mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Make pausing on window focus lose instant
This commit is contained in:
parent
8a176e32d6
commit
730e66f0ee
@ -88,11 +88,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
public bool PauseOnFocusLost
|
||||
{
|
||||
set => button.PauseOnFocusLost = value;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -120,8 +115,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
public Action HoverGained;
|
||||
public Action HoverLost;
|
||||
|
||||
private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, Framework.Game game)
|
||||
{
|
||||
@ -164,14 +157,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
};
|
||||
|
||||
bind();
|
||||
|
||||
gameActive.BindTo(game.IsActive);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
gameActive.BindValueChanged(_ => updateActive(), true);
|
||||
}
|
||||
|
||||
private void bind()
|
||||
@ -221,31 +206,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private bool pauseOnFocusLost = true;
|
||||
|
||||
public bool PauseOnFocusLost
|
||||
{
|
||||
set
|
||||
{
|
||||
if (pauseOnFocusLost == value)
|
||||
return;
|
||||
|
||||
pauseOnFocusLost = value;
|
||||
if (IsLoaded)
|
||||
updateActive();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateActive()
|
||||
{
|
||||
if (!pauseOnFocusLost || IsPaused.Value) return;
|
||||
|
||||
if (gameActive.Value)
|
||||
AbortConfirm();
|
||||
else
|
||||
BeginConfirm();
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
|
@ -59,6 +59,8 @@ namespace osu.Game.Screens.Play
|
||||
// We are managing our own adjustments (see OnEntering/OnExiting).
|
||||
public override bool AllowRateAdjustments => false;
|
||||
|
||||
private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
|
||||
/// <summary>
|
||||
@ -154,6 +156,9 @@ namespace osu.Game.Screens.Play
|
||||
// replays should never be recorded or played back when autoplay is enabled
|
||||
if (!Mods.Value.Any(m => m is ModAutoplay))
|
||||
PrepareReplay();
|
||||
|
||||
// needs to be bound here as the last binding, otherwise starting a replay while not focused causes player to exit.
|
||||
gameActive.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
}
|
||||
|
||||
[CanBeNull]
|
||||
@ -170,7 +175,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(AudioManager audio, OsuConfigManager config, OsuGame game)
|
||||
private void load(AudioManager audio, OsuConfigManager config, OsuGame game, OsuGameBase gameBase)
|
||||
{
|
||||
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
|
||||
|
||||
@ -186,6 +191,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
|
||||
gameActive.BindTo(gameBase.IsActive);
|
||||
|
||||
if (game != null)
|
||||
LocalUserPlaying.BindTo(game.LocalUserPlaying);
|
||||
|
||||
@ -420,10 +427,14 @@ namespace osu.Game.Screens.Play
|
||||
samplePlaybackDisabled.Value = DrawableRuleset.FrameStableClock.IsCatchingUp.Value || GameplayClockContainer.GameplayClock.IsPaused.Value;
|
||||
}
|
||||
|
||||
private void updatePauseOnFocusLostState() =>
|
||||
HUDOverlay.HoldToQuit.PauseOnFocusLost = PauseOnFocusLost
|
||||
&& !DrawableRuleset.HasReplayLoaded.Value
|
||||
&& !breakTracker.IsBreakTime.Value;
|
||||
private void updatePauseOnFocusLostState()
|
||||
{
|
||||
if (!IsLoaded || !PauseOnFocusLost || DrawableRuleset.HasReplayLoaded.Value || breakTracker.IsBreakTime.Value)
|
||||
return;
|
||||
|
||||
if (gameActive.Value == false)
|
||||
performUserRequestedExit();
|
||||
}
|
||||
|
||||
private IBeatmap loadPlayableBeatmap()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user