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Make combo assertion actually work as expected
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@ -200,9 +200,10 @@ namespace osu.Game.Rulesets.Mania.Tests
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});
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assertHeadJudgement(HitResult.Perfect);
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assertCombo(1);
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assertComboAtJudgement(0, 1);
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assertTailJudgement(HitResult.Meh);
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assertCombo(1);
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assertComboAtJudgement(1, 0);
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assertComboAtJudgement(2, 1);
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}
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/// <summary>
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@ -521,8 +522,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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private void assertNoteJudgement(HitResult result)
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=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
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private void assertCombo(int combo)
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=> AddAssert($"combo is {combo}", () => currentPlayer.ScoreProcessor.Combo.Value, () => Is.EqualTo(combo));
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private void assertComboAtJudgement(int judgementIndex, int combo)
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=> AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo));
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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