1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:20:04 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs
2023-10-09 11:49:54 +09:00

20 lines
760 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
namespace osu.Game.Rulesets.Mania.Objects
{
/// <summary>
/// The body of a <see cref="HoldNote"/>.
/// Mostly a dummy hitobject that provides the judgement for the "holding" state.<br />
/// On hit - the hold note was held correctly for the full duration.<br />
/// On miss - the hold note was released at some point during its judgement period.
/// </summary>
public class HoldNoteBody : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteBodyJudgement();
}
}