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Ensure there's no chance of a press being ignored during rewind flow

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Dean Herbert 2023-10-05 23:02:45 +09:00
parent a1368df62f
commit d660395850
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@ -17,6 +17,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@ -269,6 +270,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ProxyContent();
else
UnproxyContent();
if ((Clock as IGameplayClock)?.IsRewinding == true)
lastPressHandleTime = null;
}
private bool? lastWasCentre;