mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:07:38 +08:00
Make last binding game activity more sensible
This commit is contained in:
parent
8d18c7e929
commit
f29938e15d
@ -80,6 +80,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public int RestartCount;
|
||||
|
||||
[Resolved]
|
||||
private OsuGameBase gameBase { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; }
|
||||
|
||||
@ -157,7 +160,8 @@ namespace osu.Game.Screens.Play
|
||||
if (!Mods.Value.Any(m => m is ModAutoplay))
|
||||
PrepareReplay();
|
||||
|
||||
// needs to be bound here as the last binding, otherwise starting a replay while not focused causes player to exit.
|
||||
// needs to be bound here as the last binding, otherwise cases like starting a replay while not focused causes player to exit, if activity is bound before checks.
|
||||
gameActive.BindTo(gameBase.IsActive);
|
||||
gameActive.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
|
||||
}
|
||||
|
||||
@ -191,8 +195,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
|
||||
gameActive.BindTo(gameBase.IsActive);
|
||||
|
||||
if (game != null)
|
||||
LocalUserPlaying.BindTo(game.LocalUserPlaying);
|
||||
|
||||
@ -429,7 +431,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private void updatePauseOnFocusLostState()
|
||||
{
|
||||
if (!IsLoaded || !PauseOnFocusLost || DrawableRuleset.HasReplayLoaded.Value || breakTracker.IsBreakTime.Value)
|
||||
if (!PauseOnFocusLost || DrawableRuleset.HasReplayLoaded.Value || breakTracker.IsBreakTime.Value)
|
||||
return;
|
||||
|
||||
if (gameActive.Value == false)
|
||||
|
Loading…
Reference in New Issue
Block a user