mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 08:27:49 +08:00
Ensure there's no chance of a press being ignored during rewind flow
This commit is contained in:
parent
a1368df62f
commit
d660395850
@ -17,6 +17,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
@ -269,6 +270,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
ProxyContent();
|
||||
else
|
||||
UnproxyContent();
|
||||
|
||||
if ((Clock as IGameplayClock)?.IsRewinding == true)
|
||||
lastPressHandleTime = null;
|
||||
}
|
||||
|
||||
private bool? lastWasCentre;
|
||||
|
Loading…
Reference in New Issue
Block a user