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Fix pop out count being above displayed count on legacy combo counter

This commit is contained in:
Joehu 2021-03-06 20:37:27 -08:00
parent b241749119
commit 3e4dfdb675

View File

@ -84,14 +84,14 @@ namespace osu.Game.Screens.Play.HUD
{
InternalChildren = new[]
{
displayedCountSpriteText = createSpriteText().With(s =>
{
s.Alpha = 0;
}),
popOutCount = createSpriteText().With(s =>
{
s.Alpha = 0;
s.Margin = new MarginPadding(0.05f);
}),
displayedCountSpriteText = createSpriteText().With(s =>
{
s.Alpha = 0;
})
};