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Actually use the judgement
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parent
d988ef9b22
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@ -5,7 +5,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Judgements
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{
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public class HoldNoteHoldJudgement : ManiaJudgement
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public class HoldNoteBodyJudgement : ManiaJudgement
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{
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public override HitResult MaxResult => HitResult.IgnoreHit;
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public override HitResult MinResult => HitResult.ComboBreak;
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@ -1,6 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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/// <summary>
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@ -11,5 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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public class HoldNoteBody : ManiaHitObject
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{
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public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
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}
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}
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