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Change Perfect judgement to not give extra score

This commit is contained in:
Dean Herbert 2023-10-13 16:29:02 +09:00
parent 7c36848eb1
commit 3787348448
No known key found for this signature in database
2 changed files with 9 additions and 3 deletions

View File

@ -190,10 +190,9 @@ namespace osu.Game.Rulesets.Judgements
return 200;
case HitResult.Great:
return 300;
// Perfect doesn't actually give more score / accuracy directly.
case HitResult.Perfect:
return 315;
return 300;
case HitResult.SmallBonus:
return SMALL_BONUS_SCORE;

View File

@ -55,6 +55,13 @@ namespace osu.Game.Rulesets.Scoring
[Order(1)]
Great,
/// <summary>
/// This is an optional timing window tighter than <see cref="Great"/>.
/// </summary>
/// <remarks>
/// By default, this does not give any bonus accuracy or score.
/// To have it affect scoring, consider adding a nested bonus object.
/// </remarks>
[Description(@"Perfect")]
[EnumMember(Value = "perfect")]
[Order(0)]