mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 04:23:21 +08:00
Fix "Hard Rock" mod affecting CS/AR in osu!mania
Closes https://github.com/ppy/osu/issues/25090. Not sure if there are other exceptions we should account for here.
This commit is contained in:
parent
45db4ab412
commit
3849b11644
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
@ -16,5 +17,13 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
var catchProcessor = (CatchBeatmapProcessor)beatmapProcessor;
|
||||
catchProcessor.HardRockOffsets = true;
|
||||
}
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -22,5 +23,13 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
|
||||
}
|
||||
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@ -23,7 +24,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyToDifficulty(difficulty);
|
||||
|
||||
difficulty.SliderMultiplier *= slider_multiplier;
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,17 +18,16 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override LocalisableString Description => "Everything just got a bit harder...";
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
|
||||
|
||||
protected const float ADJUST_RATIO = 1.4f;
|
||||
|
||||
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
const float ratio = 1.4f;
|
||||
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
|
||||
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ratio, 10.0f);
|
||||
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ratio, 10.0f);
|
||||
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ratio, 10.0f);
|
||||
difficulty.DrainRate = Math.Min(difficulty.DrainRate * ADJUST_RATIO, 10.0f);
|
||||
difficulty.OverallDifficulty = Math.Min(difficulty.OverallDifficulty * ADJUST_RATIO, 10.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user