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Fix test failure due to missing zero (and FP shenanigans)
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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CreateModTest(new ModTestData
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{
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Mod = doubleTime,
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PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1 && Player.ScoreProcessor.TotalScore.Value / doubleTime.ScoreMultiplier == 100010,
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PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1 && Player.ScoreProcessor.TotalScore.Value == (long)(1000010 * doubleTime.ScoreMultiplier),
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Autoplay = false,
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Beatmap = new Beatmap
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{
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