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Source display accuracy from header and remove from ScoreProcessor function
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@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Scoring
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private void updateScore()
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{
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if (rollingMaxBaseScore != 0)
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Accuracy.Value = baseScore / rollingMaxBaseScore;
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Accuracy.Value = calculateAccuracyRatio(baseScore, true);
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TotalScore.Value = getScore(Mode.Value);
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}
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@ -233,13 +233,13 @@ namespace osu.Game.Rulesets.Scoring
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}
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/// <summary>
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/// Given a minimal set of inputs, return the computed score and accuracy for the tracked beatmap / mods combination, at the current point in time.
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/// Given a minimal set of inputs, return the computed score for the tracked beatmap / mods combination, at the current point in time.
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/// </summary>
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/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
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/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
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/// <param name="statistics">Statistics to be used for calculating accuracy, bonus score, etc.</param>
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/// <returns>The computed score and accuracy for provided inputs.</returns>
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public (double score, double accuracy) GetScoreAndAccuracy(ScoringMode mode, int maxCombo, Dictionary<HitResult, int> statistics)
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/// <returns>The computed score for provided inputs.</returns>
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public double GetImmediateScore(ScoringMode mode, int maxCombo, Dictionary<HitResult, int> statistics)
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{
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// calculate base score from statistics pairs
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int computedBaseScore = 0;
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@ -252,12 +252,7 @@ namespace osu.Game.Rulesets.Scoring
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computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value;
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}
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double pointInTimeAccuracy = calculateAccuracyRatio(computedBaseScore, true);
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double comboRatio = calculateComboRatio(maxCombo);
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double score = GetScore(mode, maxAchievableCombo, calculateAccuracyRatio(computedBaseScore), comboRatio, scoreResultCounts);
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return (score, pointInTimeAccuracy);
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return GetScore(mode, maxAchievableCombo, calculateAccuracyRatio(computedBaseScore), calculateComboRatio(maxCombo), scoreResultCounts);
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}
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/// <summary>
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@ -122,8 +122,8 @@ namespace osu.Game.Screens.Play.HUD
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if (LastHeader == null)
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return;
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(score.Value, accuracy.Value) = processor.GetScoreAndAccuracy(mode, LastHeader.MaxCombo, LastHeader.Statistics);
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score.Value = processor.GetImmediateScore(mode, LastHeader.MaxCombo, LastHeader.Statistics);
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accuracy.Value = LastHeader.Accuracy;
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currentCombo.Value = LastHeader.Combo;
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}
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}
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