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Implement SoloPlayer's request construction
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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public class SoloPlayer : SubmittingPlayer
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{
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public override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, int token)
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protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
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{
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throw new System.NotImplementedException();
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Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null);
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int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value;
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return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequestRequest()
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{
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throw new System.NotImplementedException();
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if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
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return null;
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return new CreateSoloScoreRequest(beatmapId, Game.VersionHash);
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}
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protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
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}
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}
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