mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Merge pull request #25173 from bdach/floating-fruits-borked
Fix Floating Fruits not flipping playfield properly
This commit is contained in:
commit
d49639bec3
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Catch.Mods;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Mods
|
||||
{
|
||||
public partial class TestSceneCatchModFloatingFruits : ModTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestFloating() => CreateModTest(new ModTestData
|
||||
{
|
||||
Mod = new CatchModFloatingFruits(),
|
||||
PassCondition = () => true
|
||||
});
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -21,10 +20,8 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Anchor = Anchor.Centre;
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Origin = Anchor.Centre;
|
||||
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1);
|
||||
drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user