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Add nested bonus judgement to DrawableNote
for perfect bonus score
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parent
3787348448
commit
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@ -4,6 +4,7 @@
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#nullable disable
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -13,6 +14,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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@ -38,6 +41,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private Drawable headPiece;
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[CanBeNull]
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private DrawablePerfectBonusNote bonusNote;
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public DrawableNote()
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: this(null)
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{
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@ -89,7 +95,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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{
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bonusNote!.TriggerResult(false);
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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}
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return;
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}
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@ -97,6 +107,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (result == HitResult.None)
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return;
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bonusNote!.TriggerResult(result == HitResult.Perfect);
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ApplyResult(r => r.Type = result);
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}
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@ -115,6 +126,34 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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switch (hitObject)
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{
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case DrawablePerfectBonusNote bonus:
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AddInternal(bonusNote = bonus);
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break;
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}
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}
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protected override void ClearNestedHitObjects()
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{
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if (bonusNote != null)
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RemoveInternal(bonusNote, false);
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bonusNote = null;
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case PerfectBonusNote bonus:
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return new DrawablePerfectBonusNote(bonus);
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}
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return base.CreateNestedHitObject(hitObject);
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}
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private void updateSnapColour()
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{
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if (beatmap == null || HitObject == null) return;
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@ -0,0 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public partial class DrawablePerfectBonusNote : DrawableManiaHitObject<PerfectBonusNote>
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{
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public DrawablePerfectBonusNote()
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: this(null!)
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{
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AlwaysPresent = true;
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}
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public DrawablePerfectBonusNote(PerfectBonusNote hitObject)
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: base(hitObject)
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{
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}
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/// <summary>
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/// Apply a judgement result.
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/// </summary>
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/// <param name="hit">Whether this tick was reached.</param>
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internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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@ -12,5 +13,12 @@ namespace osu.Game.Rulesets.Mania.Objects
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public class Note : ManiaHitObject
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{
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public override Judgement CreateJudgement() => new ManiaJudgement();
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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{
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base.CreateNestedHitObjects(cancellationToken);
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AddNested(new PerfectBonusNote { StartTime = StartTime });
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}
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}
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}
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19
osu.Game.Rulesets.Mania/Objects/PerfectBonusNote.cs
Normal file
19
osu.Game.Rulesets.Mania/Objects/PerfectBonusNote.cs
Normal file
@ -0,0 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public class PerfectBonusNote : ManiaHitObject
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{
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public override Judgement CreateJudgement() => new PerfectBonusNoteJudgement();
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public class PerfectBonusNoteJudgement : ManiaJudgement
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{
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public override HitResult MaxResult => HitResult.SmallBonus;
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}
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}
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}
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@ -109,6 +109,7 @@ namespace osu.Game.Rulesets.Mania.UI
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TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
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RegisterPool<Note, DrawableNote>(10, 50);
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RegisterPool<PerfectBonusNote, DrawablePerfectBonusNote>(10, 50);
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RegisterPool<HoldNote, DrawableHoldNote>(10, 50);
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RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
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RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
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