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Move empty window check to bar error meter
It's not valid in the base `HitErrorMeter`, as the colour meter only displays colour for a given judgement, so it is still valid to add new items to it even if the hit window is 0, as misses are still possible.
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@ -214,7 +214,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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protected override void OnNewJudgement(JudgementResult judgement)
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{
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if (!judgement.IsHit)
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if (!judgement.IsHit || judgement.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
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return;
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if (judgementsContainer.Count > max_concurrent_judgements)
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@ -32,15 +32,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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base.LoadComplete();
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processor.NewJudgement += onNewJudgement;
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}
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private void onNewJudgement(JudgementResult result)
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{
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if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
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return;
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OnNewJudgement(result);
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processor.NewJudgement += OnNewJudgement;
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}
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protected abstract void OnNewJudgement(JudgementResult judgement);
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@ -74,7 +66,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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base.Dispose(isDisposing);
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if (processor != null)
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processor.NewJudgement -= onNewJudgement;
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processor.NewJudgement -= OnNewJudgement;
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}
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}
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}
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