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Change Perfect
judgement to not give extra score
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@ -190,10 +190,9 @@ namespace osu.Game.Rulesets.Judgements
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return 200;
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case HitResult.Great:
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return 300;
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// Perfect doesn't actually give more score / accuracy directly.
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case HitResult.Perfect:
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return 315;
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return 300;
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case HitResult.SmallBonus:
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return SMALL_BONUS_SCORE;
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@ -55,6 +55,13 @@ namespace osu.Game.Rulesets.Scoring
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[Order(1)]
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Great,
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/// <summary>
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/// This is an optional timing window tighter than <see cref="Great"/>.
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/// </summary>
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/// <remarks>
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/// By default, this does not give any bonus accuracy or score.
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/// To have it affect scoring, consider adding a nested bonus object.
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/// </remarks>
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[Description(@"Perfect")]
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[EnumMember(Value = "perfect")]
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[Order(0)]
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