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Make combo assertion actually work as expected

This commit is contained in:
Dan Balasescu 2023-10-10 08:32:35 +09:00
parent e874ec81c9
commit 7211c88e83
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@ -200,9 +200,10 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertCombo(1);
assertComboAtJudgement(0, 1);
assertTailJudgement(HitResult.Meh);
assertCombo(1);
assertComboAtJudgement(1, 0);
assertComboAtJudgement(2, 1);
}
/// <summary>
@ -521,8 +522,8 @@ namespace osu.Game.Rulesets.Mania.Tests
private void assertNoteJudgement(HitResult result)
=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
private void assertCombo(int combo)
=> AddAssert($"combo is {combo}", () => currentPlayer.ScoreProcessor.Combo.Value, () => Is.EqualTo(combo));
private void assertComboAtJudgement(int judgementIndex, int combo)
=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
private ScoreAccessibleReplayPlayer currentPlayer = null!;