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Reduce LoginOverlay
pop-in/pop-out sample panning to match NowPlayingOverlay
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@ -20,7 +20,7 @@ namespace osu.Game.Overlays
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private const float transition_time = 400;
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protected override double PopInOutSampleBalance => OsuGameBase.SFX_STEREO_STRENGTH;
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protected override double PopInOutSampleBalance => OsuGameBase.SFX_STEREO_STRENGTH * 0.75f;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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