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Commit Graph

3166 Commits

Author SHA1 Message Date
Dean Herbert
a7ef0173e9 Add safety to ensure background is correct tint when entering gameplay 2021-06-09 17:07:28 +09:00
Bartłomiej Dach
020c63017e Fix inspectcode issues 2021-06-09 09:21:02 +02:00
Dean Herbert
b754c52392 Update ModAutoplay matching to use new UserPlayable flag instead 2021-06-09 14:32:48 +09:00
Dean Herbert
7774344f0e Remove "Unranked" text from ModDisplay 2021-06-09 13:45:09 +09:00
smoogipoo
00efed2c39 Add colours for tick judgements 2021-06-08 23:10:21 +09:00
smoogipoo
c8e14d7710 Ignore non-scorable and bonus judgements 2021-06-08 23:09:23 +09:00
Robin Avery
dc50ae40b9
Rename OverridesClosestAnchor to UsesFixedAnchor 2021-06-08 08:28:42 -04:00
Bartłomiej Dach
0531c2dcd9 Move empty window check to bar error meter
It's not valid in the base `HitErrorMeter`, as the colour meter only
displays colour for a given judgement, so it is still valid to add new
items to it even if the hit window is 0, as misses are still possible.
2021-06-07 13:16:07 +02:00
Bartłomiej Dach
37d062c7cd Add failing assertions to hit error meter test 2021-06-07 13:16:07 +02:00
Robin Avery
29fa4fdf57
Refactor unacceptable syntax 2021-06-07 01:08:39 -04:00
Robin Avery
133d72a8c0
Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
2021-06-07 00:14:36 -04:00
Robin Avery
f28916e30f
Remove all UsingClosestAnchor() extension logic
It is replaced with ISkinnableDrawable.UsingClosestAnchor.
2021-06-07 00:04:53 -04:00
Robin Avery
ce635af83e
Add UsingClosestAnchor to ISkinnableDrawable
Also implement it as an auto property in its inheritors.
The auto properties default to true.
2021-06-06 23:47:47 -04:00
Robin Avery
da1c38d5a9
Uninvert logic of SkinnableInfo.UsingClosestAnchor
Also rename "IsUsingClosestAnchor" to simply "UsingClosestAnchor".
2021-06-06 10:13:35 -04:00
Robin Avery
11b1b8c633
Add serialization support via SkinnableInfo 2021-06-06 07:18:08 -04:00
smoogipoo
009aa994d0 Fix potential race incorrectly pausing the source clock 2021-06-04 21:58:51 +09:00
Dean Herbert
23096c58bb
Merge branch 'master' into fix-spectator-frame-conversion 2021-06-04 15:06:15 +09:00
Dean Herbert
d444fed46f Detach gameplay score from replay recorder before importing
Closes #13320.
2021-06-04 02:00:02 +09:00
smoogipoo
e887807ae7 Apply review fixes 2021-06-03 18:32:05 +09:00
smoogipoo
be03a2d7d2 Fix multiple calls to seek method potentially not working 2021-06-03 17:47:22 +09:00
smoogipoo
c3280083a2 Merge branch 'master' into fix-spectator-frame-conversion 2021-06-03 17:42:01 +09:00
smoogipoo
662bbed5d1 Fix seeking to gameplay too soon 2021-06-03 17:38:51 +09:00
smoogipoo
420df124b5 Add framestable-bypassing seek for spectator 2021-06-03 17:27:21 +09:00
Dean Herbert
e0eb0adb0a Remove unnecessary bind in ReplayPlayer 2021-06-02 18:32:14 +09:00
Dean Herbert
a15cac6f53 Change the way Score is initialised in Player to better lend to population of metadata 2021-06-02 15:44:04 +09:00
Dean Herbert
3ba0d29108 Fix incorrect beatmap being parsed down for autoplay generation 2021-06-01 15:44:24 +09:00
Dean Herbert
9221213fe5 Fix potential nullref is beatmap load failed 2021-06-01 14:19:23 +09:00
Dean Herbert
14570b6fb1 Merge branch 'master' into autoplay-pause-support 2021-06-01 14:19:21 +09:00
smoogipoo
7f24518004 Fix spectator crashing when converting mania replay frames 2021-05-31 19:24:22 +09:00
smoogipoo
d2d0896298 Expose GameplayBeatmap and GameplayRuleset from Player 2021-05-31 19:22:20 +09:00
Salman Ahmed
4e186b0cf5 ContentVisible -> HiddenByRulesetImplementation 2021-05-31 09:24:26 +03:00
Salman Ahmed
fb111e23d8 Remove "temporarily" 2021-05-31 07:24:59 +03:00
Salman Ahmed
3fbd4e276d Add simple xmldoc 2021-05-31 00:07:29 +03:00
Salman Ahmed
fb81e5133f Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
Dan Balasescu
7e0a4562c9
Merge branch 'master' into fix-bad-make-current-call 2021-05-28 00:32:51 +09:00
Dean Herbert
7c89dbcd35 Externalise autoplay generation 2021-05-25 18:37:04 +09:00
Dean Herbert
7f9318d976 Expose GameplayBeatmap to derived Player classes 2021-05-25 18:36:47 +09:00
Dean Herbert
c2b938a29f Remove autoplay consideration from Player 2021-05-25 18:09:37 +09:00
Dan Balasescu
3b4fbe22f0
Merge pull request #12928 from Firmatorenio/fix-colour-hitmeter-not-registering-taiko-misses
Fix colour hit error meter incorrectly assuming taiko hits were of correct colour
2021-05-24 23:31:54 +09:00
Firmatorenio
471f17547a switch determining the hit result by offset to getting it from the judgement directly 2021-05-24 16:49:58 +06:00
Firmatorenio
e5f586f2a6 fix colour hit error meter not pushing misses when wrong colour note is hit in taiko 2021-05-24 13:29:12 +06:00
Dean Herbert
100e2d14a5 Move call inside conditional 2021-05-24 15:14:55 +09:00
Dean Herbert
a69a1b5211 Fix Player potentially running MakeCurrent when already removed from the screen stack
Closes #12919.
2021-05-24 13:53:53 +09:00
Dean Herbert
83981b692e Also handle items exiting bounds on the opposite side 2021-05-24 13:44:13 +09:00
Dean Herbert
593fea0d5f Limit automatically calculated HUD offsets to keep menu items on screen 2021-05-24 13:14:18 +09:00
Salman Ahmed
d605b6bb8d Fix HUD overlay components bottom positioning logic accounting for combo 2021-05-23 16:22:51 +03:00
Salman Ahmed
6751d79ce8 Fix oversight in HUD overlay components top positioning logic 2021-05-23 16:22:22 +03:00
smoogipoo
36aa186c6e Merge branch 'thread-safe-spectator-client' 2021-05-21 16:00:24 +09:00
smoogipoo
895eb14c5a Forcefully end playing to fix test failures 2021-05-21 14:09:30 +09:00
smoogipoo
5a8b8782d3 Fix WatchUser being called asynchronously in BDL 2021-05-20 19:44:43 +09:00
smoogipoo
a74405d0ed Merge branch 'master' into restructure-spectator-client 2021-05-20 18:53:42 +09:00
smoogipoo
6beeb7f7c4 Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5 Rename multiplayer client classes 2021-05-20 15:39:45 +09:00
Salman Ahmed
43094425e2 Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround 2021-05-19 23:18:27 +03:00
Dean Herbert
00ed699340 Fix origin specifications using incorrect flags 2021-05-20 01:53:24 +09:00
Dean Herbert
363aec8179 Merge branch 'master' into hit-error-skinnable 2021-05-20 01:51:45 +09:00
Salman Ahmed
013fe4928f Unrevert irrelevant changes 2021-05-19 08:48:21 +03:00
Salman Ahmed
c98d036b48 Merge branch 'master' into catch-hide-combo-workaround 2021-05-18 17:47:20 +03:00
Salman Ahmed
e7d2f42149 Revert "Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround"
This reverts commit 380d004683, reversing
changes made to ff419af512.
2021-05-18 17:46:15 +03:00
smoogipoo
c6160d5304 Only ignore online score id for database import 2021-05-18 21:17:41 +09:00
Dean Herbert
10c730b37d Add new default locations for hit bar error displays 2021-05-18 15:50:50 +09:00
Salman Ahmed
380d004683 Merge branch 'fix-legacy-skin-test' into catch-hide-combo-workaround 2021-05-18 09:45:43 +03:00
Salman Ahmed
ff419af512 Hide the combo counter content rather than full death 2021-05-18 09:10:15 +03:00
Dean Herbert
829d326e36 Remove alignment logic completely for the time being
This was overly complex and does not play well with the new layout
customisation system. We can add it back as required.
2021-05-18 14:55:34 +09:00
Dan Balasescu
ea4dfd3374
Merge pull request #12842 from peppy/song-progress-skinnable
Add layout customisation support for `SongProgress`
2021-05-17 20:15:01 +09:00
Dean Herbert
7137315fa7 Remove HitErrorDisplay container and hook up data 2021-05-17 19:46:50 +09:00
Dean Herbert
ecf70c1707 Remove unnecessary container 2021-05-17 18:55:18 +09:00
Dean Herbert
b80768b44a Hook up seeking flow 2021-05-17 18:52:56 +09:00
Dean Herbert
0c433cda86 Update HUDOverlay logic to add automatic layout for bottom-aligned components 2021-05-17 18:52:56 +09:00
Dean Herbert
da0913ca2d Make SongProgress a skinnable component 2021-05-17 18:52:56 +09:00
Dan Balasescu
4151f18f74
Merge pull request #12804 from peppy/fix-autoplay-load-fail-nullref
Fix a potential nullref when starting `Player` with autoplay disabled and beatmap fails to load
2021-05-17 18:40:05 +09:00
Dean Herbert
1f3ae901ce Expose DrawableRuleset for consupmtion by HUD components 2021-05-17 18:23:01 +09:00
Salman Ahmed
34d1490754 Remove null conditional
Shouldn't guard against that here.
2021-05-15 10:00:05 +03:00
Dean Herbert
dc56250a3c
Merge branch 'master' into player-loader-star-rating 2021-05-15 15:39:57 +09:00
Salman Ahmed
7c2fc9b412 Update usage due to nullability removal 2021-05-14 16:12:33 +03:00
Salman Ahmed
0dc3bfd0c1 Apply simple transforms to star rating display when ready if not 2021-05-14 15:55:26 +03:00
Dean Herbert
f5dd18f266
Use existing LoadedBeatmapSuccessfully bool instead
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-05-14 16:53:51 +09:00
Dean Herbert
dc576c19b4 Fix a potential nullref when starting Player with autoplay enabled and beatmap fails to load 2021-05-14 15:10:02 +09:00
Dean Herbert
c8b7cfc753 Merge branch 'skin-serialisation' into remove-skinnable-hud-classes 2021-05-13 19:05:08 +09:00
Dean Herbert
106fa97a11 Rename SkinnableElementTargetContainer to SkinnableTargetContainer 2021-05-13 17:07:38 +09:00
Dean Herbert
7921dc7ece Rename ISkinnableComponent to ISkinnableDrawable 2021-05-13 17:06:00 +09:00
Dean Herbert
cdcd31b546 Replace ISkinSerialisable with IsEditable property 2021-05-13 17:03:17 +09:00
Dean Herbert
3b862798e9 Standardise naming of methods related to SkinnableInfo 2021-05-13 13:14:49 +09:00
Dean Herbert
6caf4e3879 Add xmldoc to SkinnableInfo 2021-05-13 12:57:28 +09:00
Dean Herbert
8b9ac86d4b Merge branch 'master' into skin-serialisation 2021-05-13 12:35:06 +09:00
Dan Balasescu
4e7c079560
Merge pull request #12753 from peppy/health-bar-hud-overlay-dependency
Remove downwards dependency from `HUDOverlay` to `HealthDisplay`
2021-05-12 19:27:02 +09:00
Dean Herbert
0a895fff15 Remove remaining test usage of SkinnableXXX HUD components 2021-05-12 18:53:25 +09:00
Dean Herbert
c6f0a6aed3
Merge pull request #12538 from smoogipoo/multiplayer-spectator-screen
Implement the multiplayer spectator screen
2021-05-12 17:24:35 +09:00
Dean Herbert
494a1b01a5 Move SkinnableElementTargetContainer out of HUD namespace 2021-05-12 15:59:33 +09:00
Dean Herbert
4aad7b96ea Merge branch 'health-bar-hud-overlay-dependency' into skin-serialisation 2021-05-12 12:54:37 +09:00
Dean Herbert
184dbaf202 Improve safety of bindings in HealthDisplay 2021-05-12 12:53:30 +09:00
Dean Herbert
8e226319e2 Remove downwards dependency from HUDOverlay to HealthDisplay 2021-05-11 23:18:23 +09:00
Dean Herbert
048677846b Change HealthDisplay to be a CompositeDrawable 2021-05-11 23:10:30 +09:00
Dean Herbert
a88a8b7d8d Use ISkinnableComponent wherever possible (and expose as BindableList) 2021-05-11 18:39:15 +09:00
Dean Herbert
0cf3efa16b Remove customisation support for SongProgressDisplay 2021-05-11 18:39:14 +09:00
Dean Herbert
03d5f10744 Fix default health bar not being considered for top-right flow layout 2021-05-11 18:39:14 +09:00
Dean Herbert
944f09ec98 Move default skin cross-component dependencies out to default specifications 2021-05-11 18:39:14 +09:00
Dean Herbert
c94df672e5 Also serialise Origin out 2021-05-11 18:39:14 +09:00
Dean Herbert
f53ce951dc Remove DefaultScoreCounter animation for the time being
May add this back in the future, but for now it's causing issues as it
operates on `this`. The default skin may be changing quite a bit in the
near future, so we can decide what to do about animation at that point
in time.
2021-05-11 18:39:14 +09:00
Dean Herbert
4c4d75e6f9 Remove AccuracyCounter sizing dependency in HUDOverlay 2021-05-11 18:39:14 +09:00
Dean Herbert
2396ba42a6 Change HealthDisplay to be a CompositeDrawable 2021-05-11 18:39:14 +09:00
Dean Herbert
bf65547eec Allow some serialised components to not be mutable by the user 2021-05-11 18:39:14 +09:00
Dean Herbert
4769a95b49 Fix encapsulation and remove target lookup overhead 2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3 Hook up full save/load flow 2021-05-11 18:39:14 +09:00
Dean Herbert
004798d61d Update Legacy components to not require skin in ctor 2021-05-11 18:39:14 +09:00
Dean Herbert
b54eb56169 Move new judgement binding to LoadComplete to ensure containers are loaded 2021-05-11 18:39:14 +09:00
Dean Herbert
6a88b8888b Add basic support for child serialisation 2021-05-11 18:39:14 +09:00
Dean Herbert
df72656aa1 Remove downwards dependency from HUDOverlay to HealthDisplay 2021-05-11 18:39:14 +09:00
Dean Herbert
95a497e9df Remove unused interface class for simplicity 2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2 Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
Dean Herbert
67ea4a7e97 Read from skin config 2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa Setup basics to allow extracting serializable content from skinnable Drawables 2021-05-11 18:39:14 +09:00
smoogipoo
10a4a5decb Merge branch 'master' into multiplayer-spectator-screen 2021-05-11 17:33:09 +09:00
Dan Balasescu
7d9cdd3bc2
Merge branch 'master' into skin-components-list 2021-05-11 17:27:48 +09:00
Salman Ahmed
004ce95f33 Merge branch 'current-star-rating' into player-loader-star-rating 2021-05-11 09:53:10 +03:00
smoogipoo
0f00ee8640 Change failure text
Although this is not visible anywhere.
2021-05-11 11:35:08 +09:00
smoogipoo
8c9390dc75 Remove replay condition 2021-05-11 11:33:21 +09:00
smoogipoo
6db9e26d48 Fix score submission failures with autoplay 2021-05-11 11:28:09 +09:00
smoogipoo
32f7691349 Fix token failure preventing base.LoadAsyncComplete() 2021-05-11 11:24:35 +09:00
Dean Herbert
2ecd638f7f Merge branch 'master' into skin-components-list 2021-05-10 18:13:10 +09:00
smoogipoo
fa872858b5 Remove unnecessary check 2021-05-10 16:40:06 +09:00
Dean Herbert
97e72849af Fix regressed HitErrorDisplay behaviour (and localise binding to meter implementations) 2021-05-10 15:24:13 +09:00
Dan Balasescu
78952c07b0
Merge branch 'master' into remove-hud-overlay-unused-pieces 2021-05-10 14:39:32 +09:00
smoogipoo
35a7226cd8 Add newline 2021-05-10 13:41:04 +09:00
Dean Herbert
52ce16f9f1
Merge branch 'master' into player-loader-star-rating 2021-05-10 12:46:10 +09:00
Dean Herbert
3c3500d070 Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces 2021-05-10 12:23:18 +09:00
Dean Herbert
1bbbe80420 Fix missing instances of HealthProcessor caching 2021-05-10 12:22:24 +09:00
Dean Herbert
b274fdf20d Merge branch 'master' into skin-components-bind-outwards-health 2021-05-10 11:13:44 +09:00
Dean Herbert
2bcf1ed306
Merge pull request #12715 from Cublibre/fix-early-exit-crash
Fix InvalidOperationException when exiting a map at the end
2021-05-09 23:21:19 +09:00
Bartłomiej Dach
67cea6e762 Remove explicit binding to accuracy counter from overlay 2021-05-08 21:38:06 +02:00
Bartłomiej Dach
0bc6a026eb
Merge branch 'master' into skin-components-bind-outwards-accuracy 2021-05-08 21:08:53 +02:00
Salman Ahmed
c52f1733be Apply further refactoring to star rating display UX-wise 2021-05-08 21:17:19 +03:00
Christine Chen
25312b3e88 Don't restart completion delegate on exit, revert exit behavior to lazer 2021-05-08 11:47:44 -04:00
Salman Ahmed
655e8d3d86 Remove pattern-matching on nullable with simple .HasValue/.Value 2021-05-08 18:44:44 +03:00
Salman Ahmed
a75347cb2a Remove nullable facade logic 2021-05-08 18:43:17 +03:00
Salman Ahmed
dca5efc59a Remove no longer necessary ruleset info requirement 2021-05-08 13:00:39 +03:00
Salman Ahmed
43090067da Use BeatmapDifficultyCache.GetBindableDifficulty(...) instead 2021-05-08 12:59:59 +03:00
Salman Ahmed
b4801faf32 Pass ruleset info to constructor instead
Follows the way working beatmap is passed, not sure why mods are passed as a bindable though, don't wanna bother too much with that.
2021-05-08 11:57:13 +03:00
Salman Ahmed
7b7e7a86bf Allow null logo facade 2021-05-08 11:47:18 +03:00
Salman Ahmed
0f08c2a479 Add star rating display underneath the beatmap metadata 2021-05-08 11:47:18 +03:00
Christine Chen
8c564a69ed Fix InvalidOperationException when exiting a map at the end 2021-05-07 21:11:03 -04:00
Dean Herbert
a1aeac5677 Remove remaining cruft from SkinnableAccuracyCounter 2021-05-07 18:12:18 +09:00
Dean Herbert
68de870986 Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces 2021-05-07 18:11:14 +09:00
Dean Herbert
9fe6e1096a Remove cruft from SkinnableHealthDisplay 2021-05-07 18:11:08 +09:00
Dean Herbert
1cb10c2a22 Remove unnecessary binding logic from HUDOverlay 2021-05-07 17:51:46 +09:00
Dean Herbert
a7acecc52b Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces 2021-05-07 17:51:41 +09:00
Dean Herbert
04d35826a3 Merge branch 'skin-components-bind-outwards-accuracy' into remove-hud-overlay-unused-pieces 2021-05-07 17:25:39 +09:00
Dean Herbert
755588258e Update HealthDisplay components to use DI to attach data source 2021-05-07 17:22:45 +09:00
Dean Herbert
01eff7f316 Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-score-display 2021-05-07 16:30:08 +09:00
Dean Herbert
93f10330e3 Merge branch 'skin-components-bind-outwards' into skin-components-bind-outwards-accuracy 2021-05-07 16:29:10 +09:00
Dean Herbert
ad398165a2 Update AccuracyCounter components to use DI to attach data source 2021-05-07 16:27:25 +09:00
Dean Herbert
17b93361d5
Merge branch 'master' into skin-components-bind-outwards 2021-05-07 16:20:24 +09:00
Dean Herbert
a2e4fb5b6b Update ScoreCounter components to bind outwards 2021-05-07 16:16:48 +09:00
Dean Herbert
ee23124bb1 Remove no-longer-used interface 2021-05-06 15:18:06 +09:00
Dean Herbert
aff32b0d19 Merge branch 'master' into skin-components-list 2021-05-06 14:17:33 +09:00
Bartłomiej Dach
3cac837acf
Merge branch 'master' into skin-bindables 2021-05-05 20:16:27 +02:00
Dean Herbert
9ec3255c50 Fix SkipOverlay's FadeContent not getting correct state from parent 2021-05-05 17:50:25 +09:00
Christine Chen
1472960319 Hide and disable skip outro overlay on rewind 2021-05-04 21:35:36 -04:00
Dean Herbert
b380be7169 Add xmldoc for updateCompletionState 2021-05-04 16:43:51 +09:00
Dean Herbert
4c7a4239f8 Fix AllowGameplayOverlays potentially not working for outro skip overlay 2021-05-04 16:36:07 +09:00
Dean Herbert
b30145de40 Specify explicit primitive type 2021-05-04 16:35:50 +09:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro 2021-05-04 14:01:34 +09:00
Dean Herbert
ca4b860920 Move BindValueChanged call to LoadComplete 2021-05-03 20:11:24 +09:00
Dean Herbert
625890381f Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
Dean Herbert
8b82a07914 Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438 Add basic interfaces for skinnable target containers 2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f Split out component from test scene and fix SongProgress 2021-04-30 13:10:42 +09:00
Dean Herbert
434e63d629 Add skin customisation support to song progress display 2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7 Set defaults on SkinnableHUDComponent to cancel out relative size default
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
2540d6029c Use AutoSize for SkinnableHudComponents 2021-04-29 16:12:15 +09:00
Dean Herbert
59339aa4fd Add support for x/y position and scale back in 2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180 Extract storable attributes to bindables 2021-04-29 16:12:15 +09:00
Dean Herbert
fca173225a Refactor editor selection/blueprint components to be generic 2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f Setup basic test and classes for scale adjustment 2021-04-29 16:12:14 +09:00
Dean Herbert
3b876a43c2
Merge branch 'master' into multiplayer-spectator-screen 2021-04-26 14:12:35 +09:00
Bartłomiej Dach
e937b778f6 Fix potential failure in ensureSourceClockSet()
`ensureSourceClockSet()` was intended to only run when the adjustable
source hasn't been set at all yet. As it turns out permitting it to run
unconditionally can break the state of the underlying interpolated
clock. This is caused by the following factors:

* While the decoupleable clock is running, its `CurrentTime` does not
  come from either the source clock, or the internal stopwatch; it is
  instead calculated using the base `InterpolatingFramedClock` logic.

* A source change of a decoupleable clock seeks the provided source
  clock to the decoupleable's current time.

* When an interpolating clock is seeked (decoupleable clock is also
  an interpolating one), its interpolation state
  (`{Last,Current}InterpolatedTime`) are reset to 0.

* If the interpolating clock determines that its current time is too
  far away from the source's time (which was set when the source is
  changed), it will ignore the source and instead continue to use
  its current time until the source clock has caught up.

Overall, the source change is not really necessary if a source is
already there. The only reason to ensure it was set was to make sure
the first seek of the gameplay clock wasn't performed in decoupled
mode. Therefore, add a guard to make sure the source is only set if
there isn't one already.
2021-04-24 14:19:39 +02:00
Bartłomiej Dach
fdb5490e51 Attempt to explain source initialisation better 2021-04-23 21:56:08 +02:00
smoogipoo
ae2fd2f2e1 Ensure source is set on reset 2021-04-23 18:46:59 +09:00
smoogipoo
f32d00c0d9 Fix post-merge errors 2021-04-21 17:13:01 +09:00
smoogipoo
e78ef05fcf Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-21 17:11:14 +09:00
smoogipoo
fb848f7544 Rename to MasterGameplayClock 2021-04-21 16:33:14 +09:00
smoogipoo
ec080fcb32 Move seekOffset back to MasterGameplayClockContainer 2021-04-20 18:25:46 +09:00
smoogipoo
a683e5ec34 Seek using local method 2021-04-20 17:40:11 +09:00
smoogipoo
97fb90d9f4 Move clock processing to base.Seek() 2021-04-20 17:35:59 +09:00
smoogipoo
3d6d26039a Remove unused usings 2021-04-20 14:09:54 +09:00
smoogipoo
88ded95e75 Ensure clock is set in GCC.Start() 2021-04-20 13:56:13 +09:00
smoogipoo
8dd9134e3d Move source clock adjustment application to Start() 2021-04-20 13:09:49 +09:00
smoogipoo
a92ae8ce76 Fix Reset() potentially not resetting to the intended start position 2021-04-20 13:01:42 +09:00
smoogipoo
acbf4580a4 Only set initial source in Reset() 2021-04-19 19:57:00 +09:00
smoogipoo
c7183f92f7 Rename Restart() -> Reset() 2021-04-19 19:57:00 +09:00
Christine Chen
abfa6aec87 Remove completionState parameter 2021-04-19 01:58:19 -04:00
Christine Chen
0b36dd9bce Skip outro overlay and PerformExit() call updateCompletionState() instead of scheduleCompletion()
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-19 01:23:21 -04:00
Christine Chen
99fab456b5 Storyboard completion calls updateCompletionState
- If the storyboard ends after the beatmap, call updateCompletionState as if the score processor has completed at that time. (completionProgressDelegate is null here since earlier when the score processor actually completed, updateCompletionState returned after showing the skip overlay.)

- If the storyboard ends before the beatmap does, updateCompletionState simply returns and waits until the score processor is completed.

- If the storyboard and beatmap end at the exact same time, make sure updateCompletionState() is called only once by the score processor completion.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:25:20 -04:00
Salman Ahmed
f45aed1259 Remove new line between skip overlay fields 2021-04-18 07:25:52 +03:00
Salman Ahmed
f6a09be62d Add further xmldoc 2021-04-18 07:25:49 +03:00
Salman Ahmed
a73bae7a66 Schedule completion when storyboard has actually ended 2021-04-18 07:25:33 +03:00
Christine Chen
c77f838fb0 HasStoryboardEnded doesn't trigger updateCompletionState()
Scores won't be shown prematurely if the storyboard ends before the playable portion of the beatmap.
2021-04-17 21:49:07 -04:00
Christine Chen
97bacbdc76 Show score after the end of the storyboard after it was toggled 2021-04-17 18:10:21 -04:00
Christine Chen
fdcb5e924c Initialize skipOutroOverlay with alpha 0, other small changes 2021-04-17 17:45:38 -04:00
Christine Chen
81be562379 Read StoryboardEndTime directly from Beatmap 2021-04-17 12:28:31 -04:00
smoogipoo
c8d38f9983 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-16 20:51:00 +09:00
smoogipoo
314b1646bd Add xmldoc to MasterGameplayClockContainer 2021-04-16 20:47:09 +09:00
smoogipoo
3a78c19f96 More refactoring/xmldocs 2021-04-16 20:33:29 +09:00
smoogipoo
6301111fa3 Remove ClockToProcess, always process underlying clock 2021-04-16 20:17:21 +09:00
smoogipoo
a7aa3cb263 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-16 20:16:26 +09:00
smoogipoo
f98ffbb1b3 Remove ClockToProcess, always process underlying clock 2021-04-16 20:15:42 +09:00
smoogipoo
5e82f40d67 Merge branch 'master' into gcc-abstraction 2021-04-16 20:14:53 +09:00
smoogipoo
65a6f9f8a4 Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen 2021-04-16 18:26:46 +09:00
Christine Chen
33a665224e Clean up skipOutroOverlay if skipping is disabled 2021-04-16 01:03:15 -04:00
Christine Chen
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro 2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dan Balasescu
a19f3bac35
Merge pull request #12408 from peppy/hide-top-right-elements-as-part-of-hud
Hide top-right HUD overlay elements as part of HUD visibility
2021-04-15 23:29:55 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
smoogipoo
fe3ba2b80e Implement IAdjustableClock on GameplayClockContainer 2021-04-15 19:07:25 +09:00
smoogipoo
7993c2b880 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-15 14:23:12 +09:00
smoogipoo
f56125bd68 Update clock from base class 2021-04-14 21:15:14 +09:00
smoogipoo
54643f53e3 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-14 19:56:58 +09:00
smoogipoo
18c69cdaf7 Split out files 2021-04-14 19:50:22 +09:00
smoogipoo
b53b30c1a9 Fix incorrect offset due to another intermediate Decoupleable clock 2021-04-14 19:33:55 +09:00
smoogipoo
2935f87e70 Fix IsPaused not being bound 2021-04-14 18:29:34 +09:00
smoogipoo
1aa36818df Abstractify GameplayClockContainer 2021-04-14 17:47:11 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
Dean Herbert
6044083cf7 Speed up the fade of the HUD a touch 2021-04-14 14:25:16 +09:00
Dean Herbert
65a1270f9a Hide top-right HUD overlay elements as part of HUD visibility 2021-04-14 14:16:18 +09:00
smoogipoo
5b53a2b211 Merge branch 'master' into multiplayer-spectator-screen 2021-04-13 20:07:56 +09:00
Dean Herbert
2c1f20a38f Merge branch 'master' into fix-editor-alt-scroll 2021-04-13 19:36:25 +09:00
Salman Ahmed
36510309d1 Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
Dean Herbert
273099d53c Don't store online IDs from score submission responses for now
Closes remaining portion of https://github.com/ppy/osu/issues/12372.
2021-04-13 14:31:44 +09:00
Christine Chen
f66306a81a Remove IsLowBattery 2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
smoogipoo
c531e38a36 Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
Dean Herbert
0eab9daf13 Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master 2021-04-11 10:19:16 +03:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
smoogipoo
950e4e05ef Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:30:21 +09:00
smoogipoo
7cbc8f2695 Add some xmldocs 2021-04-09 18:29:02 +09:00
smoogipoo
bb15baf118 Add initial multiplayer spectator leaderboard 2021-04-09 17:31:14 +09:00
Dean Herbert
51fee79ef1 Fix scores not being accepted due to missing ruleset ID 2021-04-09 15:18:02 +09:00
Christine Chen
59d13b0dd3 Fixed indentation
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
493c095535 Fixed code style 2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6 Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
smoogipoo
709016f0d6 Add initial multiplayer screen implementation 2021-04-08 22:07:00 +09:00
Christine Chen
0a6baf670e Send a warning notification if device is unplugged and low battery
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
  To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
1f4c17b8f8 Apply changes to AllowScreenSuspension bindable 2021-04-07 21:20:44 +09:00
smoogipoo
cd53074941 Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
smoogipoo
9bc2a486e0 Make SoloSpectator use the new SpectatorScreen class 2021-04-01 22:10:17 +09:00
smoogipoo
9e95441aa6 Rename Spectator -> SoloSpectator 2021-04-01 22:08:52 +09:00
Dean Herbert
0c53b4eb93 Fix wrong counting and add test 2021-03-31 14:09:39 +09:00
Dean Herbert
e0c61f4dc5 Fix retry count not updating correctly
Regressed with changes to player reference retention logic. Could add a
test but the logic is so local now it seems quite redundant.
2021-03-31 13:57:58 +09:00
Salman Ahmed
6aa0c9d8fd Merge branch 'master' into legacy-sprite-text-fonts 2021-03-25 14:52:01 +03:00
Dean Herbert
4269cb7124 Extract majority of token retrieval code out of LoadComponentAsync for legibility 2021-03-25 13:48:41 +09:00
Dean Herbert
d55324585d Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding 2021-03-24 13:23:23 +09:00
Dean Herbert
84b2f9a848 Make token private 2021-03-24 13:20:44 +09:00
Dean Herbert
a0c6c4da35 Rename and refactor token request process to be easier to understand 2021-03-24 13:17:29 +09:00
Dean Herbert
e372e355ef Reorder overrides in SoloPlayer to better follow chronological request order 2021-03-24 13:12:51 +09:00
Dean Herbert
8bed7748d6 Rename token request method to avoid double Request terminology 2021-03-24 13:02:37 +09:00
Dean Herbert
a1c35677ef Add more xmldoc 2021-03-24 13:02:17 +09:00
Dean Herbert
e649a330a4 Implement SoloPlayer's request construction 2021-03-23 18:23:25 +09:00
Dean Herbert
242b847516 Add flow for allowing gameplay to continue even when an error occurs with token retrieval 2021-03-23 18:23:25 +09:00
Dean Herbert
3cd8bf2d7f Move token request construction to LoadAsyncComplete to better allow DI usage 2021-03-23 18:20:55 +09:00
Dean Herbert
571124669d Remove all references to "score submission" from Player 2021-03-23 18:20:55 +09:00
Dean Herbert
194b2d05d3 Update SoloPlayer to derive SubmittingPlayer 2021-03-23 18:20:55 +09:00
Dean Herbert
12f050264a Further split out a player class which submits to "rooms" 2021-03-23 18:20:55 +09:00
Dean Herbert
7045fce555 Move score submission logic in general out to its own Player type 2021-03-23 18:20:55 +09:00
Dean Herbert
6cb14e91c9 Make Player abstract and introduce SoloPlayer 2021-03-23 18:18:49 +09:00
Salman Ahmed
43c1e1d217 Update existing usages
Resolve post-conflict issues
2021-03-13 06:09:07 +03:00
Dean Herbert
b1cd01ceb8 Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00
Dean Herbert
503f29609a Also set additive mode to match stable 2021-03-07 23:40:09 +09:00
Joehu
3e4dfdb675 Fix pop out count being above displayed count on legacy combo counter 2021-03-06 20:37:27 -08:00
Dean Herbert
4fd8501c86 Remove unnecessary using (underlying enumerator change) 2021-02-26 20:03:03 +09:00
Dean Herbert
90e8308716 Merge branch 'master' into localisation-refactor-framework 2021-02-25 17:28:55 +09:00
Dean Herbert
e82eaffaed Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
Dean Herbert
6a5c6febc5 Add inline comment explaining the retry loop 2021-02-23 13:23:32 +09:00
Salman Ahmed
5493c55da7 Fix silly mistake 2021-02-22 16:59:35 +03:00
Salman Ahmed
5e9040c291 Use "pausing supported" conditional instead 2021-02-22 16:26:35 +03:00
Dean Herbert
8a97e2e28d Update LocalisedString usages to RomanisedString 2021-02-22 19:01:42 +09:00
Dean Herbert
1fd76ea3fb Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
Salman Ahmed
6bac83964a Merge branch 'master' into fix-pofl-on-cooldown 2021-02-22 10:03:27 +03:00
Dean Herbert
38a2124921 Support instant exit if pausing is not allowed in the current game mode 2021-02-20 14:26:50 +09:00
Dan Balasescu
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
Salman Ahmed
0771154dd2 Make PauseCooldownActive protected and expose on test class 2021-02-19 11:42:30 +03:00
Salman Ahmed
ddd1dcff88 Attempt pausing every single frame 2021-02-19 11:33:26 +03:00
Dean Herbert
82cc06ca57 Fix new logic not considering fail overlay correctly 2021-02-19 17:26:54 +09:00
Dean Herbert
4c214b74ce Merge branch 'master' into fix-error-exit-during-results-transition 2021-02-19 17:13:55 +09:00
Salman Ahmed
4436585aa4 Keep attempting to pause gameplay while window not active 2021-02-19 10:46:32 +03:00
Salman Ahmed
772471a6d8 Add failing test case 2021-02-19 10:46:31 +03:00
Dean Herbert
691cfa5bc3 Add expanded/compact display modes for GameplayLeaderboard 2021-02-19 16:46:30 +09:00
Dean Herbert
ee9e6fff40 Add bindable flow for expanded leaderboard state 2021-02-19 15:09:41 +09:00
Dean Herbert
3208b2c5bf Fix potential nullref if mods are never set 2021-02-17 23:13:51 +09:00
Dean Herbert
403536ef80 Fix ModDisplay potentially being operated on before loaded completely
Closes https://github.com/ppy/osu/issues/11810.
2021-02-17 21:11:46 +09:00
Dean Herbert
9cba350337 Refactor again to better cover cases where the pause dialog should definitely be shown 2021-02-15 15:57:36 +09:00
Dean Herbert
1aea840504 Add missing return in early exit scenario (MakeCurrent isn't compatible with the following Exit) 2021-02-15 15:03:12 +09:00
Dean Herbert
2b69c7b325 Fix incorrect order of operation in pause blocking logic 2021-02-15 14:24:08 +09:00
smoogipoo
d3f0c0730d Merge branch 'master' into non-concurrent-sample-playback 2021-02-12 17:22:15 +09:00
Dean Herbert
2c052d70e8 Only trigger pause cooldown on pause (not exit) 2021-02-09 17:29:18 +09:00
Dean Herbert
cba116ff09 Fix incorrect call parameter for quick exit 2021-02-09 17:28:57 +09:00
Dean Herbert
61b9539864 Fix regression in quick exit logic 2021-02-09 17:14:16 +09:00
Dean Herbert
5bd4f74ddf Fix a potential crash when exiting play during the results screen transition 2021-02-09 16:24:29 +09:00
Dean Herbert
2cac373365
Merge pull request #11706 from smoogipoo/fix-failing-test
Fix failing test
2021-02-08 20:57:38 +09:00
Dean Herbert
156f5bd5df
Add newline between statements 2021-02-08 20:05:16 +09:00
smoogipoo
19368f87fb Fix failing test 2021-02-08 19:59:07 +09:00
smoogipoo
69ca440ae5 Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
Dean Herbert
9e0724b138 Remove unnecessary double resolution of OsuGame 2021-02-08 15:58:41 +09:00
Dean Herbert
93f1a3c1bf
Merge branch 'master' into instant-pause-on-focus-loss 2021-02-08 14:31:40 +09:00
Joehu
d74a1437be Fix player loader metadata not being centred 2021-02-07 15:14:08 -08:00
Salman Ahmed
d0ca2b99a8 Remove unnecessary injected dependency 2021-02-06 20:57:01 +03:00
Salman Ahmed
40ddccf0c7 Do not consider replays for "pause on focus lost"
Replays are not pausable as can be seen in the `canPause` check.
2021-02-06 20:56:08 +03:00
Salman Ahmed
c9db0bf886 Call break time update when loaded 2021-02-06 20:54:13 +03:00
Salman Ahmed
f29938e15d Make last binding game activity more sensible 2021-02-05 20:39:57 +03:00
Salman Ahmed
8d18c7e929 Fix BreakTracker.IsBreakTime not updated properly on breaks set
Causes a pause from focus lose when playing a beatmap that has a break section at the beginning, due to `IsBreakTime` incorrectly set to `false`
2021-02-05 10:28:35 +03:00
Salman Ahmed
e1789c29b1 Use Pause() instead of performUserRequestedExit() to avoid unexpected operations 2021-02-05 10:28:13 +03:00
Salman Ahmed
730e66f0ee Make pausing on window focus lose instant 2021-02-05 09:07:59 +03:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Dean Herbert
f054b38105 Merge branch 'master' into revert-beatmap-controlpointinfo-cloning 2021-01-25 18:25:53 +09:00
Dean Herbert
91ce3df3a9 Bind MultiplayerGameplayLeaderboard to player updates later in load process 2021-01-25 17:44:01 +09:00
Mysfit
b220939650 Fix storyboard samples continuing to play when the beatmap is paused or the intro is skipped. 2021-01-21 17:10:11 -05:00
smoogipoo
de9d075f94 Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
Dean Herbert
d6e6b4bbee Revert forced cloning of ControlPointInfo
This reverts commit 3c3e860dbc.

Closes https://github.com/ppy/osu/issues/11491.
2021-01-15 17:34:59 +09:00
smoogipoo
c6e9a6cd5a Make most common BPM more accurate 2021-01-15 14:28:49 +09:00
Mysfit
5f10bcce02 Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background 2021-01-06 11:04:51 +01:00
Bartłomiej Dach
2b253f6d01 Remove now-unused fields & locals 2021-01-05 22:56:53 +01:00
Dean Herbert
54982dcdd7 Refactor LoadingLayer to avoid applying effects to external drawables
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.

This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.

The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).

I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
b3f08b29ca Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
Dean Herbert
20d04d6933 Fix Storyboard's FirstEventTime not finding the true earliest event 2021-01-04 15:16:01 +09:00
mcendu
17abe90c27 move SkinnableHealthDisplay
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Dean Herbert
e3a41f6118 Rename variable to make more sense
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
a9822800fc Add more null hinting in GameplayLeaderboard 2020-12-28 13:00:05 +01:00
Dean Herbert
447a55ce11 Fix incorrect null handling in GameplayLeaderboard 2020-12-28 20:16:53 +09:00
Bartłomiej Dach
2ff49f4758 Merge branch 'master' into fix-quit-user-showing-in-leaderboard 2020-12-27 13:02:40 +01:00
Bartłomiej Dach
f75dccc9e4 Explicitly use discard in value changed callback 2020-12-27 13:00:27 +01:00
Bartłomiej Dach
6b6b1514e2 Rename method to be less misleading
As it doesn't only change colour, but also width.
2020-12-27 12:58:37 +01:00
Dean Herbert
1b34f2115f Remove dignostics using 2020-12-27 16:57:23 +09:00
Dean Herbert
d14a8d24b5 Remove assert for now 2020-12-27 16:42:20 +09:00
Dean Herbert
fa0576f47f Move quit colour change implementation to updateColour for better coverage 2020-12-27 13:40:02 +09:00
Bartłomiej Dach
15948de2f0 Fix gameplay leaderboard avatars being clickable 2020-12-26 14:35:14 +01:00
Dean Herbert
71dcbeaf7c Mark user as quit visually on the leaderboard 2020-12-26 12:11:09 +09:00
Dean Herbert
116acc2b5e Add flow for marking user as quit for further handling 2020-12-26 11:35:51 +09:00
Dean Herbert
ff57562956 Fix multiplayer leaderboard not unsubscribing from quit users 2020-12-26 11:35:31 +09:00
Bartłomiej Dach
83fb7c7a1a Re-namespace all files in OnlinePlay directory 2020-12-25 16:50:09 +01:00
Dean Herbert
f991448a3e Re-sort the leaderboard order a maximum of once a second 2020-12-24 21:49:38 +09:00
Bartłomiej Dach
d5fc517fab
Merge branch 'master' into disallow-skipping 2020-12-24 12:35:22 +01:00
Bartłomiej Dach
ee5a6ff9fa Merge branch 'master' into improved-loading-experience 2020-12-24 11:59:46 +01:00
Bartłomiej Dach
4fb2610c82
Merge branch 'master' into frame-bundle-accuracy 2020-12-24 11:20:06 +01:00
Dean Herbert
6bd6888a93 Disallow skipping in multiplayer for now 2020-12-24 16:29:51 +09:00
Dean Herbert
e86e9bfae6 Don't begin gameplay until all users are in a completely prepared state 2020-12-24 15:32:55 +09:00
Dean Herbert
d66e218318 Source display accuracy from header and remove from ScoreProcessor function 2020-12-24 14:57:23 +09:00
Dean Herbert
76935b93b6 Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 13:31:54 +09:00
Bartłomiej Dach
980e85ce25 Refactor player exit logic to convey intention better 2020-12-23 16:16:24 +01:00
Bartłomiej Dach
c839892a4c Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 11:57:43 +01:00
Dean Herbert
f9fd909187 Fix missed inspections 2020-12-23 18:07:38 +09:00
Dean Herbert
3c8f871b28 Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
Dean Herbert
f5d27b40a8 Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Dean Herbert
6517acc510 Add leaderboard display to realtime player 2020-12-22 19:10:08 +09:00
Dean Herbert
8ac76bd524
Merge pull request #11199 from smoogipoo/refactor-player-score-creation
Asyncify player score creation and submission
2020-12-20 17:30:11 +09:00
Bartłomiej Dach
4e5064c4f6 Start accuracy at 1 2020-12-19 21:31:17 +01:00
Bartłomiej Dach
c738a57b39 Fix username overflow in new leaderboard design 2020-12-19 18:48:17 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard 2020-12-20 01:13:59 +09:00
Bartłomiej Dach
06a17a9d8c Rename other constant to be distinguishable 2020-12-19 15:18:05 +01:00
Bartłomiej Dach
315a957a0c Extract constant for text transition duration 2020-12-19 15:17:31 +01:00
Bartłomiej Dach
e2cc401c12 Move BDL above LoadComplete() 2020-12-19 15:05:59 +01:00
Bartłomiej Dach
d392e0f27e Extract shared rank-formatting helper 2020-12-19 15:04:22 +01:00
Bartłomiej Dach
22a2c3efdf Add back xmldoc of AddPlayer 2020-12-19 15:04:18 +01:00
Bartłomiej Dach
28ca21b432 Seal banned method & throw better exception 2020-12-19 14:50:09 +01:00
Dean Herbert
beaced3211 Remove unnecessary async state machine 2020-12-19 13:58:56 +09:00
smoogipoo
772dd0287e Split submission and import into two methods 2020-12-19 03:32:05 +09:00
Salman Ahmed
030dce5559 Increase leaderboard score width a bit 2020-12-18 13:09:50 +03:00
Salman Ahmed
c9e75e7908 Add user avatar to leaderboard scores 2020-12-18 13:09:05 +03:00
smoogipoo
eccfc8ccd2 Fix potential cross-reference access 2020-12-18 18:31:49 +09:00
smoogipoo
8826d01559 Create completion progress delegate immediately 2020-12-18 18:20:36 +09:00
smoogipoo
1369b75a86 Fix potential multiple submission 2020-12-18 17:48:42 +09:00
smoogipoo
2958cab239 Remove GotoRanking 2020-12-18 17:47:33 +09:00
Dean Herbert
75c5b99ac5 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:33:25 +09:00
Dean Herbert
fdad5e86d3 Remove stray newline 2020-12-18 17:33:18 +09:00
Dean Herbert
470c68d6a5 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:30:21 +09:00
Dean Herbert
615352c1e4 Fix shear offset not being included in GameplayLeaderboard's own size 2020-12-18 17:30:11 +09:00
Dean Herbert
668536ce56 Fix vertical size potentially changing during relayout 2020-12-18 17:25:48 +09:00
Dean Herbert
5cc2156801 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:20:20 +09:00
Dean Herbert
e82986b763 Fix panel x positions getting weird duration relayouts
Also adjust the transitions a bit to feel better.
2020-12-18 17:19:55 +09:00
Dean Herbert
4cf013c005 Fix animation replacing itself even when score position hasn't changed 2020-12-18 17:19:55 +09:00
Dean Herbert
bca4d83af7 Revert previous player add flow via interface 2020-12-18 17:19:55 +09:00
Dean Herbert
cb3f89d0a5 Hook up with new leaderboard design 2020-12-18 17:13:51 +09:00
Dean Herbert
5e83605026 Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d Revert previous player add flow via interface 2020-12-18 17:07:38 +09:00
Dean Herbert
96f23a1135 Merge branch 'master' into gameplay-leaderboard-update 2020-12-18 16:56:21 +09:00
Dean Herbert
70cda680c0 Update to match new implementation 2020-12-18 16:55:55 +09:00
Dean Herbert
869cac819d Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard 2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b Refactor player score creation and submission process 2020-12-18 16:51:59 +09:00
Dean Herbert
99f2032fdf
Merge branch 'master' into gameplay-leaderboard-update 2020-12-18 16:44:52 +09:00
Dean Herbert
c84807ed5c Refactor implementation 2020-12-18 16:20:54 +09:00
smoogipoo
c80ecec0b4 Reorder methods 2020-12-18 15:36:24 +09:00
Dean Herbert
4af508235e Rename long variable 2020-12-18 15:35:18 +09:00
Dean Herbert
fa524d64f8
Merge branch 'master' into spectator-driven-leaderboard 2020-12-18 13:34:03 +09:00
Salman Ahmed
92bf74ba29 localUser -> localOrReplayPlayer 2020-12-18 03:37:24 +03:00
Salman Ahmed
a8abefcd66 Make GameplayLeaderboardScore a model class 2020-12-18 03:34:33 +03:00
Salman Ahmed
0faf3fdfd3 Update gameplay leaderboard scores with the new design 2020-12-17 15:19:10 +03:00
Dean Herbert
3ff70d331a Mark recordingScore as nullable 2020-12-17 16:17:13 +09:00
Dean Herbert
81b0db0401 Remove double construction of empty replay object 2020-12-17 16:17:08 +09:00
Dean Herbert
de9c21e7d1 Tenatively mark leaderboard class as LongRunningLoad until final integration 2020-12-17 15:48:53 +09:00
Dean Herbert
a01bb3d5a3 Better limit bindable exposure of data class 2020-12-16 16:20:29 +09:00
Dean Herbert
6bce587b59 Pass users in via constructor and correctly unbind on disposal 2020-12-16 16:20:29 +09:00
Dean Herbert
6e2131c164 Don't track local user score in any special way 2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766 Add testing setup to get a better visual idea of how scoreboard will work
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
d009a0be51 Move class to final location 2020-12-16 16:20:29 +09:00
Dean Herbert
88b3bf06e8 Merge branch 'master' into add-bundle-header 2020-12-16 13:40:15 +09:00
Dean Herbert
ea6c196f81 Remove unused using statement 2020-12-15 16:03:18 +09:00
Dean Herbert
e37089af5e Further code cleanup 2020-12-15 15:44:56 +09:00
Dean Herbert
8b68ccc0ff Rename class and move inside HUD namespace 2020-12-15 15:34:11 +09:00
Dean Herbert
dd5572b20a Remove unnecessary methods and event 2020-12-15 15:26:20 +09:00
Dean Herbert
8362ad37e3 Bring up-to-date with code changes 2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation 2020-12-15 15:14:56 +09:00
Dean Herbert
ae22f75406 Bind replay recording score to judgement changes 2020-12-14 17:33:33 +09:00
Dean Herbert
1793385e96 Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00
Dean Herbert
0d7f53b0b9 Fix gameplay loading too fast the first time entering a beatmap 2020-12-14 14:21:21 +09:00
Bartłomiej Dach
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen 2020-12-11 20:49:27 +01:00
Dean Herbert
2dd5911256 Rename method to better match purpose 2020-12-11 14:44:01 +09:00
Dean Herbert
01bd765384 Simplify pause handling by moving transform logic to bindable change event 2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83 Fix single threaded seeking not working due to unnecessary seek call 2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce Refactor to allow for special disposal handling to still work 2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a Move cancelLoad call to OnResuming
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059 Schedule pushWhenLoaded once ever
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.

To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc Ensure player is consumed at the point of scheduled push running the first time 2020-12-10 16:32:14 +09:00
Dean Herbert
a147b7186d Remove unnecessary call to updateVisibility 2020-12-01 14:01:34 +09:00
Dean Herbert
63ff722963 Fix code formatting 2020-12-01 14:00:54 +09:00
Ryan Zmuda
e102f2e8fa Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification 2020-11-30 21:38:16 -05:00
Ryan Zmuda
9145557522 Revert "Revert "forgot to remove something... sorry""
This reverts commit 6478bed431.
2020-11-29 23:15:12 -05:00
Ryan Zmuda
6478bed431 Revert "forgot to remove something... sorry"
This reverts commit a780a8bbd8.
2020-11-29 23:14:43 -05:00
Ryan Zmuda
a780a8bbd8
forgot to remove something... sorry 2020-11-29 21:52:58 -05:00
Ryan Zmuda
3994cf082d add keybind for in game overlay 2020-11-29 20:59:02 -05:00
Dean Herbert
3346c06aca Rename variable/text to be more verbose as to toggle purpose 2020-11-26 20:04:44 +09:00
Dean Herbert
1d82557d9f Avoid blocking global actions when skip overlay is not actually active 2020-11-24 15:42:14 +09:00
Dean Herbert
72b8eef36e Add ability to pause/resume replay playback 2020-11-24 15:41:56 +09:00
Dean Herbert
2db42f8e67 Remove default allowRetry parameter value from ResultsScreen 2020-11-20 14:35:44 +09:00
Bartłomiej Dach
b344a13734 Add support for previewing tracks on spectator screen 2020-11-14 17:08:27 +01:00
Bartłomiej Dach
d55eae55ad
Merge branch 'master' into fix-combo-break-rewind-replay 2020-11-13 21:46:32 +01:00
Bartłomiej Dach
405407ff9e
Merge branch 'master' into fix-combo-break-sounds 2020-11-13 21:07:34 +01:00
Dean Herbert
4b5743d993 Fix combo break sound not playing after rewind 2020-11-13 13:38:14 +09:00
Dean Herbert
43626573df Fix combo break sounds playing when seeking 2020-11-13 13:36:19 +09:00
smoogipoo
6f7a1dd57d Merge branch 'master' into hitobject-pooling-base 2020-11-11 17:09:18 +09:00
Dean Herbert
11cf04eed1 Fix frames potentially getting added to spectator replay in wrong format
The way spectator currently works, the `Spectator` screen is responsible
for adding new frames to the replay, even when it has a child
(`SpectatorPlayer`) present.

There was a possibility that a new play had already started, and on
returning to the Spectator screen (to initialise the new play) there
would be a brief period where the Player instance is still reading from
the replay, the `userBeganPlaying` call had not yet finished
initialising the new target replay, and `userSentFrames` is run
(asynchronously), writing frames to the previous replay using the
incorrect ruleset instance).

To make this work, it doesn't `Schedule` frame addition to the replay
(making things a bit unsafe). Changing this itself isn't such a simple
one to do, so I instead opted to fix this via locking.

Closes https://github.com/ppy/osu/issues/10777.
2020-11-11 13:39:43 +09:00
smoogipoo
66213f2ed0 Add pooling support to DrawableRuleset + Playfield 2020-11-10 23:56:32 +09:00
Dean Herbert
07166ec819 Fix a couple of remaining unnecessary casts 2020-11-06 13:29:47 +09:00
Dean Herbert
1b2bd6a8c9 Remove redundant base call 2020-11-03 20:10:13 +09:00
Dean Herbert
3e29e468ea Ensure "start watching" button starts in a disabled state 2020-11-03 20:06:42 +09:00
Dean Herbert
414f65c1ef Merge branch 'master' into spectator-listing 2020-11-02 15:48:21 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher 2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements 2020-11-02 13:04:35 +09:00
Bartłomiej Dach
716458344f Ensure spectator player is unsubscribed to prevent leak 2020-11-01 16:13:19 +01:00
Bartłomiej Dach
b7696c85ad Add more xmldocs 2020-11-01 15:23:03 +01:00
Dean Herbert
a088151e58 Merge branch 'spectator-replay-watcher' into spectator-listing 2020-10-31 16:22:10 +09:00
Dean Herbert
79aecc9a98
Merge branch 'master' into spectator-replay-watcher 2020-10-30 16:31:24 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
8928aa6d92 Add key binding to show HUD while held 2020-10-30 14:19:40 +09:00
Dean Herbert
b4eda65383 Commit missing pieces 2020-10-30 13:53:51 +09:00
Dean Herbert
9bb86ccb83 Change shift-tab to cycle available HUD visibility modes 2020-10-30 13:09:22 +09:00
Dean Herbert
2ea4aa0a37 Fix incorrect specification on some sample lookups 2020-10-30 11:59:41 +09:00
Dean Herbert
bca317b151 Remove excess using statement 2020-10-28 23:43:16 +09:00
Dean Herbert
e1bf751dac Merge branch 'spectator-replay-watcher' into spectator-listing 2020-10-28 23:17:50 +09:00
Dean Herbert
5d02de29ca Fix attempt to change ruleset/beatmap bindables while screen is not active 2020-10-28 22:50:45 +09:00
Dean Herbert
25ab3a5fea Construct replay after being sure a ruleset is available to avoid nullrefs 2020-10-28 22:10:37 +09:00
Dean Herbert
dd2f44f393 Add basic "currently watching" text to player to signify that spectator is active 2020-10-28 19:43:06 +09:00
Dean Herbert
93fd913876 Add setting to allow automatically downloading during a spectating session 2020-10-28 19:43:06 +09:00
Dean Herbert
9807089834 Fix screen exit potentially occuring during transition 2020-10-28 19:43:06 +09:00
Dean Herbert
4df8119852 Add missing schedule 2020-10-28 19:43:06 +09:00
Dean Herbert
93e3e1a4db Don't inherit ReplayPlayer to make results screen work correctly 2020-10-28 19:02:38 +09:00
Dean Herbert
344ff8f4bc "Improve" visuals of spectator screen 2020-10-28 19:02:38 +09:00
Dean Herbert
2d73dfbe39 Add more safety around beatmap panel and button display logic 2020-10-28 19:02:38 +09:00
Dean Herbert
c97feb09bf Allow continuing to automatically spectate user from results screen 2020-10-28 19:02:38 +09:00
Dean Herbert
16b0a7b33e Add button flow to allow resuming watching after exiting manually 2020-10-28 19:02:38 +09:00
Dean Herbert
6169349f7c Fix switching to new beatmap not working correctly 2020-10-28 17:44:11 +09:00
Dean Herbert
730cc645fb Avoid reconstructing ruleset for each frame bundle 2020-10-28 16:33:52 +09:00
Dean Herbert
48b0357e7d Fix "finished playing" events handled for potentially incorrect user 2020-10-28 16:11:14 +09:00
Dean Herbert
0a7f3dc19b
Avoid null reference on finalization
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-10-28 07:29:07 +09:00
Dean Herbert
d5e0fa322b Fix a couple of inspections 2020-10-27 22:30:45 +09:00
Dean Herbert
2cacdaa11b Add basic beatmap download and play flow 2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359 Fix spectating when starting from a point that isn't at the beginning of the beatmap 2020-10-27 18:58:37 +09:00
Dean Herbert
851d45d2eb Add sane pausing logic 2020-10-27 18:58:37 +09:00
Dean Herbert
3ec3321a3d Add missing space 2020-10-27 18:58:37 +09:00
Dean Herbert
b737a8bf6e Add field to Replay denoting whether the full replay have been received or not 2020-10-27 18:58:37 +09:00
Dean Herbert
9bac8f3792 Add null check on replay as safety measure 2020-10-27 18:58:37 +09:00
Dean Herbert
ac4671c594 Add basic implementation of spectator screen 2020-10-27 18:58:37 +09:00
Dean Herbert
5fd97bd043 Add basic spectator screen 2020-10-27 18:58:37 +09:00
Dean Herbert
9cfb81589e Use bindable flow instead 2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d Move sample pausing logic out of FrameStabilityContainer 2020-10-27 13:54:33 +09:00
Dean Herbert
b86347dc81 Merge branch 'master' into spectator 2020-10-26 13:39:07 +09:00
Bartłomiej Dach
0542a45c43 Change to manual adjustment add/remove 2020-10-25 12:33:35 +01:00
Bartłomiej Dach
85e14f3f0c Shorten fade duration to make fade out snappier 2020-10-25 00:40:11 +02:00
Bartłomiej Dach
e101ba5cba Move volume manipulations to player loader 2020-10-25 00:40:11 +02:00
Bartłomiej Dach
73174961f0 Rework animation sequence for readability 2020-10-24 22:30:08 +02:00
Dean Herbert
4fca7675b0 Don't send spectate data when an autoplay mod is active 2020-10-23 14:47:21 +09:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning 2020-10-20 17:43:37 +09:00
Dean Herbert
55d08fad5c Remove unused field 2020-10-20 15:18:15 +09:00
Dean Herbert
7a68636f71 Adjust fade sequence and durations to feel better 2020-10-20 15:03:33 +09:00
Dean Herbert
4e57751ca1 Fix background dim application to avoid overdraw, transition smoother 2020-10-20 15:03:12 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Dean Herbert
c57fecd1fc Update comment to make it clear this is a hack 2020-10-20 12:43:57 +09:00
Bartłomiej Dach
fd4bab85cf Merge branch 'master' into epilepsy-warning 2020-10-20 01:06:46 +02:00
Bartłomiej Dach
05251c646e Fade volume back up on pop out 2020-10-20 01:06:20 +02:00
Bartłomiej Dach
1fc22bdbff Only show warning once on given map 2020-10-20 00:59:36 +02:00
Bartłomiej Dach
a164d330e5 Improve feel of transition 2020-10-20 00:51:31 +02:00
Bartłomiej Dach
6e50ae0458 Reformulate push sequence code 2020-10-20 00:22:30 +02:00
Bartłomiej Dach
8505903041 Move warning construction to load() 2020-10-20 00:08:05 +02:00
Bartłomiej Dach
aeca61eb3e Split warning to separate file 2020-10-19 23:48:02 +02:00
Bartłomiej Dach
44279ed347 Remove unused using directive 2020-10-19 23:46:09 +02:00
Salman Ahmed
6e4b28ed1e Different version of epilepsy warning display 2020-10-20 00:32:44 +03:00
Joehu
fef6e55b39 Remove unused using and field 2020-10-19 12:32:16 -07:00
Joehu
dbda18acea Fix autoplay/replay settings going off screen on some legacy skins 2020-10-19 12:04:23 -07:00
Dan Balasescu
b5cadd6a2c
Merge pull request #10555 from peppy/fix-score-display-zero-padding
Fix incorrect zero padding for classic scoring mode
2020-10-19 15:54:12 +09:00
Dean Herbert
ba99c5c134 Remove rolling delay on default combo counter 2020-10-19 14:39:02 +09:00
Dean Herbert
cb1784a846 Fix score displays using non-matching zero padding depending on user score display mode 2020-10-19 14:05:28 +09:00
Dan Balasescu
b7c12ff61e
Merge pull request #10530 from peppy/fix-catch-dual-combo-counter
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 23:52:14 +09:00
smoogipoo
dfbc0965e4 Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
Dean Herbert
8a3bce3cc3 Fix osu!catch showing two combo counters for legacy skins 2020-10-16 18:20:17 +09:00
Dean Herbert
a774de2270 Also add support in LegacyComboCounter 2020-10-16 17:52:22 +09:00
Dean Herbert
77bf050a80 Ignore IgnoreHits for flashiness 2020-10-16 17:24:43 +09:00
Dean Herbert
f0b15813e2 Add support for both legacy styles 2020-10-16 17:08:46 +09:00
Dean Herbert
a810f56ec8 Move "flash on hit only" logic to binding 2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
Dan Balasescu
583fdc3a95
Merge pull request #10510 from peppy/skinnable-accuracy-display
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
Dan Balasescu
5d8cf87155
Merge pull request #10511 from peppy/bottom-error-display
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
Dan Balasescu
70b050f212
Merge branch 'master' into skinnable-accuracy-display 2020-10-15 20:28:57 +09:00
Dan Balasescu
1ce0e83e59
Merge branch 'master' into skinnable-score-display 2020-10-15 19:16:03 +09:00
Dan Balasescu
93dfbd5d9e
Merge pull request #10505 from peppy/skin-disabler-refactor
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-15 19:14:52 +09:00
Dean Herbert
70806deba1 Add support for bottom-anchored hit error display 2020-10-15 19:14:02 +09:00
Dean Herbert
d76365ed1b Make container readonly 2020-10-15 18:38:41 +09:00
Dan Balasescu
5640d33d1a
Merge branch 'master' into skin-disabler-refactor 2020-10-15 18:32:50 +09:00
Dean Herbert
6983978c98 Correct top-right element offset by finding the lower top anchor element 2020-10-15 18:30:44 +09:00
Dean Herbert
b31a3fbabb Add test 2020-10-15 18:11:30 +09:00
Dean Herbert
254eba9008 Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
Dean Herbert
90ff8ff050 Merge branch 'skinnable-combo-counter' into skinnable-score-display 2020-10-15 17:52:06 +09:00
Dean Herbert
37e9f331ad Simplify score font lookup 2020-10-15 17:49:55 +09:00
Dean Herbert
43e5cb90e2 Merge branch 'skinnable-combo-counter' into skinnable-score-display 2020-10-15 17:30:29 +09:00
Dean Herbert
9f51327e4b Fix completely incorrect default positioning logic 2020-10-15 17:29:40 +09:00
Dean Herbert
5b5ba7df93 Remove unused offset 2020-10-15 17:22:34 +09:00
Dean Herbert
d8d085ede9 Align top-right elements with lowest point in score display 2020-10-15 17:14:42 +09:00
Dean Herbert
74c031cfbb Fix ModOverlay not including "UNRANKED" text in size 2020-10-15 17:14:42 +09:00
Dean Herbert
b210147c2e Update combo counter to read from default score display's position correctly 2020-10-15 17:14:42 +09:00
Dean Herbert
950c47287c Fix positioning of score display in HUD overlay 2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e Add and consume skinnable score counter 2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd Split out DefaultScoreCounter and make ScoreCounter abstract 2020-10-15 16:32:30 +09:00
Dean Herbert
d5f2aab52e Tidy up SkinnableComboCounter class slightly 2020-10-15 15:37:40 +09:00
Dean Herbert
e0210f5c4c Ignore failed casts to make tests happy 2020-10-14 23:52:58 +09:00
Dean Herbert
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
Dean Herbert
ac4f56403d Adjust size/position 2020-10-14 19:16:34 +09:00
Dean Herbert
7f5ea57bd4 Clean-up pass (best effort) on LegacyComboCounter 2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce Combine LegacyComboCounter and ComboCounter classes 2020-10-14 19:16:34 +09:00
Dean Herbert
fbbea48c8c Add score text skinnability 2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
6a6718ebab Allow bypassing origin/anchor setting of skinnable components
It makes little sense to set these when using RelativeSizeAxes.Both
2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5 Rename catch combo counter for clarity 2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e Setup skinnable combo counter component with default implementation 2020-10-14 19:16:34 +09:00
Dean Herbert
60603d2918 Add skin components and interfaces 2020-10-14 19:16:34 +09:00
Dean Herbert
98acf1e31d Make field read only 2020-10-14 19:16:25 +09:00
Dean Herbert
a7f8e26e35 Adjust bottom-right elements positions based on song progress display 2020-10-14 18:51:53 +09:00
Dean Herbert
0cf3e90904 Update SongProgress height based on its dynamic height during resize 2020-10-14 18:44:22 +09:00
Dean Herbert
ace9fbc8d3 Confine available area for HUD components to excluse the song progress area 2020-10-14 18:44:22 +09:00
Dean Herbert
de6fe34361 Bind to local bindable and combine dual bindings 2020-10-11 21:51:48 +09:00
Dean Herbert
5fcdee6fd8 Remove cast and expose as IBindable 2020-10-11 21:46:55 +09:00
unknown
6a52c98a42 make IsBreakTime its own bindable and bind it to BreakTracker on load 2020-10-11 06:15:20 +08:00
unknown
7bbdd6ab25 expose break time bindable 2020-10-10 21:07:17 +08:00
Dean Herbert
8dddd8aff5
Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
2020-10-08 20:25:27 +09:00
Dean Herbert
dbdb25ccf7 Move reset logic to OsuGame 2020-10-08 18:29:19 +09:00
Dean Herbert
43a575484a Remove pointless comments 2020-10-08 18:29:09 +09:00
Dean Herbert
0f6eb9d4cb Ensure music playback is stopped when retrying by any means 2020-10-07 17:40:54 +09:00
Shane Woolcock
2e0a9f53c1 Add test coverage 2020-10-07 17:52:39 +10:30
Shane Woolcock
8b8eb00bd7 Permit nulls rather than casting to OsuGame 2020-10-07 16:16:58 +10:30
Shane Woolcock
485bd962c7 Also reset LocalUserPlaying in OnSuspending 2020-10-07 16:15:17 +10:30
Shane Woolcock
7fff762dfc Rename IsGameplay 2020-10-07 16:14:49 +10:30
Shane Woolcock
8847b88e65 Fix unit tests trying to resolve OsuGame 2020-10-07 11:44:41 +10:30
Shane Woolcock
ec12a21088 Merge branch 'master' into confine-during-gameplay
# Conflicts:
#	osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
2020-10-07 11:07:00 +10:30
Shane Woolcock
478f2dec96 Maintain the current gameplay state in OsuGame 2020-10-06 22:39:35 +10:30
Shane Woolcock
782fc1d60f Use OsuGame.OverlayActivationMode rather than per-Player 2020-10-06 20:27:35 +10:30
Dean Herbert
d5782c95bd
Merge branch 'master' into confine-during-gameplay 2020-10-06 18:05:15 +09:00
Dean Herbert
9d7880afda Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
Dean Herbert
e4710f82ec Fix sample disabled status not being updated correctly from seek state 2020-10-05 14:27:51 +09:00
Shane Woolcock
a483dfd2d7 Allow confineMouseTracker to be null 2020-10-05 11:54:39 +10:30
Shane Woolcock
5859755886 Use current OverlayActivationMode to determine confine logic 2020-10-05 11:11:46 +10:30
Shane Woolcock
4b6f893408 Merge branch 'master' into confine-during-gameplay
# Conflicts:
#	osu.Game/Configuration/OsuConfigManager.cs
#	osu.Game/OsuGame.cs
#	osu.Game/Screens/Play/Player.cs
2020-10-05 10:23:37 +10:30
Bartłomiej Dach
6f2b991b32 Ensure true gameplay rate is finite when paused externally 2020-10-04 14:54:51 +02:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dean Herbert
b0f8e11bd4 Fix incorrect caching 2020-09-30 17:34:14 +09:00
Dean Herbert
7f579850dd
Merge branch 'master' into fix-editor-silence-on-seek 2020-09-30 17:03:23 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Dean Herbert
136843c8e4 Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
74e74e1c31 Fix pause loop sound not working because paused 2020-09-29 14:20:41 +09:00
Dean Herbert
c5f6b77bba Add missing cached type 2020-09-29 13:42:17 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Dean Herbert
4f0c0ea5f9 Fix hit samples playing while paused / seeking in the editor 2020-09-28 18:17:47 +09:00
Dean Herbert
26ba7d3100 Remove unused method (was moved to a more local location) 2020-09-25 13:20:19 +09:00
Dean Herbert
7df8b5bce7 Merge branch 'master' into fix-spinner-rpm-user-rate-adjust 2020-09-25 13:17:03 +09:00
Joehu
c5b684bd2e Fix typo in log when beatmap fails to load 2020-09-23 00:30:20 -07:00
Dean Herbert
3276b9ae9c Fix fail animation breaking on post-fail judgements 2020-09-22 15:08:53 +09:00
Dean Herbert
508278505f Make local clock private 2020-09-21 19:40:57 +09:00
Dean Herbert
3f788da06d Fix SPM changing incorrectly with playback rate changes 2020-09-21 19:39:54 +09:00
smoogipoo
06c49070b1 Remove player collection settings 2020-09-11 16:04:09 +09:00
Dean Herbert
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59 Fix merge conflicts. 2020-09-03 21:56:47 +02:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode 2020-09-03 13:34:22 +09:00
smoogipoo
7e1844ed77 Fix track adjusments being reset incorrectly 2020-09-01 18:07:19 +09:00
smoogipoo
26b4226b55 Fix ModTimeRamp not working 2020-09-01 16:55:10 +09:00
Dan Balasescu
f08e7828da
Merge branch 'master' into beatmap-track-rework 2020-09-01 16:06:38 +09:00
Lucas A
dd093f44d8 Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected 2020-08-31 11:26:55 +02:00
Dean Herbert
a171d0e292 Remove unused methods and classes 2020-08-31 18:14:22 +09:00
Dean Herbert
3b03116179 Remove unnecessary using statement 2020-08-21 16:45:59 +09:00
Dean Herbert
f7e4feee34 Update remaining Player components to use WorkingBeatmap again 2020-08-21 15:25:57 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Shane Woolcock
85b3fff9c8 Update mouse confine when gameplay state changes 2020-08-16 23:11:09 +09:30
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Bartłomiej Dach
a426ff1d5b Refactor gameplay menu overlay to fix regression 2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-14 19:01:32 +09:00
Lucas A
84cb36b6a8 Defer subscriptions for updateOverlayActivationMode() to OnEntering() 2020-08-13 10:57:18 +02:00
Dean Herbert
99bea6b8e9 Add missing null check (player construction is potentially delayed now) 2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a Delay beatmap load until after transition has finished
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.

Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
smoogipoo
c0031955c9 Update with further framework changes 2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313 Use adjustable ITrack 2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53 Make track not-null in GameplayClockContainer/FailAnimation 2020-08-12 00:51:43 +09:00
smoogipoo
c66a14e9c5 Remove beatmap from FailAnimation 2020-08-11 12:37:48 +09:00
Lucas A
f74e162bbc Fix overlay activation mode being updated when player is not current screen. 2020-08-10 20:27:42 +02:00
Lucas A
052bb06c91 Add ability to open overlays during gameplay breaks. 2020-08-10 20:13:50 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute 2020-08-10 23:55:51 +09:00
Bartłomiej Dach
9a09f97478 Extract constant to avoid double initial value spec 2020-08-08 21:21:30 +02:00
Dean Herbert
e3105fd4c8 Add more resilient logic for whether to avoid playing SkinnableSound on no volume 2020-08-06 19:16:26 +09:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6 Update components to use extension methods 2020-08-06 14:43:39 +09:00
Lucas A
71895964f4 Refactor overlay activation logic and reword tip. 2020-08-05 11:21:09 +02:00
Lucas A
30c7a6f6a7 Fix CI issue and use method instead of triggering change on bindable. 2020-08-03 21:33:18 +02:00
Lucas A
242a035f7e Apply review suggestions. 2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d Add tests. 2020-08-03 16:04:11 +02:00
Lucas A
fe97d472df Enable back overlays when a replay is loaded. 2020-08-02 21:53:13 +02:00
Lucas A
f1ba576438 Disable overlay activation when in gameplay. 2020-08-02 21:34:35 +02:00
Joe Yuan
e795b1ea31 Failing effect displays vertically 2020-07-28 00:42:48 -07:00
Dean Herbert
ee05d5cb14 Remove no-longer-necessary play trigger on skin change 2020-07-23 09:06:15 +09:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Gagah Pangeran
95f52573f7 change font size 2020-07-21 15:58:25 +07:00
Gagah Pangeran
055e31ddd5 update minor 2020-07-20 18:37:02 +07:00
Gagah Pangeran
6a144fba80 add epilepsy warning in metadata display 2020-07-20 17:24:17 +07:00
Dean Herbert
a39c4236c7 Fix multiple issues and standardise transforms 2020-07-17 19:08:50 +09:00
Dean Herbert
aa992f2e34 Merge branch 'master' into Issue#9170 2020-07-17 18:29:40 +09:00
Joehu
ecbd8067e9 Add ability to seek replays/auto with arrow keys 2020-07-14 20:18:47 -07:00
Dan Balasescu
c49ce65326
Merge pull request #9540 from peppy/gameplay-pause-via-middle-mouse
Allow pausing gameplay via middle mouse button
2020-07-14 21:13:31 +09:00
Dean Herbert
2626ab41c3 Add implicit braces for clarity 2020-07-14 20:15:31 +09:00
Dean Herbert
c7d3b025ad Rename variable and change default to true 2020-07-14 20:11:54 +09:00
Dean Herbert
690f2fd482 Merge branch 'master' into always-combo-break 2020-07-14 20:11:02 +09:00
Dean Herbert
f442df75a9 Add missing released conditional 2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa Add note about future behaviour 2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca Allow pausing gameplay via middle mouse button 2020-07-12 23:03:03 +09:00
BananeVolante
f03303573e formating 2020-07-08 13:54:22 +02:00
BananeVolante
e8f23e35a5 WIP : replaced TransformBindableTo by VolumeTo
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
BananeVolante
ab1eb469af removed unneeded null checks 2020-07-01 13:30:23 +02:00
BananeVolante
ab134c0ed7 removed unneeded information in a comment 2020-07-01 13:27:33 +02:00
BananeVolante
946fcf75ac Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
update local code
2020-07-01 13:06:44 +02:00
Dan Balasescu
0e80d6629b
Merge branch 'master' into red-tint 2020-06-30 15:44:22 +09:00
Bartłomiej Dach
678767918e Centralise logic further 2020-06-28 23:32:04 +02:00
Bartłomiej Dach
3637bf2f9b Clean up member order & access modifiers 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
02f590309d Add xmldoc for public property 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
a63b6a3ddf Simplify binding 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
415e1c05ff Simplify implementation 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6 Hide red tint based on "Show health display even when you can't fail" setting 2020-06-26 14:32:01 +02:00
BananeVolante
a4bb238c45 fixed bug preventing the pause loop from playing during the first pause after changing a skin 2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9 now uses SkinnableSample instead of Drawable sample
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)

Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit

finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2 added skin support for the pause loop 2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f play/stops music when entering the pause overlay, instead of letting it play silently in the background 2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
Dean Herbert
9119f41604 Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-24 18:22:51 +09:00
Bartłomiej Dach
43be75d481
Merge branch 'master' into Issue#9170 2020-06-23 20:49:13 +02:00
BananeVolante
624ad65806 formating 2020-06-23 13:09:24 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
BananeVolante
579d7cedcc Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-22 15:29:05 +02:00
BananeVolante
836386d03b removed duplicate lines 2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd added pause sound with fading 2020-06-22 14:02:21 +02:00
BananeVolante
a4eb6c81c5 undid changes to the file 2020-06-22 13:40:31 +02:00
smoogipoo
261adfc4e6 Create a local playable beatmap instead 2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c Merge branch 'master' into results-screen-statistics-overlapping-transition 2020-06-22 15:38:48 +09:00
smoogipoo
49bdd89775 Cleanup ReplayPlayer adjustments 2020-06-19 21:54:09 +09:00
Dean Herbert
290ae37346 Add assertion of only usage game-wide 2020-06-18 23:54:20 +09:00
Dean Herbert
7da56ec7fd Add null check and xmldoc 2020-06-18 23:52:35 +09:00
Dean Herbert
add1265d53 Block screen suspend while gameplay is active 2020-06-18 23:48:00 +09:00
smoogipoo
9442fc00ac Temporary hack to make replay player populate scores 2020-06-16 17:48:59 +09:00
Dean Herbert
17a70bf6ee Add test coverage 2020-06-15 20:32:27 +09:00
BananeVolante
4e7d60b6ff Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
updated local source
2020-06-15 12:58:47 +02:00
Dean Herbert
0d53d0ffc8 Fix back-to-front math 2020-06-15 00:46:20 +09:00
Dean Herbert
7b95c55afb Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings 2020-06-14 11:33:59 +09:00
BananeVolante
04c1efe298 resolved issues with inspect code script 2020-06-13 14:33:55 +02:00
BananeVolante
794b8673e2 formated using dotnet format 2020-06-13 10:56:02 +02:00