON+='{ "name": "catch", "id": 2 },'
fi
if [[ "${{ github.event.comment.body }}" =~ "mania" ]] ; then
MATRIX_PROJECTS_JSON+='{ "name": "mania", "id": 3 },'
fi
echo "GENERATOR_DIR=${{ github.workspace }}/${{ env.EXECUTION_ID }}" >> "${GITHUB_OUTPUT}"
echo "GENERATOR_ENV=${{ github.workspace }}/${{ env.EXECUTION_ID }}/.env" >> "${GITHUB_OUTPUT}"
echo "GOOGLE_CREDS_FILE=${{ github.workspace }}/${{ env.EXECUTION_ID }}/google-credentials.json" >> "${GITHUB_OUTPUT}"
if [[ "${MATRIX_PROJECTS_JSON}" != "" ]]; then
MATRIX_JSON="{ \"ruleset\": [ ${MATRIX_PROJECTS_JSON} ] }"
echo "${MATRIX_JSON}"
CONTINUE="yes"
else
CONTINUE="no"
fi
echo "continue=${CONTINUE}" >> $GITHUB_OUTPUT
echo "matrix=${MATRIX_JSON}" >> $GITHUB_OUTPUT
diffcalc:
name: Run
environment:
name: Setup environment
needs: directory
runs-on: self-hosted
timeout-minutes: 1440
if: needs.metadata.outputs.continue == 'yes'
needs: metadata
strategy:
matrix: ${{ fromJson(needs.metadata.outputs.matrix) }}
env:
VARS_JSON: ${{ toJSON(vars) }}
steps:
- name: Verify MySQL connection from host
- name: Add base environment
run: |
mysql -e "SHOW DATABASES"
# Required by diffcalc-sheet-generator
cp '${{ needs.directory.outputs.GENERATOR_DIR }}/.env.sample' "${{ needs.directory.outputs.GENERATOR_ENV }}"
- name: Drop previous databases
run: |
for db in osu_master osu_pr
do
mysql -e "DROP DATABASE IF EXISTS $db"
# Add Google credentials
echo '${{ secrets.DIFFCALC_GOOGLE_CREDENTIALS }}' | base64 -d > "${{ needs.directory.outputs.GOOGLE_CREDS_FILE }}"
# Add repository variables
echo "${VARS_JSON}" | jq -c '. | to_entries | .[]' | while read -r line; do
opt=$(jq -r '.key' <<< ${line})
val=$(jq -r '.value' <<< ${line})
if [[ "${opt}" =~ ^DIFFCALC_ ]]; then
optNoPrefix=$(echo "${opt}" | cut -d '_' -f2-)
sed -i "s;^${optNoPrefix}=.*$;${optNoPrefix}=${val};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
done
- name: Create directory structure
- name: Add pull-request environment
if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }}
run: |
mkdir -p $GITHUB_WORKSPACE/master/
mkdir -p $GITHUB_WORKSPACE/pr/
sed -i "s;^OSU_B=.*$;OSU_B=${{ github.event.issue.pull_request.html_url }};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
- name: Get upstream branch # https://akaimo.hatenablog.jp/entry/2020/05/16/101251
id: upstreambranch
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Add comment environment
if: ${{ github.event_name == 'issue_comment' }}
run: |
echo "branchname=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" >> $GITHUB_OUTPUT
echo "repo=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" >> $GITHUB_OUTPUT
# Checkout osu
- name: Checkout osu (master)
uses: actions/checkout@v3
with:
path: 'master/osu'
- name: Checkout osu (pr)
uses: actions/checkout@v3
with:
path: 'pr/osu'
repository: ${{ steps.upstreambranch.outputs.repo }}
ref: ${{ steps.upstreambranch.outputs.branchname }}
- name: Checkout osu-difficulty-calculator (master)
uses: actions/checkout@v3
with:
repository: ppy/osu-difficulty-calculator
path: 'master/osu-difficulty-calculator'
- name: Checkout osu-difficulty-calculator (pr)
uses: actions/checkout@v3
with:
repository: ppy/osu-difficulty-calculator
path: 'pr/osu-difficulty-calculator'
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v3
with:
dotnet-version: "5.0.x"
# Sanity checks to make sure diffcalc is not run when incompatible.
- name: Build diffcalc (master)
run: |
cd $GITHUB_WORKSPACE/master/osu-difficulty-calculator
./UseLocalOsu.sh
dotnet build
- name: Build diffcalc (pr)
run: |
cd $GITHUB_WORKSPACE/pr/osu-difficulty-calculator
./UseLocalOsu.sh
dotnet build
- name: Download + import data
run: |
PERFORMANCE_DATA_NAME=$(curl https://data.ppy.sh/ | grep performance_${{ matrix.ruleset.name }}_top_1000 | tail -1 | awk -F "\"" '{print $2}' | sed 's/\.tar\.bz2//g')
BEATMAPS_DATA_NAME=$(curl https://data.ppy.sh/ | grep osu_files | tail -1 | awk -F "\"" '{print $2}' | sed 's/\.tar\.bz2//g')
# Set env variable for further steps.
echo "BEATMAPS_PATH=$GITHUB_WORKSPACE/$BEATMAPS_DATA_NAME" >> $GITHUB_ENV
cd $GITHUB_WORKSPACE
echo "Downloading database dump $PERFORMANCE_DATA_NAME.."
wget -q -nc https://data.ppy.sh/$PERFORMANCE_DATA_NAME.tar.bz2
echo "Extracting.."
tar -xf $PERFORMANCE_DATA_NAME.tar.bz2
echo "Downloading beatmap dump $BEATMAPS_DATA_NAME.."
wget -q -nc https://data.ppy.sh/$BEATMAPS_DATA_NAME.tar.bz2
echo "Extracting.."
tar -xf $BEATMAPS_DATA_NAME.tar.bz2
cd $PERFORMANCE_DATA_NAME
for db in osu_master osu_pr
do
echo "Setting up database $db.."
mysql -e "CREATE DATABASE $db"
echo "Importing beatmaps.."
cat osu_beatmaps.sql | mysql $db
echo "Importing beatmapsets.."
cat osu_beatmapsets.sql | mysql $db
echo "Creating table structure.."
mysql $db -e 'CREATE TABLE `osu_beatmap_difficulty` (
`beatmap_id` int unsigned NOT NULL,
`mode` tinyint NOT NULL DEFAULT 0,
`mods` int unsigned NOT NULL,
`diff_unified` float NOT NULL,
`last_update` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (`beatmap_id`,`mode`,`mods`),
KEY `diff_sort` (`mode`,`mods`,`diff_unified`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;'
# Add comment environment
echo '${{ github.event.comment.body }}' | sed -r 's/\r$//' | grep -E '^\w+=' | while read -r line; do
opt=$(echo ${line} | cut -d '=' -f1)
sed -i "s;^${opt}=.*$;${line};" "${{ needs.directory.outputs.GENERATOR_ENV }}"
done
- name: Run diffcalc (master)
env:
DB_NAME: osu_master
- name: Add dispatch environment
if: ${{ github.event_name == 'workflow_dispatch' }}
run: |
cd $GITHUB_WORKSPACE/master/osu-difficulty-calculator/osu.Server.DifficultyCalculator
dotnet run -c:Release -- all -m ${{ matrix.ruleset.id }} -ac -c ${{ env.CONCURRENCY }}
- name: Run diffcalc (pr)
env:
DB_NAME: osu_pr
run: |
cd $GITHUB_WORKSPACE/pr/osu-difficulty-calculator/osu.Server.DifficultyCalculator
dotnet run -c:Release -- all -m ${{ matrix.ruleset.id }} -ac -c ${{ env.CONCURRENCY }}
sed -i 's;^OSU_B=.*$;OSU_B=${{ inputs.osu-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
sed -i 's/^RULESET=.*$/RULESET=${{ inputs.ruleset }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
sed -i 's/^GENERATORS=.*$/GENERATORS=${{ inputs.generators }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
- name: Print diffs
run: |
mysql -e "
SELECT
m.beatmap_id,
m.mods,
b.filename,
m.diff_unified as 'sr_master',
p.diff_unified as 'sr_pr',
(p.diff_unified - m.diff_unified) as 'diff'
FROM osu_master.osu_beatmap_difficulty m
JOIN osu_pr.osu_beatmap_difficulty p
ON m.beatmap_id = p.beatmap_id
AND m.mode = p.mode
AND m.mods = p.mods
JOIN osu_pr.osu_beatmaps b
ON b.beatmap_id = p.beatmap_id
WHERE abs(m.diff_unified - p.diff_unified) > 0.1
ORDER BY abs(m.diff_unified - p.diff_unified)
DESC
LIMIT 10000;"
if [[ '${{ inputs.osu-a }}' != 'latest' ]]; then
sed -i 's;^OSU_A=.*$;OSU_A=${{ inputs.osu-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
# Todo: Run ppcalc
if [[ '${{ inputs.difficulty-calculator-a }}' != 'latest' ]]; then
sed -i 's;^DIFFICULTY_CALCULATOR_A=.*$;DIFFICULTY_CALCULATOR_A=${{ inputs.difficulty-calculator-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.difficulty-calculator-b }}' != 'latest' ]]; then
sed -i 's;^DIFFICULTY_CALCULATOR_B=.*$;DIFFICULTY_CALCULATOR_B=${{ inputs.difficulty-calculator-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.score-processor-a }}' != 'latest' ]]; then
sed -i 's;^SCORE_PROCESSOR_A=.*$;SCORE_PROCESSOR_A=${{ inputs.score-processor-a }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.score-processor-b }}' != 'latest' ]]; then
sed -i 's;^SCORE_PROCESSOR_B=.*$;SCORE_PROCESSOR_B=${{ inputs.score-processor-b }};' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.converts }}' == 'true' ]]; then
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
else
sed -i 's/^NO_CONVERTS=.*$/NO_CONVERTS=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
if [[ '${{ inputs.ranked-only }}' == 'true' ]]; then
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=1/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
else
sed -i 's/^RANKED_ONLY=.*$/RANKED_ONLY=0/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
fi
scores:
name: Setup scores
needs: [ directory, environment ]
runs-on: self-hosted
steps:
- name: Query latest data
id: query
run: |
ruleset=$(cat ${{ needs.directory.outputs.GENERATOR_ENV }} | grep -E '^RULESET=' | cut -d '=' -f2-)
performance_data_name=$(curl -s "https://data.ppy.sh/" | grep "performance_${ruleset}_top_1000\b" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download
if: steps.restore-cache.outputs.cache-hit != 'true'
run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
- name: Extract
run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
beatmaps:
name: Setup beatmaps
needs: directory
runs-on: self-hosted
steps:
- name: Query latest data
id: query
run: |
beatmaps_data_name=$(curl -s "https://data.ppy.sh/" | grep "osu_files" | tail -1 | awk -F "'" '{print $2}' | sed 's/\.tar\.bz2//g')
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
- name: Restore cache
id: restore-cache
uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1
with:
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
key: ${{ steps.query.outputs.DATA_NAME }}
- name: Download
if: steps.restore-cache.outputs.cache-hit != 'true'
run: |
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
- name: Extract
run: |
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
generator:
name: Run generator
needs: [ directory, environment, scores, beatmaps ]
runs-on: self-hosted
timeout-minutes: 720
outputs:
TARGET: ${{ steps.run.outputs.TARGET }}
SPREADSHEET_LINK: ${{ steps.run.outputs.SPREADSHEET_LINK }}
steps:
- name: Run
id: run
run: |
# Add the GitHub token. This needs to be done here because it's unique per-job.
sed -i 's/^GH_TOKEN=.*$/GH_TOKEN=${{ github.token }}/' "${{ needs.directory.outputs.GENERATOR_ENV }}"
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
docker-compose up --build generator
link=$(docker-compose logs generator -n 10 | grep 'http' | sed -E 's/^.*(http.*)$/\1/')
target=$(cat "${{ needs.directory.outputs.GENERATOR_ENV }}" | grep -E '^OSU_B=' | cut -d '=' -f2-)
echo "TARGET=${target}" >> "${GITHUB_OUTPUT}"
echo "SPREADSHEET_LINK=${link}" >> "${GITHUB_OUTPUT}"
- name: Shutdown
if: ${{ always() }}
run: |
cd "${{ needs.directory.outputs.GENERATOR_DIR }}"
docker-compose down -v
output-cli:
name: Output info
needs: generator
runs-on: ubuntu-latest
steps:
- name: Output info
run: |
echo "Target: ${{ needs.generator.outputs.TARGET }}"
echo "Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}"
cleanup:
name: Cleanup
needs: [ directory, generator ]
if: ${{ always() && needs.directory.result == 'success' }}
runs-on: self-hosted
steps:
- name: Cleanup
run: |
rm -rf "${{ needs.directory.outputs.GENERATOR_DIR }}"
update-comment:
name: Update PR comment
needs: [ create-comment, generator ]
runs-on: ubuntu-latest
if: ${{ always() && needs.create-comment.result == 'success' }}
steps:
- name: Update comment on success
if: ${{ needs.generator.result == 'success' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
message: |
Target: ${{ needs.generator.outputs.TARGET }}
Spreadsheet: ${{ needs.generator.outputs.SPREADSHEET_LINK }}
- name: Update comment on failure
if: ${{ needs.generator.result == 'failure' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: upsert
create_if_not_exists: false
message: |
Difficulty calculation failed: ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }}
- name: Update comment on cancellation
if: ${{ needs.generator.result == 'cancelled' }}
uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2
with:
comment_tag: ${{ env.EXECUTION_ID }}
mode: delete
message: '.' # Appears to be required by this action for non-error status code.

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.922.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.1012.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.8" />
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public partial class TestSceneCatchModFloatingFruits : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestFloating() => CreateModTest(new ModTestData
{
Mod = new CatchModFloatingFruits(),
PassCondition = () => true
});
}
}

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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private float getCaughtObjectPosition(Fruit fruit)
{
var caughtObject = catcher.ChildrenOfType<CaughtObject>().Single(c => c.HitObject == fruit);
return caughtObject.Parent.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
return caughtObject.Parent!.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X;
}
private void catchFruit(Fruit fruit, float x)

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@ -41,7 +41,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
X = xPositionData?.X ?? 0,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0,
LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y,
SliderVelocityMultiplier = sliderVelocityData?.SliderVelocityMultiplier ?? 1
}.Yield();

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@ -25,6 +25,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking.Statistics;
@ -53,7 +54,7 @@ namespace osu.Game.Rulesets.Catch
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.MouseLeft, CatchAction.Dash),
};
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)

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@ -25,12 +25,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
public override int Version => 20220701;
private readonly IWorkingBeatmap workingBeatmap;
public CatchDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
workingBeatmap = beatmap;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
@ -49,15 +46,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType<JuiceStream>().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
};
if (ComputeLegacyScoringValues)
{
CatchLegacyScoreSimulator sv1Simulator = new CatchLegacyScoreSimulator();
sv1Simulator.Simulate(workingBeatmap, beatmap, mods);
attributes.LegacyAccuracyScore = sv1Simulator.AccuracyScore;
attributes.LegacyComboScore = sv1Simulator.ComboScore;
attributes.LegacyBonusScoreRatio = sv1Simulator.BonusScoreRatio;
}
return attributes;
}

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@ -5,30 +5,26 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
namespace osu.Game.Rulesets.Catch.Difficulty
{
internal class CatchLegacyScoreSimulator : ILegacyScoreSimulator
{
public int AccuracyScore { get; private set; }
public int ComboScore { get; private set; }
public double BonusScoreRatio => legacyBonusScore == 0 ? 0 : (double)modernBonusScore / legacyBonusScore;
private int legacyBonusScore;
private int modernBonusScore;
private int standardisedBonusScore;
private int combo;
private double scoreMultiplier;
public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList<Mod> mods)
public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap)
{
IBeatmap baseBeatmap = workingBeatmap.Beatmap;
@ -70,13 +66,19 @@ namespace osu.Game.Rulesets.Catch.Difficulty
+ baseBeatmap.Difficulty.CircleSize
+ Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5);
scoreMultiplier = difficultyPeppyStars * mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier);
scoreMultiplier = difficultyPeppyStars;
LegacyScoreAttributes attributes = new LegacyScoreAttributes();
foreach (var obj in playableBeatmap.HitObjects)
simulateHit(obj);
simulateHit(obj, ref attributes);
attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
return attributes;
}
private void simulateHit(HitObject hitObject)
private void simulateHit(HitObject hitObject, ref LegacyScoreAttributes attributes)
{
bool increaseCombo = true;
bool addScoreComboMultiplier = false;
@ -112,31 +114,79 @@ namespace osu.Game.Rulesets.Catch.Difficulty
case JuiceStream:
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested);
simulateHit(nested, ref attributes);
return;
case BananaShower:
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested);
simulateHit(nested, ref attributes);
return;
}
if (addScoreComboMultiplier)
{
// ReSharper disable once PossibleLossOfFraction (intentional to match osu-stable...)
ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier));
attributes.ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier));
}
if (isBonus)
{
legacyBonusScore += scoreIncrease;
modernBonusScore += Judgement.ToNumericResult(bonusResult);
standardisedBonusScore += Judgement.ToNumericResult(bonusResult);
}
else
AccuracyScore += scoreIncrease;
attributes.AccuracyScore += scoreIncrease;
if (increaseCombo)
combo++;
}
public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)
{
bool scoreV2 = mods.Any(m => m is ModScoreV2);
double multiplier = 1.0;
foreach (var mod in mods)
{
switch (mod)
{
case CatchModNoFail:
multiplier *= scoreV2 ? 1.0 : 0.5;
break;
case CatchModEasy:
multiplier *= 0.5;
break;
case CatchModHalfTime:
case CatchModDaycore:
multiplier *= 0.3;
break;
case CatchModHidden:
multiplier *= scoreV2 ? 1.0 : 1.06;
break;
case CatchModHardRock:
multiplier *= 1.12;
break;
case CatchModDoubleTime:
case CatchModNightcore:
multiplier *= 1.06;
break;
case CatchModFlashlight:
multiplier *= 1.12;
break;
case CatchModRelax:
return 0;
}
}
return multiplier;
}
}
}

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@ -1,180 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Catch.Edit
{
/// <summary>
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
/// </summary>
/// <remarks>
/// This class heavily borrows from osu!mania's implementation (ManiaBeatSnapGrid).
/// If further changes are to be made, they should also be applied there.
/// If the scale of the changes are large enough, abstracting may be a good path.
/// </remarks>
public partial class CatchBeatSnapGrid : Component
public partial class CatchBeatSnapGrid : BeatSnapGrid
{
private const double visible_range = 750;
/// <summary>
/// The range of time values of the current selection.
/// </summary>
public (double start, double end)? SelectionTimeRange
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer) => new[]
{
set
{
if (value == selectionTimeRange)
return;
selectionTimeRange = value;
lineCache.Invalidate();
}
}
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; } = null!;
private readonly Cached lineCache = new Cached();
private (double start, double end)? selectionTimeRange;
private ScrollingHitObjectContainer lineContainer = null!;
[BackgroundDependencyLoader]
private void load(HitObjectComposer composer)
{
lineContainer = new ScrollingHitObjectContainer();
((CatchPlayfield)composer.Playfield).UnderlayElements.Add(lineContainer);
beatDivisor.BindValueChanged(_ => createLines(), true);
}
protected override void Update()
{
base.Update();
if (!lineCache.IsValid)
{
lineCache.Validate();
createLines();
}
}
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
private void createLines()
{
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
availableLines.Push(line);
lineContainer.Clear();
if (selectionTimeRange == null)
return;
var range = selectionTimeRange.Value;
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
double time = timingPoint.Time;
int beat = 0;
// progress time until in the visible range.
while (time < range.start - visible_range)
{
time += timingPoint.BeatLength / beatDivisor.Value;
beat++;
}
while (time < range.end + visible_range)
{
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
// switch to the next timing point if we have reached it.
if (nextTimingPoint.Time > timingPoint.Time)
{
beat = 0;
time = nextTimingPoint.Time;
timingPoint = nextTimingPoint;
}
Color4 colour = BindableBeatDivisor.GetColourFor(
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
if (!availableLines.TryPop(out var line))
line = new DrawableGridLine();
line.HitObject.StartTime = time;
line.Colour = colour;
lineContainer.Add(line);
beat++;
time += timingPoint.BeatLength / beatDivisor.Value;
}
// required to update ScrollingHitObjectContainer's cache.
lineContainer.UpdateSubTree();
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
{
time = line.HitObject.StartTime;
if (time >= range.start && time <= range.end)
line.Alpha = 1;
else
{
double timeSeparation = time < range.start ? range.start - time : time - range.end;
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
}
}
}
private partial class DrawableGridLine : DrawableHitObject
{
public DrawableGridLine()
: base(new HitObject())
{
RelativeSizeAxes = Axes.X;
Height = 2;
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.BottomLeft;
Anchor = Anchor.BottomLeft;
}
protected override void UpdateInitialTransforms()
{
// don't perform any fading we are handling that ourselves.
LifetimeEnd = HitObject.StartTime + visible_range;
}
}
((CatchPlayfield)composer.Playfield).UnderlayElements
};
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Edit
{
public partial class CatchDistanceSnapProvider : ComposerDistanceSnapProvider
{
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
}
}

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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Edit
{
base.Update();
Scale = new Vector2(Math.Min(Parent.ChildSize.X / CatchPlayfield.WIDTH, Parent.ChildSize.Y / CatchPlayfield.HEIGHT));
Scale = new Vector2(Math.Min(Parent!.ChildSize.X / CatchPlayfield.WIDTH, Parent!.ChildSize.Y / CatchPlayfield.HEIGHT));
Height = 1 / Scale.Y;
}
}

View File

@ -1,17 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
@ -20,28 +18,27 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
// we're also a ScrollingHitObjectComposer candidate, but can't be everything can we?
public partial class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
public partial class CatchHitObjectComposer : ScrollingHitObjectComposer<CatchHitObject>, IKeyBindingHandler<GlobalAction>
{
private const float distance_snap_radius = 50;
private CatchDistanceSnapGrid distanceSnapGrid = null!;
private InputManager inputManager = null!;
private CatchBeatSnapGrid beatSnapGrid = null!;
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
{
MinValue = 1,
MaxValue = 10,
};
[Cached(typeof(IDistanceSnapProvider))]
protected readonly CatchDistanceSnapProvider DistanceSnapProvider = new CatchDistanceSnapProvider();
public CatchHitObjectComposer(CatchRuleset ruleset)
: base(ruleset)
{
@ -50,8 +47,11 @@ namespace osu.Game.Rulesets.Catch.Edit
[BackgroundDependencyLoader]
private void load()
{
AddInternal(DistanceSnapProvider);
DistanceSnapProvider.AttachToToolbox(RightToolbox);
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
DistanceSpacingMultiplier.Disabled = true;
DistanceSnapProvider.DistanceSpacingMultiplier.Disabled = true;
LayerBelowRuleset.Add(new PlayfieldBorder
{
@ -68,61 +68,30 @@ namespace osu.Game.Rulesets.Catch.Edit
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
}));
AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
}
protected override void LoadComplete()
{
base.LoadComplete();
protected override IEnumerable<TernaryButton> CreateTernaryButtons()
=> base.CreateTernaryButtons()
.Concat(DistanceSnapProvider.CreateTernaryButtons());
inputManager = GetContainingInputManager();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (BlueprintContainer.CurrentTool is SelectTool)
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
{
if (EditorBeatmap.SelectedHitObjects.Any())
{
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
}
else
beatSnapGrid.SelectionTimeRange = null;
}
else
{
var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time);
else
beatSnapGrid.SelectionTimeRange = null;
}
}
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
};
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
protected override BeatSnapGrid CreateBeatSnapGrid() => new CatchBeatSnapGrid();
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
new FruitCompositionTool(),
new JuiceStreamCompositionTool(),
new BananaShowerCompositionTool()
};
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();
updateDistanceSnapGrid();
}
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
@ -131,28 +100,19 @@ namespace osu.Game.Rulesets.Catch.Edit
// May be worth considering standardising "zoom" behaviour with what the timeline uses (ie. alt-wheel) but that may cause new conflicts.
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value - 1, 200, Easing.OutQuint);
break;
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(timeRangeMultiplier, timeRangeMultiplier.Value + 1, 200, Easing.OutQuint);
break;
return true;
}
return base.OnPressed(e);
return false;
}
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
new DrawableCatchEditorRuleset(ruleset, beatmap, mods)
{
TimeRangeMultiplier = { BindTarget = timeRangeMultiplier, }
};
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
new FruitCompositionTool(),
new JuiceStreamCompositionTool(),
new BananaShowerCompositionTool()
};
}
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
@ -172,8 +132,6 @@ namespace osu.Game.Rulesets.Catch.Edit
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
private PalpableCatchHitObject? getLastSnappableHitObject(double time)
{
var hitObject = EditorBeatmap.HitObjects.OfType<CatchHitObject>().LastOrDefault(h => h.GetEndTime() < time && !(h is BananaShower));
@ -214,33 +172,12 @@ namespace osu.Game.Rulesets.Catch.Edit
return null;
}
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(inputManager.CurrentState.Mouse.Position);
double timeAtCursor = ((CatchPlayfield)Playfield).TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
return getLastSnappableHitObject(timeAtCursor);
default:
return null;
}
}
private void updateDistanceSnapGrid()
{
if (DistanceSnapToggle.Value != TernaryState.True)
{
distanceSnapGrid.Hide();
return;
}
var sourceHitObject = getDistanceSnapGridSourceHitObject();
if (sourceHitObject == null)
{
distanceSnapGrid.Hide();
return;
}
distanceSnapGrid.Show();
distanceSnapGrid.StartTime = sourceHitObject.GetEndTime();
distanceSnapGrid.StartX = sourceHitObject.EffectiveX;
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Catch.Objects;
@ -21,10 +20,8 @@ namespace osu.Game.Rulesets.Catch.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{
drawableRuleset.PlayfieldAdjustmentContainer.Anchor = Anchor.Centre;
drawableRuleset.PlayfieldAdjustmentContainer.Origin = Anchor.Centre;
drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Mods;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
@ -16,5 +17,13 @@ namespace osu.Game.Rulesets.Catch.Mods
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
catchProcessor.HardRockOffsets = true;
}
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
}
}
}

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@ -8,6 +8,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osuTK;
@ -151,7 +152,7 @@ namespace osu.Game.Rulesets.Catch.Objects
TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
Scale = LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Objects
int nodeIndex = 0;
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken))
{
// generate tiny droplets since the last point
if (lastEvent != null)
@ -104,8 +104,8 @@ namespace osu.Game.Rulesets.Catch.Objects
}
}
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
// this also includes LastTick and this is used for TinyDroplet generation above.
// this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied.
lastEvent = e;
switch (e.Type)
@ -162,7 +162,5 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance => Path.Distance;
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
public double? LegacyLastTickOffset { get; set; }
}
}

View File

@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
public DefaultCatcher()
{
Anchor = Anchor.TopCentre;
RelativeSizeAxes = Axes.Both;
InternalChild = sprite = new Sprite
{
@ -32,6 +34,15 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
};
}
protected override void Update()
{
base.Update();
// matches stable's origin position since we're using the same catcher sprite.
// see LegacyCatcher for more information.
OriginPosition = new Vector2(DrawWidth / 2, 16f);
}
[BackgroundDependencyLoader]
private void load(TextureStore store, Bindable<CatcherAnimationState> currentState)
{

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@ -2,17 +2,21 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 banana_max_size = new Vector2(160);
protected override void LoadComplete()
{
base.LoadComplete();
Texture? texture = Skin.GetTexture("fruit-bananas");
Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay");
Texture? texture = Skin.GetTexture("fruit-bananas")?.WithMaximumSize(banana_max_size);
Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay")?.WithMaximumSize(banana_max_size);
SetTexture(texture, overlayTexture);
}

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public abstract partial class LegacyCatcher : CompositeDrawable
{
protected LegacyCatcher()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
// in stable, catcher sprites are displayed in their raw size. stable also has catcher sprites displayed with the following scale factors applied:
// 1. 0.5x, affecting all sprites in the playfield, computed here based on lazer's catch playfield dimensions (see WIDTH/HEIGHT constants in CatchPlayfield),
// source: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjectManager.cs#L483-L494
// 2. 0.7x, a constant scale applied to all catcher sprites on construction.
AutoSizeAxes = Axes.Both;
Scale = new Vector2(0.5f * 0.7f);
}
protected override void Update()
{
base.Update();
// stable sets the Y origin position of the catcher to 16px in order for the catching range and OD scaling to align with the top of the catcher's plate in the default skin.
OriginPosition = new Vector2(DrawWidth / 2, 16f);
}
}
}

View File

@ -7,14 +7,12 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyCatcherNew : CompositeDrawable
public partial class LegacyCatcherNew : LegacyCatcher
{
[Resolved]
private Bindable<CatcherAnimationState> currentState { get; set; } = null!;
@ -23,25 +21,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
private Drawable currentDrawable = null!;
public LegacyCatcherNew()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
foreach (var state in Enum.GetValues<CatcherAnimationState>())
{
AddInternal(drawables[state] = getDrawableFor(state).With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Fit;
d.Alpha = 0;
}));
AddInternal(drawables[state] = getDrawableFor(state).With(d => d.Alpha = 0));
}
currentDrawable = drawables[CatcherAnimationState.Idle];

View File

@ -3,30 +3,21 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyCatcherOld : CompositeDrawable
public partial class LegacyCatcherOld : LegacyCatcher
{
public LegacyCatcherOld()
{
RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
InternalChild = (skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty()).With(d =>
{
d.Anchor = Anchor.TopCentre;
d.Origin = Anchor.TopCentre;
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Fit;
});
InternalChild = skin.GetAnimation(@"fruit-ryuuta", true, true, true) ?? Empty();
}
}
}

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@ -2,12 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
public partial class LegacyDropletPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 droplet_max_size = new Vector2(160);
public LegacyDropletPiece()
{
Scale = new Vector2(0.8f);
@ -17,8 +20,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
base.LoadComplete();
Texture? texture = Skin.GetTexture("fruit-drop");
Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay");
Texture? texture = Skin.GetTexture("fruit-drop")?.WithMaximumSize(droplet_max_size);
Texture? overlayTexture = Skin.GetTexture("fruit-drop-overlay")?.WithMaximumSize(droplet_max_size);
SetTexture(texture, overlayTexture);
}

View File

@ -2,11 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
{
internal partial class LegacyFruitPiece : LegacyCatchHitObjectPiece
{
private static readonly Vector2 fruit_max_size = new Vector2(160);
protected override void LoadComplete()
{
base.LoadComplete();
@ -22,21 +26,26 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
switch (visualRepresentation)
{
case FruitVisualRepresentation.Pear:
SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
setTextures("pear");
break;
case FruitVisualRepresentation.Grape:
SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
setTextures("grapes");
break;
case FruitVisualRepresentation.Pineapple:
SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
setTextures("apple");
break;
case FruitVisualRepresentation.Raspberry:
SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
setTextures("orange");
break;
}
void setTextures(string fruitName) => SetTexture(
Skin.GetTexture($"fruit-{fruitName}")?.WithMaximumSize(fruit_max_size),
Skin.GetTexture($"fruit-{fruitName}-overlay")?.WithMaximumSize(fruit_max_size)
);
}
}
}

View File

@ -17,12 +17,13 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfieldAdjustmentContainer()
{
// because we are using centre anchor/origin, we will need to limit visibility in the future
// to ensure tall windows do not get a readability advantage.
// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
// which are compatible with TopCentre alignment.
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
// playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable.
// we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8.
RelativePositionAxes = Axes.Y;
Y = (1 - playfield_size_adjust) / 4 * 3;
Size = new Vector2(playfield_size_adjust);
@ -42,18 +43,28 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private partial class ScalingContainer : Container
{
public ScalingContainer()
{
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
protected override void Update()
{
base.Update();
// in stable, fruit fall vertically from -100 to 340.
// to emulate this, we want to make our playfield 440 gameplay pixels high.
// we then offset it -100 vertically in the position set below.
const float stable_v_offset_ratio = 440 / 384f;
// in stable, fruit fall vertically from 100 pixels above the playfield top down to the catcher's Y position (i.e. -100 to 340),
// see: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Fruits/HitCircleFruits.cs#L65
// we already have the playfield positioned similar to stable (see CatchPlayfieldAdjustmentContainer constructor),
// so we only need to increase this container's height 100 pixels above the playfield, and offset it to have the bottom at 340 rather than 384.
const float stable_fruit_start_position = -100;
const float stable_catcher_y_position = 340;
const float playfield_v_size_adjustment = (stable_catcher_y_position - stable_fruit_start_position) / CatchPlayfield.HEIGHT;
const float playfield_v_catcher_offset = stable_catcher_y_position - CatchPlayfield.HEIGHT;
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
Scale = new Vector2(Parent!.ChildSize.X / CatchPlayfield.WIDTH);
Position = new Vector2(0f, playfield_v_catcher_offset * Scale.Y);
Size = Vector2.Divide(new Vector2(1, playfield_v_size_adjustment), Scale);
}
}
}

View File

@ -17,6 +17,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@ -29,6 +30,13 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// The size of the catcher at 1x scale.
/// </summary>
/// <remarks>
/// This is mainly used to compute catching range, the actual catcher size may differ based on skin implementation and sprite textures.
/// This is also equivalent to the "catcherWidth" property in osu-stable when the game field and beatmap difficulty are set to default values.
/// </remarks>
/// <seealso cref="CatchPlayfield.WIDTH"/>
/// <seealso cref="CatchPlayfield.HEIGHT"/>
/// <seealso cref="IBeatmapDifficultyInfo.DEFAULT_DIFFICULTY"/>
public const float BASE_SIZE = 106.75f;
/// <summary>
@ -175,11 +183,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public Drawable CreateProxiedContent() => caughtObjectContainer.CreateProxy();
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
/// </summary>
@ -464,6 +467,11 @@ namespace osu.Game.Rulesets.Catch.UI
d.Expire();
}
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
private static Vector2 calculateScale(IBeatmapDifficultyInfo difficulty) => new Vector2(LegacyRulesetExtensions.CalculateScaleFromCircleSize(difficulty.CircleSize) * 2);
private enum DroppedObjectAnimation
{
Drop,

View File

@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
@ -26,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
: base(new CatchSkinComponentLookup(CatchSkinComponents.Catcher), _ => new DefaultCatcher())
{
Anchor = Anchor.TopCentre;
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(0.5f, 0.06f) * Catcher.BASE_SIZE;
Origin = Anchor.TopCentre;
CentreComponent = false;
}
}
}

View File

@ -17,12 +17,16 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
{
private const double offset = 18;
protected override bool AllowFail => true;
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
{
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1,
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == 1_000_000,
Autoplay = false,
Beatmap = new Beatmap
{
@ -40,24 +44,31 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
});
[Test]
public void TestHitWindowWithDoubleTime() => CreateModTest(new ModTestData
public void TestHitWindowWithDoubleTime()
{
Mod = new ManiaModDoubleTime(),
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1,
Autoplay = false,
Beatmap = new Beatmap
var doubleTime = new ManiaModDoubleTime();
CreateModTest(new ModTestData
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
HitObjects = new List<HitObject>
Mod = doubleTime,
PassCondition = () => Player.ScoreProcessor.JudgedHits > 0
&& Player.ScoreProcessor.Accuracy.Value == 1
&& Player.ScoreProcessor.TotalScore.Value == (long)(1_000_010 * doubleTime.ScoreMultiplier),
Autoplay = false,
Beatmap = new Beatmap
{
new Note { StartTime = 1000 }
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
Difficulty = { OverallDifficulty = 10 },
HitObjects = new List<HitObject>
{
new Note { StartTime = 1000 }
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
}
});
ReplayFrames = new List<ReplayFrame>
{
new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
}
});
}
}
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
c.Add(hitExplosionPools[poolIndex].Get(e =>
{
e.Apply(new JudgementResult(new HitObject(), runCount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Apply(new JudgementResult(new HitObject(), new ManiaJudgement()));
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;

View File

@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.IgnoreMiss);
}
@ -73,7 +72,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Perfect);
assertNoteJudgement(HitResult.IgnoreHit);
}
@ -92,7 +90,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.IgnoreMiss);
}
@ -111,7 +108,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -129,7 +125,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -149,7 +144,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -169,7 +163,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Perfect);
}
@ -188,10 +181,33 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
/// <summary>
/// -----[ ]-----
/// xox o
/// </summary>
[Test]
public void TestPressAtStartThenReleaseAndImmediatelyRepress()
{
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_head + 1),
new ManiaReplayFrame(time_head + 2, ManiaAction.Key1),
new ManiaReplayFrame(time_tail),
});
assertHeadJudgement(HitResult.Perfect);
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
assertComboAtJudgement(1, 1);
assertTailJudgement(HitResult.Meh);
assertComboAtJudgement(2, 0);
// judgement combo offset by perfect bonus judgement. see logic in DrawableNote.CheckForResult.
assertComboAtJudgement(4, 1);
}
/// <summary>
/// -----[ ]-----
/// xo x o
@ -208,7 +224,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -228,7 +243,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -246,7 +260,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -264,7 +277,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -358,7 +370,6 @@ namespace osu.Game.Rulesets.Mania.Tests
}, beatmap);
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertHitObjectJudgement(note, HitResult.Good);
@ -371,7 +382,8 @@ namespace osu.Game.Rulesets.Mania.Tests
[Test]
public void TestPressAndReleaseJustAfterTailWithNearbyNote()
{
Note note;
// Next note within tail lenience
Note note = new Note { StartTime = time_tail + 50 };
var beatmap = new Beatmap<ManiaHitObject>
{
@ -383,13 +395,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Duration = time_tail - time_head,
Column = 0,
},
{
// Next note within tail lenience
note = new Note
{
StartTime = time_tail + 50
}
}
note
},
BeatmapInfo =
{
@ -405,7 +411,6 @@ namespace osu.Game.Rulesets.Mania.Tests
}, beatmap);
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertHitObjectJudgement(note, HitResult.Great);
@ -425,7 +430,6 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Meh);
}
@ -476,42 +480,6 @@ namespace osu.Game.Rulesets.Mania.Tests
.All(j => j.Type.IsHit()));
}
[Test]
public void TestHitTailBeforeLastTick()
{
const int tick_rate = 8;
const double tick_spacing = TimingControlPoint.DEFAULT_BEAT_LENGTH / tick_rate;
const double time_last_tick = time_head + tick_spacing * (int)((time_tail - time_head) / tick_spacing - 1);
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = time_head,
Duration = time_tail - time_head,
Column = 0,
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
Ruleset = new ManiaRuleset().RulesetInfo
},
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(time_head, ManiaAction.Key1),
new ManiaReplayFrame(time_last_tick - 5)
}, beatmap);
assertHeadJudgement(HitResult.Perfect);
assertLastTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Ok);
}
[Test]
public void TestZeroLength()
{
@ -551,11 +519,8 @@ namespace osu.Game.Rulesets.Mania.Tests
private void assertNoteJudgement(HitResult result)
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
private void assertTickJudgement(HitResult result)
=> AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Select(j => j.Type), () => Does.Contain(result));
private void assertLastTickJudgement(HitResult result)
=> AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type, () => Is.EqualTo(result));
private void assertComboAtJudgement(int judgementIndex, int combo)
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
private ScoreAccessibleReplayPlayer currentPlayer = null!;

View File

@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("all objects perfectly judged",
() => judgementResults.Select(result => result.Type),
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_030));
}
[Test]
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("all objects perfectly judged",
() => judgementResults.Select(result => result.Type),
() => Is.EquivalentTo(judgementResults.Select(result => result.Judgement.MaxResult)));
AddAssert("score is 1 million", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_000));
AddAssert("score is correct", () => currentPlayer.ScoreProcessor.TotalScore.Value, () => Is.EqualTo(1_000_040));
}
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)

View File

@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Utils;
using osuTK;
@ -43,39 +44,41 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
: base(beatmap, ruleset)
{
IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
TargetColumns = GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap));
double roundedCircleSize = Math.Round(beatmap.Difficulty.CircleSize);
double roundedOverallDifficulty = Math.Round(beatmap.Difficulty.OverallDifficulty);
if (IsForCurrentRuleset)
if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
TargetColumns = GetColumnCountForNonConvert(beatmap.BeatmapInfo);
if (TargetColumns > ManiaRuleset.MAX_STAGE_KEYS)
{
TargetColumns /= 2;
Dual = true;
}
}
else
{
float percentSliderOrSpinner = (float)beatmap.HitObjects.Count(h => h is IHasDuration) / beatmap.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
TargetColumns = roundedOverallDifficulty > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
TargetColumns = roundedOverallDifficulty > 4 ? 5 : 4;
else
TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
TargetColumns /= 2;
Dual = true;
}
originalTargetColumns = TargetColumns;
}
public static int GetColumnCountForNonConvert(BeatmapInfo beatmapInfo)
public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty)
{
double roundedCircleSize = Math.Round(beatmapInfo.Difficulty.CircleSize);
if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
return GetColumnCountForNonConvert(difficulty);
double roundedCircleSize = Math.Round(difficulty.CircleSize);
double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty);
int countSliderOrSpinner = difficulty.TotalObjectCount - difficulty.CircleCount;
float percentSpecialObjects = (float)countSliderOrSpinner / difficulty.TotalObjectCount;
if (percentSpecialObjects < 0.2)
return 7;
if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5)
return roundedOverallDifficulty > 5 ? 7 : 6;
if (percentSpecialObjects > 0.6)
return roundedOverallDifficulty > 4 ? 5 : 4;
return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
}
public static int GetColumnCountForNonConvert(IBeatmapDifficultyInfo difficulty)
{
double roundedCircleSize = Math.Round(difficulty.CircleSize);
return (int)Math.Max(1, roundedCircleSize);
}

View File

@ -31,13 +31,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
public override int Version => 20220902;
private readonly IWorkingBeatmap workingBeatmap;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
workingBeatmap = beatmap;
isForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.MatchesOnlineID(ruleset);
originalOverallDifficulty = beatmap.BeatmapInfo.Difficulty.OverallDifficulty;
}
@ -60,15 +56,6 @@ namespace osu.Game.Rulesets.Mania.Difficulty
MaxCombo = beatmap.HitObjects.Sum(maxComboForObject),
};
if (ComputeLegacyScoringValues)
{
ManiaLegacyScoreSimulator sv1Simulator = new ManiaLegacyScoreSimulator();
sv1Simulator.Simulate(workingBeatmap, beatmap, mods);
attributes.LegacyAccuracyScore = sv1Simulator.AccuracyScore;
attributes.LegacyComboScore = sv1Simulator.ComboScore;
attributes.LegacyBonusScoreRatio = sv1Simulator.BonusScoreRatio;
}
return attributes;
}

View File

@ -4,25 +4,63 @@
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
namespace osu.Game.Rulesets.Mania.Difficulty
{
internal class ManiaLegacyScoreSimulator : ILegacyScoreSimulator
{
public int AccuracyScore => 0;
public int ComboScore { get; private set; }
public double BonusScoreRatio => 0;
public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList<Mod> mods)
public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap)
{
double multiplier = mods.Where(m => m is not (ModHidden or ModHardRock or ModDoubleTime or ModFlashlight or ManiaModFadeIn))
.Select(m => m.ScoreMultiplier)
.Aggregate(1.0, (c, n) => c * n);
return new LegacyScoreAttributes { ComboScore = 1000000 };
}
ComboScore = (int)(1000000 * multiplier);
public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)
{
bool scoreV2 = mods.Any(m => m is ModScoreV2);
double multiplier = 1.0;
foreach (var mod in mods)
{
switch (mod)
{
case ManiaModNoFail:
multiplier *= scoreV2 ? 1.0 : 0.5;
break;
case ManiaModEasy:
multiplier *= 0.5;
break;
case ManiaModHalfTime:
case ManiaModDaycore:
multiplier *= 0.5;
break;
}
}
if (new ManiaRuleset().RulesetInfo.Equals(difficulty.SourceRuleset))
return multiplier;
// Apply key mod multipliers.
int originalColumns = ManiaBeatmapConverter.GetColumnCount(difficulty);
int actualColumns = originalColumns;
actualColumns = mods.OfType<ManiaKeyMod>().SingleOrDefault()?.KeyCount ?? actualColumns;
if (mods.Any(m => m is ManiaModDualStages))
actualColumns *= 2;
if (actualColumns > originalColumns)
multiplier *= 0.9;
else if (actualColumns < originalColumns)
multiplier *= 0.9 - 0.04 * (originalColumns - actualColumns);
return multiplier;
}
}
}

View File

@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column != null)
{
headPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
tailPiece.Y = Parent.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
headPiece.Y = Parent!.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.StartTime)).Y;
tailPiece.Y = Parent!.ToLocalSpace(Column.ScreenSpacePositionAtTime(HitObject.EndTime)).Y;
switch (scrollingInfo.Direction.Value)
{

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
foreach (var child in InternalChildren)
child.Anchor = child.Origin = anchor;
Position = Parent.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition;
Position = Parent!.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition;
Width = HitObjectContainer.DrawWidth;
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle
{
public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
public BindableBool ShowSpeedChanges { get; } = new BindableBool();
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;

View File

@ -1,204 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Mania.Edit
{
/// <summary>
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
/// </summary>
public partial class ManiaBeatSnapGrid : Component
public partial class ManiaBeatSnapGrid : BeatSnapGrid
{
private const double visible_range = 750;
/// <summary>
/// The range of time values of the current selection.
/// </summary>
public (double start, double end)? SelectionTimeRange
protected override IEnumerable<Container> GetTargetContainers(HitObjectComposer composer)
{
set
{
if (value == selectionTimeRange)
return;
selectionTimeRange = value;
lineCache.Invalidate();
}
}
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; } = null!;
private readonly List<ScrollingHitObjectContainer> grids = new List<ScrollingHitObjectContainer>();
private readonly Cached lineCache = new Cached();
private (double start, double end)? selectionTimeRange;
[BackgroundDependencyLoader]
private void load(HitObjectComposer composer)
{
foreach (var stage in ((ManiaPlayfield)composer.Playfield).Stages)
{
foreach (var column in stage.Columns)
{
var lineContainer = new ScrollingHitObjectContainer();
grids.Add(lineContainer);
column.UnderlayElements.Add(lineContainer);
}
}
beatDivisor.BindValueChanged(_ => createLines(), true);
}
protected override void Update()
{
base.Update();
if (!lineCache.IsValid)
{
lineCache.Validate();
createLines();
}
}
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
private void createLines()
{
foreach (var grid in grids)
{
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
availableLines.Push(line);
grid.Clear();
}
if (selectionTimeRange == null)
return;
var range = selectionTimeRange.Value;
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
double time = timingPoint.Time;
int beat = 0;
// progress time until in the visible range.
while (time < range.start - visible_range)
{
time += timingPoint.BeatLength / beatDivisor.Value;
beat++;
}
while (time < range.end + visible_range)
{
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
// switch to the next timing point if we have reached it.
if (nextTimingPoint.Time > timingPoint.Time)
{
beat = 0;
time = nextTimingPoint.Time;
timingPoint = nextTimingPoint;
}
Color4 colour = BindableBeatDivisor.GetColourFor(
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
foreach (var grid in grids)
{
if (!availableLines.TryPop(out var line))
line = new DrawableGridLine();
line.HitObject.StartTime = time;
line.Colour = colour;
grid.Add(line);
}
beat++;
time += timingPoint.BeatLength / beatDivisor.Value;
}
foreach (var grid in grids)
{
// required to update ScrollingHitObjectContainer's cache.
grid.UpdateSubTree();
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
{
time = line.HitObject.StartTime;
if (time >= range.start && time <= range.end)
line.Alpha = 1;
else
{
double timeSeparation = time < range.start ? range.start - time : time - range.end;
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
}
}
}
}
private partial class DrawableGridLine : DrawableHitObject
{
[Resolved]
private IScrollingInfo scrollingInfo { get; set; } = null!;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public DrawableGridLine()
: base(new HitObject())
{
RelativeSizeAxes = Axes.X;
Height = 2;
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
? Anchor.TopLeft
: Anchor.BottomLeft;
}
protected override void UpdateInitialTransforms()
{
// don't perform any fading we are handling that ourselves.
LifetimeEnd = HitObject.StartTime + visible_range;
}
return ((ManiaPlayfield)composer.Playfield)
.Stages
.SelectMany(stage => stage.Columns)
.Select(column => column.UnderlayElements);
}
}
}

View File

@ -5,15 +5,12 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
@ -24,32 +21,12 @@ namespace osu.Game.Rulesets.Mania.Edit
public partial class ManiaHitObjectComposer : ScrollingHitObjectComposer<ManiaHitObject>
{
private DrawableManiaEditorRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid;
private InputManager inputManager;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(beatSnapGrid = new ManiaBeatSnapGrid());
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
@ -57,48 +34,20 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
Playfield.GetColumnByPosition(screenSpacePosition);
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
{
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(drawableRuleset.ScrollingInfo);
return drawableRuleset;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer()
=> new ManiaBlueprintContainer(this);
protected override BeatSnapGrid CreateBeatSnapGrid() => new ManiaBeatSnapGrid();
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{
new NoteCompositionTool(),
new HoldNoteCompositionTool()
};
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (BlueprintContainer.CurrentTool is SelectTool)
{
if (EditorBeatmap.SelectedHitObjects.Any())
{
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
}
else
beatSnapGrid.SelectionTimeRange = null;
}
else
{
var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time);
else
beatSnapGrid.SelectionTimeRange = null;
}
}
public override string ConvertSelectionToString()
=> string.Join(',', EditorBeatmap.SelectedHitObjects.Cast<ManiaHitObject>().OrderBy(h => h.StartTime).Select(h => $"{h.StartTime}|{h.Column}"));
}

View File

@ -0,0 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteBodyJudgement : ManiaJudgement
{
public override HitResult MaxResult => HitResult.IgnoreHit;
public override HitResult MinResult => HitResult.ComboBreak;
}
}

View File

@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

View File

@ -12,12 +12,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
switch (result)
{
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania
public bool Matches(BeatmapInfo beatmapInfo)
{
return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo)));
return !keys.HasFilter || (beatmapInfo.Ruleset.OnlineID == new ManiaRuleset().LegacyID && keys.IsInRange(ManiaBeatmapConverter.GetColumnCountForNonConvert(beatmapInfo.Difficulty)));
}
public bool TryParseCustomKeywordCriteria(string key, Operator op, string value)

View File

@ -33,6 +33,7 @@ using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Scoring.Legacy;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Edit.Setup;
@ -385,21 +386,11 @@ namespace osu.Game.Rulesets.Mania
HitResult.Ok,
HitResult.Meh,
HitResult.LargeTickHit,
// HitResult.SmallBonus is used for awarding perfect bonus score but is not included here as
// it would be a bit redundant to show this to the user.
};
}
public override LocalisableString GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "hold tick";
}
return base.GetDisplayNameForHitResult(result);
}
public override StatisticItem[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
{
new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)

View File

@ -41,6 +41,7 @@ namespace osu.Game.Rulesets.Mania
},
new SettingsCheckbox
{
Keywords = new[] { "color" },
LabelText = RulesetSettingsStrings.TimingBasedColouring,
Current = config.GetBindable<bool>(ManiaRulesetSetting.TimingBasedNoteColouring),
}

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
Container hocParent = (Container)hoc.Parent!;
hocParent.Remove(hoc, false);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>

View File

@ -35,10 +35,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableHoldNoteHead Head => headContainer.Child;
public DrawableHoldNoteTail Tail => tailContainer.Child;
public DrawableHoldNoteBody Body => bodyContainer.Child;
private Container<DrawableHoldNoteHead> headContainer;
private Container<DrawableHoldNoteTail> tailContainer;
private Container<DrawableHoldNoteTick> tickContainer;
private Container<DrawableHoldNoteBody> bodyContainer;
private PausableSkinnableSound slidingSample;
@ -60,12 +61,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public double? HoldStartTime { get; private set; }
/// <summary>
/// Time at which the hold note has been broken, i.e. released too early, resulting in a reduced score.
/// </summary>
public double? HoldBrokenTime { get; private set; }
/// <summary>
/// Whether the hold note has been released potentially without having caused a break.
/// Used to decide whether to visually clamp the hold note to the judgement line.
/// </summary>
private double? releaseTime;
@ -103,6 +99,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
}
},
bodyContainer = new Container<DrawableHoldNoteBody> { RelativeSizeAxes = Axes.Both },
bodyPiece = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.HoldNoteBody), _ => new DefaultBodyPiece
{
RelativeSizeAxes = Axes.Both,
@ -110,7 +107,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
RelativeSizeAxes = Axes.X
},
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
slidingSample = new PausableSkinnableSound { Looping = true }
});
@ -118,7 +114,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
maskedContents.AddRange(new[]
{
bodyPiece.CreateProxy(),
tickContainer.CreateProxy(),
tailContainer.CreateProxy(),
});
}
@ -136,7 +131,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
sizingContainer.Size = Vector2.One;
HoldStartTime = null;
HoldBrokenTime = null;
releaseTime = null;
}
@ -154,8 +148,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tailContainer.Child = tail;
break;
case DrawableHoldNoteTick tick:
tickContainer.Add(tick);
case DrawableHoldNoteBody body:
bodyContainer.Child = body;
break;
}
}
@ -165,7 +159,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.ClearNestedHitObjects();
headContainer.Clear(false);
tailContainer.Clear(false);
tickContainer.Clear(false);
bodyContainer.Clear(false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
@ -178,8 +172,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
case HeadNote head:
return new DrawableHoldNoteHead(head);
case HoldNoteTick tick:
return new DrawableHoldNoteTick(tick);
case HoldNoteBody body:
return new DrawableHoldNoteBody(body);
}
return base.CreateNestedHitObject(hitObject);
@ -266,20 +260,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (Tail.AllJudged)
{
foreach (var tick in tickContainer)
{
if (!tick.Judged)
tick.MissForcefully();
}
if (Tail.IsHit)
ApplyResult(r => r.Type = r.Judgement.MaxResult);
else
MissForcefully();
}
if (Tail.Judged && !Tail.IsHit)
HoldBrokenTime = Time.Current;
// Make sure that the hold note is fully judged by giving the body a judgement.
if (Tail.AllJudged && !Body.AllJudged)
Body.TriggerResult(Tail.IsHit);
}
public override void MissForcefully()
@ -333,22 +322,22 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (e.Action != Action.Value)
return;
// Make sure a hold was started
if (HoldStartTime == null)
return;
// do not run any of this logic when rewinding, as it inverts order of presses/releases.
if ((Clock as IGameplayClock)?.IsRewinding == true)
return;
Tail.UpdateResult();
endHold();
// When our action is released and we are in the middle of a hold, there's a chance that
// the user has released too early (before the tail).
//
// In such a case, we want to record this against the DrawableHoldNoteBody.
if (HoldStartTime != null)
{
Tail.UpdateResult();
Body.TriggerResult(Tail.IsHit);
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
HoldBrokenTime = Time.Current;
releaseTime = Time.Current;
endHold();
releaseTime = Time.Current;
}
}
private void endHold()

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public partial class DrawableHoldNoteBody : DrawableManiaHitObject<HoldNoteBody>
{
public bool HasHoldBreak => AllJudged && !IsHit;
public override bool DisplayResult => false;
public DrawableHoldNoteBody()
: this(null)
{
}
public DrawableHoldNoteBody(HoldNoteBody hitObject)
: base(hitObject)
{
}
internal void TriggerResult(bool hit)
{
if (AllJudged) return;
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}
}

View File

@ -3,7 +3,6 @@
#nullable disable
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Scoring;
@ -33,33 +32,19 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
protected override void CheckForResult(bool userTriggered, double timeOffset) =>
// Factor in the release lenience
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
base.CheckForResult(userTriggered, timeOffset / TailNote.RELEASE_WINDOW_LENIENCE);
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override HitResult GetCappedResult(HitResult result)
{
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
bool hasComboBreak = !HoldNote.Head.IsHit || HoldNote.Body.HasHoldBreak;
return;
}
if (result > HitResult.Meh && hasComboBreak)
return HitResult.Meh;
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
ApplyResult(r =>
{
// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
if (result > HitResult.Meh && (!HoldNote.Head.IsHit || HoldNote.HoldBrokenTime != null))
result = HitResult.Meh;
r.Type = result;
});
return result;
}
public override bool OnPressed(KeyBindingPressEvent<ManiaAction> e) => false; // Handled by the hold note

View File

@ -1,110 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="HoldNoteTick"/> hit object.
/// </summary>
public partial class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
private Func<double?> holdStartTime;
private Container glowContainer;
public DrawableHoldNoteTick()
: this(null)
{
}
public DrawableHoldNoteTick(HoldNoteTick hitObject)
: base(hitObject)
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(glowContainer = new CircularContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(colour =>
{
glowContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 2f,
Roundness = 15f,
Colour = colour.NewValue.Opacity(0.3f)
};
}, true);
}
protected override void OnApply()
{
base.OnApply();
Debug.Assert(ParentHitObject != null);
var holdNote = (DrawableHoldNote)ParentHitObject;
holdStartTime = () => holdNote.HoldStartTime;
}
protected override void OnFree()
{
base.OnFree();
holdStartTime = null;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Time.Current < HitObject.StartTime)
return;
double? startTime = holdStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
}

View File

@ -13,6 +13,8 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private Drawable headPiece;
private DrawableNotePerfectBonus perfectBonus;
public DrawableNote()
: this(null)
{
@ -89,7 +93,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
perfectBonus.TriggerResult(false);
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
return;
}
@ -97,9 +105,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (result == HitResult.None)
return;
result = GetCappedResult(result);
perfectBonus.TriggerResult(result == HitResult.Perfect);
ApplyResult(r => r.Type = result);
}
public override void MissForcefully()
{
perfectBonus.TriggerResult(false);
base.MissForcefully();
}
/// <summary>
/// Some objects in mania may want to limit the max result.
/// </summary>
protected virtual HitResult GetCappedResult(HitResult result) => result;
public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (e.Action != Action.Value)
@ -115,6 +137,32 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableNotePerfectBonus bonus:
AddInternal(perfectBonus = bonus);
break;
}
}
protected override void ClearNestedHitObjects()
{
RemoveInternal(perfectBonus, false);
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case NotePerfectBonus bonus:
return new DrawableNotePerfectBonus(bonus);
}
return base.CreateNestedHitObject(hitObject);
}
private void updateSnapColour()
{
if (beatmap == null || HitObject == null) return;

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public partial class DrawableNotePerfectBonus : DrawableManiaHitObject<NotePerfectBonus>
{
public override bool DisplayResult => false;
public DrawableNotePerfectBonus()
: this(null!)
{
}
public DrawableNotePerfectBonus(NotePerfectBonus hitObject)
: base(hitObject)
{
}
/// <summary>
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}

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@ -3,6 +3,9 @@
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// The head note of a <see cref="HoldNote"/>.
/// </summary>
public class HeadNote : Note
{
}

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@ -6,8 +6,6 @@
using System.Collections.Generic;
using System.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -81,27 +79,18 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public TailNote Tail { get; private set; }
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
/// <summary>
/// The time between ticks of this hold.
/// The body of the hold.
/// This is an invisible and silent object that tracks the holding state of the <see cref="HoldNote"/>.
/// </summary>
private double tickSpacing = 50;
public HoldNoteBody Body { get; private set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
}
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
createTicks(cancellationToken);
AddNested(Head = new HeadNote
{
StartTime = StartTime,
@ -115,23 +104,12 @@ namespace osu.Game.Rulesets.Mania.Objects
Column = Column,
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
});
}
private void createTicks(CancellationToken cancellationToken)
{
if (tickSpacing == 0)
return;
for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
AddNested(Body = new HoldNoteBody
{
cancellationToken.ThrowIfCancellationRequested();
AddNested(new HoldNoteTick
{
StartTime = t,
Column = Column
});
}
StartTime = StartTime,
Column = Column
});
}
public override Judgement CreateJudgement() => new IgnoreJudgement();

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// The body of a <see cref="HoldNote"/>.
/// Mostly a dummy hitobject that provides the judgement for the "holding" state.<br />
/// On hit - the hold note was held correctly for the full duration.<br />
/// On miss - the hold note was released at some point during its judgement period.
/// </summary>
public class HoldNoteBody : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// A scoring tick of a hold note.
/// </summary>
public class HoldNoteTick : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
@ -12,5 +13,12 @@ namespace osu.Game.Rulesets.Mania.Objects
public class Note : ManiaHitObject
{
public override Judgement CreateJudgement() => new ManiaJudgement();
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
AddNested(new NotePerfectBonus { StartTime = StartTime });
}
}
}

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
public class NotePerfectBonus : ManiaHitObject
{
public override Judgement CreateJudgement() => new NotePerfectBonusJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public class NotePerfectBonusJudgement : ManiaJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
}
}
}

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@ -6,6 +6,9 @@ using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// The tail note of a <see cref="HoldNote"/>.
/// </summary>
public class TailNote : Note
{
/// <summary>

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@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -25,33 +26,42 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
{
RelativeSizeAxes = Axes.Both;
// Avoid flickering due to no anti-aliasing of boxes by default.
var edgeSmoothness = new Vector2(0.3f);
AddInternal(mainLine = new Box
{
Name = "Bar line",
EdgeSmoothness = edgeSmoothness,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
});
Vector2 size = new Vector2(22, 6);
const float line_offset = 4;
const float major_extension = 10;
AddInternal(leftAnchor = new Circle
AddInternal(leftAnchor = new Box
{
Name = "Left anchor",
EdgeSmoothness = edgeSmoothness,
Blending = BlendingParameters.Additive,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = size,
X = -line_offset,
Width = major_extension,
RelativeSizeAxes = Axes.Y,
Colour = ColourInfo.GradientHorizontal(Colour4.Transparent, Colour4.White),
});
AddInternal(rightAnchor = new Circle
AddInternal(rightAnchor = new Box
{
Name = "Right anchor",
EdgeSmoothness = edgeSmoothness,
Blending = BlendingParameters.Additive,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = size,
X = line_offset,
Width = major_extension,
RelativeSizeAxes = Axes.Y,
Colour = ColourInfo.GradientHorizontal(Colour4.White, Colour4.Transparent),
});
major = ((DrawableBarLine)drawableHitObject).Major.GetBoundCopy();
@ -66,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
private void updateMajor(ValueChangedEvent<bool> major)
{
mainLine.Alpha = major.NewValue ? 0.5f : 0.2f;
leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? 1 : 0;
leftAnchor.Alpha = rightAnchor.Alpha = major.NewValue ? mainLine.Alpha * 0.3f : 0;
}
}
}

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@ -123,9 +123,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
// ensure that the hold note is also faded out when the head/tail/any tick is missed.
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
switch (hitObject)
{
// Ensure that the hold note is also faded out when the head/tail/body is missed.
// Importantly, we filter out unrelated objects like DrawableNotePerfectBonus.
case DrawableHoldNoteTail:
case DrawableHoldNoteHead:
case DrawableHoldNoteBody:
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
break;
}
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
@ -209,7 +218,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
protected override void Update()
{
base.Update();
missFadeTime.Value ??= holdNote.HoldBrokenTime;
if (holdNote.Body.HasHoldBreak)
missFadeTime.Value = holdNote.Body.Result.TimeAbsolute;
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);

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@ -7,7 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
@ -69,9 +68,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
public void Animate(JudgementResult result)
{
if (result.Judgement is HoldNoteTickJudgement)
return;
(explosion as IFramedAnimation)?.GotoFrame(0);
explosion?.FadeInFromZero(FADE_IN_DURATION)

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@ -109,10 +109,11 @@ namespace osu.Game.Rulesets.Mania.UI
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
RegisterPool<Note, DrawableNote>(10, 50);
RegisterPool<NotePerfectBonus, DrawableNotePerfectBonus>(10, 50);
RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
RegisterPool<HoldNoteBody, DrawableHoldNoteBody>(10, 50);
}
private void onSourceChanged()

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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@ -150,9 +149,6 @@ namespace osu.Game.Rulesets.Mania.UI
// scale roughly in-line with visual appearance of notes
Vector2 scale = new Vector2(1, 0.6f);
if (result.Judgement is HoldNoteTickJudgement)
scale *= 0.5f;
this.ScaleTo(scale);
largeFaint

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@ -195,10 +195,6 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
// Tick judgements should not display text.
if (judgedObject is DrawableHoldNoteTick)
return;
judgements.Clear(false);
judgements.Add(judgementPool.Get(j =>
{

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
mergeSelection();
@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
moveMouseToHitObject(1);
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
AddAssert("merge option not available", () => selectionHandler.ContextMenuItems?.Length > 0 && selectionHandler.ContextMenuItems.All(o => o.Text.Value != "Merge selection"));
mergeSelection();
AddAssert("circles not merged", () => circle1 is not null && circle2 is not null
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
@ -222,7 +222,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
AddAssert("merge option available", () => selectionHandler.ContextMenuItems?.Any(o => o.Text.Value == "Merge selection") == true);
mergeSelection();

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@ -47,8 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))]
private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset())
private readonly TestHitObjectComposer composer = new TestHitObjectComposer
{
// Just used for the snap implementation, so let's hide from vision.
AlwaysPresent = true,
@ -71,11 +70,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
base.Content.Children = new Drawable[]
{
editorClock = new EditorClock(editorBeatmap),
new PopoverContainer { Child = snapProvider },
new PopoverContainer { Child = composer },
Content
};
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(composer.DistanceSnapProvider);
return dependencies;
}
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
[SetUp]
@ -84,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
editorBeatmap.Difficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
snapProvider.DistanceSpacingMultiplier.Value = 1;
composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = 1;
Children = new Drawable[]
{
@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[TestCase(0.5f)]
public void TestDistanceSpacing(float multiplier)
{
AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep($"set distance spacing = {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
}
[Test]
@ -153,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[TestCase(2f, beat_length * 2)]
public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance)
{
AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep($"Set distance spacing to {multiplier}", () => composer.DistanceSnapProvider.DistanceSpacingMultiplier.Value = multiplier);
AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
assertSnappedDistance(expectedDistance);
@ -266,5 +272,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
}
}
private partial class TestHitObjectComposer : OsuHitObjectComposer
{
public new IDistanceSnapProvider DistanceSnapProvider => base.DistanceSnapProvider;
public TestHitObjectComposer()
: base(new OsuRuleset())
{
}
}
}
}

View File

@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent!.ToScreenSpace(position));
});
}

View File

@ -169,7 +169,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
[Test]
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep($"move mouse to {relativePosition}", () =>
{
Vector2 position = slider.Position + relativePosition;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
}
@ -340,7 +340,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
}

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@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
InputManager.MoveMouseTo(drawableObject.Parent!.ToScreenSpace(position));
});
}

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@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
var firstPiece = this.ChildrenOfType<PathControlPointPiece<Slider>>().Single(piece => piece.ControlPoint == slider.Path.ControlPoints[0]);
var pos = slider.Path.PositionAt(0.25d) + slider.Position;
InputManager.MoveMouseTo(firstPiece.Parent.ToScreenSpace(pos));
InputManager.MoveMouseTo(firstPiece.Parent!.ToScreenSpace(pos));
});
AddStep("move slider end", () =>
{

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@ -163,7 +163,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
slider = new Slider
{
Position = new Vector2(0, 50),
LegacyLastTickOffset = 36, // This is necessary for undo to retain the sample control point
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero, PathType.PerfectCurve),
@ -232,7 +231,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
if (slider is null || visualiser is null) return;
Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position;
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent.ToScreenSpace(position));
InputManager.MoveMouseTo(visualiser.Pieces[0].Parent!.ToScreenSpace(position));
});
}
@ -242,7 +241,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
if (visualiser is null) return;
MenuItem? item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
MenuItem? item = visualiser.ContextMenuItems?.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText);
item?.Action.Value?.Invoke();
});

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@ -51,8 +51,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
FinalRate = { Value = 1.3 }
});
[Test]
public void TestPerfectScoreOnShortSliderWithRepeat()
[TestCase(6.25f)]
[TestCase(20)]
public void TestPerfectScoreOnShortSliderWithRepeat(float pathLength)
{
AddStep("set score to standardised", () => LocalConfig.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
@ -70,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(0, 6.25f))
new PathControlPoint(new Vector2(0, pathLength))
}),
RepeatCount = 1,
SliderVelocityMultiplier = 10

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
@ -33,8 +34,21 @@ namespace osu.Game.Rulesets.Osu.Tests
switch (hitObject)
{
case Slider slider:
var objects = new List<ConvertValue>();
foreach (var nested in slider.NestedHitObjects)
yield return createConvertValue((OsuHitObject)nested);
objects.Add(createConvertValue((OsuHitObject)nested, slider));
// stable does slider tail leniency by offsetting the last tick 36ms back.
// based on player feedback, we're doing this a little different in lazer,
// and the lazer method does not require offsetting the last tick
// (see `DrawableSliderTail.CheckForResult()`).
// however, in conversion tests, just so the output matches, we're bringing
// the 36ms offset back locally.
// in particular, on some sliders, this may rearrange nested objects,
// so we sort them again by start time to prevent test failures.
foreach (var obj in objects.OrderBy(cv => cv.StartTime))
yield return obj;
break;
@ -44,13 +58,29 @@ namespace osu.Game.Rulesets.Osu.Tests
break;
}
static ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
static ConvertValue createConvertValue(OsuHitObject obj, OsuHitObject? parent = null)
{
StartTime = obj.StartTime,
EndTime = obj.GetEndTime(),
X = obj.StackedPosition.X,
Y = obj.StackedPosition.Y
};
double startTime = obj.StartTime;
double endTime = obj.GetEndTime();
// as stated in the inline comment above, this is locally bringing back
// the stable treatment of the "legacy last tick" just to make sure
// that the conversion output matches.
// compare: `SliderEventGenerator.Generate()`, and the calculation of `legacyLastTickTime`.
if (obj is SliderTailCircle && parent is Slider slider)
{
startTime = Math.Max(startTime + SliderEventGenerator.TAIL_LENIENCY, slider.StartTime + slider.Duration / 2);
endTime = Math.Max(endTime + SliderEventGenerator.TAIL_LENIENCY, slider.StartTime + slider.Duration / 2);
}
return new ConvertValue
{
StartTime = startTime,
EndTime = endTime,
X = obj.StackedPosition.X,
Y = obj.StackedPosition.Y
};
}
}
protected override Ruleset CreateRuleset() => new OsuRuleset();

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@ -15,19 +15,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.7115569159190587d, 206, "diffcalc-test")]
[TestCase(1.4391311903612753d, 45, "zero-length-sliders")]
[TestCase(6.710442985146793d, 206, "diffcalc-test")]
[TestCase(1.4386882251130073d, 45, "zero-length-sliders")]
[TestCase(0.42506480230838789d, 2, "very-fast-slider")]
[TestCase(0.14102693012101306d, 1, "nan-slider")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.9757300665532966d, 206, "diffcalc-test")]
[TestCase(1.7437232654020756d, 45, "zero-length-sliders")]
[TestCase(8.9742952703071666d, 206, "diffcalc-test")]
[TestCase(0.55071082800473514d, 2, "very-fast-slider")]
[TestCase(1.743180218215227d, 45, "zero-length-sliders")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.7115569159190587d, 239, "diffcalc-test")]
[TestCase(1.4391311903612753d, 54, "zero-length-sliders")]
[TestCase(6.710442985146793d, 239, "diffcalc-test")]
[TestCase(0.42506480230838789d, 4, "very-fast-slider")]
[TestCase(1.4386882251130073d, 54, "zero-length-sliders")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());

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@ -0,0 +1,111 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class SpinFramesGenerator
{
/// <summary>
/// A small amount to spin beyond a given angle to mitigate floating-point precision errors.
/// </summary>
public const float SPIN_ERROR = MathF.PI / 8;
/// <summary>
/// The offset from the centre of the spinner at which to spin.
/// </summary>
private const float centre_spin_offset = 50;
private readonly double startTime;
private readonly float startAngle;
private readonly List<(float deltaAngle, double duration)> sequences = new List<(float deltaAngle, double duration)>();
/// <summary>
/// Creates a new <see cref="SpinFramesGenerator"/> that can be used to generate spinner spin frames.
/// </summary>
/// <param name="startTime">The time at which to start spinning.</param>
/// <param name="startAngle">The angle, in radians, at which to start spinning from. Defaults to the positive-y-axis.</param>
public SpinFramesGenerator(double startTime, float startAngle = -MathF.PI / 2f)
{
this.startTime = startTime;
this.startAngle = startAngle;
}
/// <summary>
/// Performs a single spin.
/// </summary>
/// <param name="delta">The amount of degrees to spin.</param>
/// <param name="duration">The time to spend to perform the spin.</param>
/// <returns>This <see cref="SpinFramesGenerator"/>.</returns>
public SpinFramesGenerator Spin(float delta, double duration)
{
sequences.Add((delta / 360 * 2 * MathF.PI, duration));
return this;
}
/// <summary>
/// Constructs the replay frames.
/// </summary>
/// <returns>The replay frames.</returns>
public List<ReplayFrame> Build()
{
List<ReplayFrame> frames = new List<ReplayFrame>();
double lastTime = startTime;
float lastAngle = startAngle;
int lastDirection = 0;
for (int i = 0; i < sequences.Count; i++)
{
var seq = sequences[i];
int seqDirection = Math.Sign(seq.deltaAngle);
float seqError = SPIN_ERROR * seqDirection;
if (seqDirection == lastDirection)
{
// Spinning in the same direction, but the error was already added in the last rotation.
seqError = 0;
}
else if (lastDirection != 0)
{
// Spinning in a different direction, we need to account for the error of the start angle, so double it.
seqError *= 2;
}
double seqStartTime = lastTime;
double seqEndTime = lastTime + seq.duration;
float seqStartAngle = lastAngle;
float seqEndAngle = seqStartAngle + seq.deltaAngle + seqError;
// Intermediate spin frames.
for (; lastTime < seqEndTime; lastTime += 10)
frames.Add(new OsuReplayFrame(lastTime, calcOffsetAt((lastTime - seqStartTime) / (seqEndTime - seqStartTime), seqStartAngle, seqEndAngle), OsuAction.LeftButton));
// Final frame at the end of the current spin.
frames.Add(new OsuReplayFrame(seqEndTime, calcOffsetAt(1, seqStartAngle, seqEndAngle), OsuAction.LeftButton));
lastTime = seqEndTime;
lastAngle = seqEndAngle;
lastDirection = seqDirection;
}
// Key release frame.
if (frames.Count > 0)
frames.Add(new OsuReplayFrame(frames[^1].Time, ((OsuReplayFrame)frames[^1]).Position));
return frames;
}
private static Vector2 calcOffsetAt(double p, float startAngle, float endAngle)
{
float angle = startAngle + (endAngle - startAngle) * (float)p;
return new Vector2(256, 192) + centre_spin_offset * new Vector2(MathF.Cos(angle), MathF.Sin(angle));
}
}
}

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@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests
pool = pools[poolIndex];
// We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent.
((Container)pool.Parent).Clear(false);
((Container)pool.Parent!).Clear(false);
}
var container = new Container

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@ -356,15 +356,16 @@ namespace osu.Game.Rulesets.Osu.Tests
},
};
performTest(hitObjects, new List<ReplayFrame>
List<ReplayFrame> frames = new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_spinner - 90, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
});
};
frames.AddRange(new SpinFramesGenerator(time_spinner + 10)
.Spin(360, 500)
.Build());
performTest(hitObjects, frames);
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Meh);

View File

@ -27,6 +27,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -50,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.Tests
snakingOut.Value = !v;
});
AddToggleStep("toggle hidden", hiddenActive => SelectedMods.Value = hiddenActive ? new[] { new OsuModHidden() } : Array.Empty<Mod>());
AddSliderStep("hit at", 0f, 1f, 0f, v =>
{
progressToHit = v;

View File

@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
const double time_slider_start = 1000;
float circleRadius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (circleSize - 5) / 5) / 2;
float circleRadius = OsuHitObject.OBJECT_RADIUS * LegacyRulesetExtensions.CalculateScaleFromCircleSize(circleSize, true);
float followCircleRadius = circleRadius * 1.2f;
performTest(new Beatmap<OsuHitObject>

View File

@ -1,13 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@ -33,7 +32,100 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double time_during_slide_4 = 3800;
private const double time_slider_end = 4000;
private List<JudgementResult> judgementResults;
private ScoreAccessibleReplayPlayer currentPlayer = null!;
private const float slider_path_length = 25;
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
// Making these too short causes breakage from frames not being processed fast enough.
// To keep things simple, these tests are crafted to always be >16ms length.
// If sliders shorter than this are ever used in gameplay it will probably break things and we can revisit.
[TestCase(30, 0)]
[TestCase(30, 1)]
[TestCase(40, 0)]
[TestCase(40, 1)]
[TestCase(50, 1)]
[TestCase(60, 1)]
[TestCase(70, 1)]
[TestCase(80, 1)]
[TestCase(80, 0)]
[TestCase(80, 10)]
[TestCase(90, 1)]
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
public void TestVeryShortSlider(float sliderLength, int repeatCount)
{
Slider slider;
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start - 10 },
new OsuReplayFrame { Position = new Vector2(10, 0), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 2000 },
}, slider = new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
RepeatCount = repeatCount,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(sliderLength, 0),
}),
}, 240, 1);
assertAllMaxJudgements();
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
// If not, hitsounds will not play on time.
AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
AddAssert("Slider is last judgement", () => judgementResults[^1].HitObject, Is.TypeOf<Slider>);
AddAssert("Tail is second last judgement", () => judgementResults[^2].HitObject, Is.TypeOf<SliderTailCircle>);
}
[TestCase(300, false)]
[TestCase(200, true)]
[TestCase(150, true)]
[TestCase(120, true)]
[TestCase(60, true)]
[TestCase(10, true)]
[TestCase(0, true)]
[TestCase(-30, false)]
[Ignore("headless test doesn't run at high enough precision for this to always enter a tracking state in time.")]
public void TestTailLeniency(float finalPosition, bool hit)
{
Slider slider;
performTest(new List<ReplayFrame>
{
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start },
new OsuReplayFrame { Position = new Vector2(finalPosition, slider_path_length * 3), Actions = { OsuAction.LeftButton, OsuAction.RightButton }, Time = time_slider_start + 20 },
}, slider = new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 10f,
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(slider_path_length * 10, 0),
new Vector2(slider_path_length * 10, slider_path_length * 3),
new Vector2(0, slider_path_length * 3),
}),
}, 240, 1);
if (hit)
assertAllMaxJudgements();
else
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
// Even if the last tick is hit early, the slider should always execute its final judgement at its endtime.
// If not, hitsounds will not play on time.
AddAssert("Judgement offset is zero", () => judgementResults.Last().TimeOffset == 0);
AddAssert("Slider judged at end time", () => judgementResults.Last().TimeAbsolute, () => Is.EqualTo(slider.EndTime));
}
[Test]
public void TestPressBothKeysSimultaneouslyAndReleaseOne()
@ -44,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = Vector2.Zero, Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertMaxJudge);
assertAllMaxJudgements();
}
/// <summary>
@ -86,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
AddAssert("Tracking retained", assertMaxJudge);
assertAllMaxJudgements();
}
/// <summary>
@ -107,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertMaxJudge);
assertAllMaxJudgements();
}
/// <summary>
@ -128,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertMaxJudge);
assertAllMaxJudgements();
}
/// <summary>
@ -301,7 +393,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking kept", assertMaxJudge);
assertAllMaxJudgements();
}
/// <summary>
@ -325,7 +417,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private void assertAllMaxJudgements()
{
AddAssert("All judgements max", () =>
{
return judgementResults.Select(j => (j.HitObject, j.Type));
}, () => Is.EqualTo(judgementResults.Select(j => (j.HitObject, j.Judgement.MaxResult))));
}
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
@ -333,35 +431,36 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
private ScoreAccessibleReplayPlayer currentPlayer;
private const float slider_path_length = 25;
private void performTest(List<ReplayFrame> frames)
private void performTest(List<ReplayFrame> frames, Slider? slider = null, double? bpm = null, int? tickRate = null)
{
slider ??= new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 0.1f,
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(slider_path_length, 0),
}, slider_path_length),
};
AddStep("load player", () =>
{
var cpi = new ControlPointInfo();
if (bpm != null)
cpi.Add(0, new TimingControlPoint { BeatLength = 60000 / bpm.Value });
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new Slider
{
StartTime = time_slider_start,
Position = new Vector2(0, 0),
SliderVelocityMultiplier = 0.1f,
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(slider_path_length, 0),
}, slider_path_length),
}
},
HitObjects = { slider },
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
Difficulty = new BeatmapDifficulty { SliderTickRate = tickRate ?? 3 },
Ruleset = new OsuRuleset().RulesetInfo,
},
ControlPointInfo = cpi,
});
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
@ -375,7 +474,7 @@ namespace osu.Game.Rulesets.Osu.Tests
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
judgementResults.Clear();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);

View File

@ -6,6 +6,7 @@
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Audio;
@ -26,6 +27,15 @@ namespace osu.Game.Rulesets.Osu.Tests
private TestDrawableSpinner drawableSpinner;
private readonly BindableDouble spinRate = new BindableDouble();
protected override void LoadComplete()
{
base.LoadComplete();
AddSliderStep("Spin rate", 0.5, 5, 1, val => spinRate.Value = val);
}
[TestCase(true)]
[TestCase(false)]
public void TestVariousSpinners(bool autoplay)
@ -43,7 +53,8 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
PausableSkinnableSound getSpinningSample() => drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
PausableSkinnableSound getSpinningSample() =>
drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
}
[TestCase(false)]
@ -64,6 +75,39 @@ namespace osu.Game.Rulesets.Osu.Tests
AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1);
}
[TestCase(0, 4, 6)]
[TestCase(5, 7, 10)]
[TestCase(10, 11, 8)]
public void TestSpinnerSpinRequirements(int od, int normalTicks, int bonusTicks)
{
Spinner spinner = null;
AddStep("add spinner", () => SetContents(_ =>
{
spinner = new Spinner
{
StartTime = Time.Current,
EndTime = Time.Current + 3000,
Samples = new List<HitSampleInfo>
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
}
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { OverallDifficulty = od });
return drawableSpinner = new TestDrawableSpinner(spinner, true, spinRate)
{
Anchor = Anchor.Centre,
Depth = depthIndex++,
Scale = new Vector2(0.75f)
};
}));
AddAssert("number of normal ticks matches", () => spinner.SpinsRequired, () => Is.EqualTo(normalTicks));
AddAssert("number of bonus ticks matches", () => spinner.MaximumBonusSpins, () => Is.EqualTo(bonusTicks));
}
private Drawable testSingle(float circleSize, bool auto = false, double length = 3000)
{
const double delay = 2000;
@ -80,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Tests
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
drawableSpinner = new TestDrawableSpinner(spinner, auto)
drawableSpinner = new TestDrawableSpinner(spinner, auto, spinRate)
{
Anchor = Anchor.Centre,
Depth = depthIndex++,
@ -96,18 +140,20 @@ namespace osu.Game.Rulesets.Osu.Tests
private partial class TestDrawableSpinner : DrawableSpinner
{
private readonly bool auto;
private readonly BindableDouble spinRate;
public TestDrawableSpinner(Spinner s, bool auto)
public TestDrawableSpinner(Spinner s, bool auto, BindableDouble spinRate)
: base(s)
{
this.auto = auto;
this.spinRate = spinRate;
}
protected override void Update()
{
base.Update();
if (auto)
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2));
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * spinRate.Value));
}
}
}

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
AddStep("rotate some", () => dho.RotationTracker.AddRotation(180));
AddAssert("rotation is set", () => dho.Result.RateAdjustedRotation == 180);
AddAssert("rotation is set", () => dho.Result.TotalRotation == 180);
AddStep("apply new spinner", () => dho.Apply(prepareObject(new Spinner
{
@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Duration = 1000,
})));
AddAssert("rotation is reset", () => dho.Result.RateAdjustedRotation == 0);
AddAssert("rotation is reset", () => dho.Result.TotalRotation == 0);
}
private Spinner prepareObject(Spinner circle)

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@ -0,0 +1,290 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneSpinnerInput : RateAdjustedBeatmapTestScene
{
private const int centre_x = 256;
private const int centre_y = 192;
private const double time_spinner_start = 1500;
private const double time_spinner_end = 8000;
private readonly List<JudgementResult> judgementResults = new List<JudgementResult>();
private ScoreAccessibleReplayPlayer currentPlayer = null!;
private ManualClock? manualClock;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
{
return manualClock == null
? base.CreateWorkingBeatmap(beatmap, storyboard)
: new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio);
}
[SetUp]
public void Setup() => Schedule(() =>
{
manualClock = null;
});
/// <summary>
/// While off-centre, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
/// </summary>
[Test]
[Ignore("An upcoming implementation will fix this case")]
public void TestVibrateWithoutSpinningOffCentre()
{
List<ReplayFrame> frames = new List<ReplayFrame>();
const int vibrate_time = 50;
const float y_pos = centre_y - 50;
int direction = -1;
for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time)
{
frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, y_pos), OsuAction.LeftButton));
frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, y_pos), OsuAction.LeftButton));
direction *= -1;
}
performTest(frames);
assertTicksHit(0);
assertSpinnerHit(false);
}
/// <summary>
/// While centred on the slider, vibrates backwards and forwards on the x-axis, from centre-50 to centre+50, every 50ms.
/// </summary>
[Test]
[Ignore("An upcoming implementation will fix this case")]
public void TestVibrateWithoutSpinningOnCentre()
{
List<ReplayFrame> frames = new List<ReplayFrame>();
const int vibrate_time = 50;
int direction = -1;
for (double i = time_spinner_start; i <= time_spinner_end; i += vibrate_time)
{
frames.Add(new OsuReplayFrame(i, new Vector2(centre_x + direction * 50, centre_y), OsuAction.LeftButton));
frames.Add(new OsuReplayFrame(i + vibrate_time, new Vector2(centre_x - direction * 50, centre_y), OsuAction.LeftButton));
direction *= -1;
}
performTest(frames);
assertTicksHit(0);
assertSpinnerHit(false);
}
/// <summary>
/// Spins in a single direction.
/// </summary>
[TestCase(180, 0)]
[TestCase(-180, 0)]
[TestCase(360, 1)]
[TestCase(-360, 1)]
[TestCase(540, 1)]
[TestCase(-540, 1)]
[TestCase(720, 2)]
[TestCase(-720, 2)]
public void TestSpinSingleDirection(float amount, int expectedTicks)
{
performTest(new SpinFramesGenerator(time_spinner_start)
.Spin(amount, 500)
.Build());
assertTicksHit(expectedTicks);
assertSpinnerHit(false);
}
/// <summary>
/// Spin half-way clockwise then perform one full spin counter-clockwise.
/// No ticks should be hit since the total rotation is -0.5 (0.5 CW + 1 CCW = 0.5 CCW).
/// </summary>
[Test]
[Ignore("An upcoming implementation will fix this case")]
public void TestSpinHalfBothDirections()
{
performTest(new SpinFramesGenerator(time_spinner_start)
.Spin(180, 500) // Rotate to +0.5.
.Spin(-360, 500) // Rotate to -0.5
.Build());
assertTicksHit(0);
assertSpinnerHit(false);
}
/// <summary>
/// Spin in one direction then spin in the other.
/// </summary>
[TestCase(180, -540, 1)]
[TestCase(-180, 540, 1)]
[TestCase(180, -900, 2)]
[TestCase(-180, 900, 2)]
[Ignore("An upcoming implementation will fix this case")]
public void TestSpinOneDirectionThenChangeDirection(float direction1, float direction2, int expectedTicks)
{
performTest(new SpinFramesGenerator(time_spinner_start)
.Spin(direction1, 500)
.Spin(direction2, 500)
.Build());
assertTicksHit(expectedTicks);
assertSpinnerHit(false);
}
[Test]
[Ignore("An upcoming implementation will fix this case")]
public void TestRewind()
{
AddStep("set manual clock", () => manualClock = new ManualClock { Rate = 1 });
List<ReplayFrame> frames = new SpinFramesGenerator(time_spinner_start)
.Spin(360, 500) // 2000ms -> 1 full CW spin
.Spin(-180, 500) // 2500ms -> 0.5 CCW spins
.Spin(90, 500) // 3000ms -> 0.25 CW spins
.Spin(450, 500) // 3500ms -> 1 full CW spin
.Spin(180, 500) // 4000ms -> 0.5 CW spins
.Build();
loadPlayer(frames);
GameplayClockContainer clock = null!;
DrawableRuleset drawableRuleset = null!;
AddStep("get gameplay objects", () =>
{
clock = currentPlayer.ChildrenOfType<GameplayClockContainer>().Single();
drawableRuleset = currentPlayer.ChildrenOfType<DrawableRuleset>().Single();
});
addSeekStep(frames.Last().Time);
DrawableSpinner drawableSpinner = null!;
AddUntilStep("get spinner", () => (drawableSpinner = currentPlayer.ChildrenOfType<DrawableSpinner>().Single()) != null);
assertTotalRotation(4000, 900);
assertTotalRotation(3750, 810);
assertTotalRotation(3500, 720);
assertTotalRotation(3250, 530);
assertTotalRotation(3000, 540);
assertTotalRotation(2750, 540);
assertTotalRotation(2500, 540);
assertTotalRotation(2250, 360);
assertTotalRotation(2000, 180);
assertTotalRotation(1500, 0);
void assertTotalRotation(double time, float expected)
{
addSeekStep(time);
AddAssert($"total rotation @ {time} is {expected}", () => drawableSpinner.Result.TotalRotation,
() => Is.EqualTo(expected).Within(MathHelper.RadiansToDegrees(SpinFramesGenerator.SPIN_ERROR * 2)));
}
void addSeekStep(double time)
{
AddStep($"seek to {time}", () => clock.Seek(time));
AddUntilStep("wait for seek to finish", () => drawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time));
}
}
private void assertTicksHit(int count)
{
AddAssert($"{count} ticks hit", () => judgementResults.Where(r => r.HitObject is SpinnerTick).Count(r => r.IsHit), () => Is.EqualTo(count));
}
private void assertSpinnerHit(bool shouldBeHit)
{
AddAssert($"spinner is {(shouldBeHit ? "hit" : "missed")}", () => judgementResults.Single(r => r.HitObject is Spinner).IsHit, () => Is.EqualTo(shouldBeHit));
}
private void loadPlayer(List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{
HitObjects =
{
new Spinner
{
StartTime = time_spinner_start,
EndTime = time_spinner_end,
Position = new Vector2(centre_x, centre_y)
}
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty(),
Ruleset = new OsuRuleset().RulesetInfo
},
});
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults.Clear();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
}
private void performTest(List<ReplayFrame> frames)
{
loadPlayer(frames);
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -11,14 +10,12 @@ using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -59,26 +56,9 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("all max judgements", () => judgementResults.All(result => result.Type == result.Judgement.MaxResult));
}
private static List<ReplayFrame> generateReplay(int spins)
{
var replayFrames = new List<ReplayFrame>();
const int frames_per_spin = 30;
for (int i = 0; i < spins * frames_per_spin; ++i)
{
float totalProgress = i / (float)(spins * frames_per_spin);
float spinProgress = (i % frames_per_spin) / (float)frames_per_spin;
double time = time_spinner_start + (time_spinner_end - time_spinner_start) * totalProgress;
float posX = MathF.Cos(2 * MathF.PI * spinProgress);
float posY = MathF.Sin(2 * MathF.PI * spinProgress);
Vector2 finalPos = OsuPlayfield.BASE_SIZE / 2 + new Vector2(posX, posY) * 50;
replayFrames.Add(new OsuReplayFrame(time, finalPos, OsuAction.LeftButton));
}
return replayFrames;
}
private static List<ReplayFrame> generateReplay(int spins) => new SpinFramesGenerator(time_spinner_start)
.Spin(spins * 360, time_spinner_end - time_spinner_start)
.Build();
private void performTest(List<ReplayFrame> frames)
{

View File

@ -63,11 +63,11 @@ namespace osu.Game.Rulesets.Osu.Tests
trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
});
AddAssert("is disc rotation not almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.Not.EqualTo(0).Within(100));
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.Not.EqualTo(0).Within(100));
AddAssert("is disc rotation absolute not almost 0", () => drawableSpinner.Result.TotalRotation, () => Is.Not.EqualTo(0).Within(100));
addSeekStep(0);
AddAssert("is disc rotation almost 0", () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(0).Within(trackerRotationTolerance));
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(0).Within(100));
AddAssert("is disc rotation absolute almost 0", () => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(0).Within(100));
}
[Test]
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Tests
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
});
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.TotalRotation);
addSeekStep(spinner_start_time + 2500);
AddAssert("disc rotation rewound",
@ -92,13 +92,13 @@ namespace osu.Game.Rulesets.Osu.Tests
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
AddAssert("is cumulative rotation rewound",
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
() => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
addSeekStep(spinner_start_time + 5000);
AddAssert("is disc rotation almost same",
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
AddAssert("is cumulative rotation almost same",
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
() => drawableSpinner.Result.TotalRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
}
[Test]
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
long totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.Result.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);

View File

@ -284,15 +284,16 @@ namespace osu.Game.Rulesets.Osu.Tests
},
};
performTest(hitObjects, new List<ReplayFrame>
List<ReplayFrame> frames = new List<ReplayFrame>
{
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
});
};
frames.AddRange(new SpinFramesGenerator(time_spinner + 10)
.Spin(360, 500)
.Build());
performTest(hitObjects, frames);
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);

View File

@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / ((LegacyControlPointInfo)beatmap.ControlPointInfo).DifficultyPointAt(original.StartTime).SliderVelocity : 1,

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// <item><description>and slider difficulty.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliders)
public static double EvaluateDifficultyOf(DifficultyHitObject current, bool withSliderTravelDistance)
{
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
return 0;
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double currVelocity = osuCurrObj.LazyJumpDistance / osuCurrObj.StrainTime;
// But if the last object is a slider, then we extend the travel velocity through the slider into the current object.
if (osuLastObj.BaseObject is Slider && withSliders)
if (osuLastObj.BaseObject is Slider && withSliderTravelDistance)
{
double travelVelocity = osuLastObj.TravelDistance / osuLastObj.TravelTime; // calculate the slider velocity from slider head to slider end.
double movementVelocity = osuCurrObj.MinimumJumpDistance / osuCurrObj.MinimumJumpTime; // calculate the movement velocity from slider end to current object
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
// As above, do the same for the previous hitobject.
double prevVelocity = osuLastObj.LazyJumpDistance / osuLastObj.StrainTime;
if (osuLastLastObj.BaseObject is Slider && withSliders)
if (osuLastLastObj.BaseObject is Slider && withSliderTravelDistance)
{
double travelVelocity = osuLastLastObj.TravelDistance / osuLastLastObj.TravelTime;
double movementVelocity = osuLastObj.MinimumJumpDistance / osuLastObj.MinimumJumpTime;
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
aimStrain += Math.Max(acuteAngleBonus * acute_angle_multiplier, wideAngleBonus * wide_angle_multiplier + velocityChangeBonus * velocity_change_multiplier);
// Add in additional slider velocity bonus.
if (withSliders)
if (withSliderTravelDistance)
aimStrain += sliderBonus * slider_multiplier;
return aimStrain;

View File

@ -26,12 +26,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public override int Version => 20220902;
private readonly IWorkingBeatmap workingBeatmap;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
workingBeatmap = beatmap;
}
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
@ -109,15 +106,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
SpinnerCount = spinnerCount,
};
if (ComputeLegacyScoringValues)
{
OsuLegacyScoreSimulator sv1Simulator = new OsuLegacyScoreSimulator();
sv1Simulator.Simulate(workingBeatmap, beatmap, mods);
attributes.LegacyAccuracyScore = sv1Simulator.AccuracyScore;
attributes.LegacyComboScore = sv1Simulator.ComboScore;
attributes.LegacyBonusScoreRatio = sv1Simulator.BonusScoreRatio;
}
return attributes;
}

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