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Merge pull request #25173 from bdach/floating-fruits-borked
Fix Floating Fruits not flipping playfield properly
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commit
d49639bec3
@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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public partial class TestSceneCatchModFloatingFruits : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[Test]
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public void TestFloating() => CreateModTest(new ModTestData
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{
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Mod = new CatchModFloatingFruits(),
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PassCondition = () => true
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});
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Catch.Objects;
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@ -21,10 +20,8 @@ namespace osu.Game.Rulesets.Catch.Mods
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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drawableRuleset.PlayfieldAdjustmentContainer.Anchor = Anchor.Centre;
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drawableRuleset.PlayfieldAdjustmentContainer.Origin = Anchor.Centre;
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drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
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drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y;
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}
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}
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}
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