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Add colours for tick judgements
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@ -41,6 +41,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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switch (result)
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{
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case HitResult.SmallTickMiss:
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case HitResult.LargeTickMiss:
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case HitResult.Miss:
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return colours.Red;
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@ -53,6 +55,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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case HitResult.Good:
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return colours.GreenLight;
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case HitResult.SmallTickHit:
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case HitResult.LargeTickHit:
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case HitResult.Great:
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return colours.Blue;
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