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Remove counter sprite attributes for not being of any reasonable use
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commit
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@ -20,7 +20,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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TextSize = 40,
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Margin = new MarginPadding(20),
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};
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Add(score);
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@ -30,7 +29,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Margin = new MarginPadding(10),
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TextSize = 40,
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};
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Add(comboCounter);
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Utils;
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@ -28,7 +29,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
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private void load(OsuColour colours) => Colour = colours.BlueLighter;
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protected override string FormatCount(double count) => count.FormatAccuracy();
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@ -38,11 +39,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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protected override OsuSpriteText CreateSpriteText()
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{
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var spriteText = base.CreateSpriteText();
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spriteText.Font = spriteText.Font.With(fixedWidth: true);
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return spriteText;
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}
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=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f, fixedWidth: true));
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public override void Increment(double amount)
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{
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@ -9,11 +9,10 @@ using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class RollingCounter<T> : Container, IHasAccentColour
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public abstract class RollingCounter<T> : Container
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where T : struct, IEquatable<T>
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{
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/// <summary>
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@ -60,38 +59,6 @@ namespace osu.Game.Graphics.UserInterface
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public abstract void Increment(T amount);
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private float textSize = 40f;
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public float TextSize
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{
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get => displayedCountSpriteText?.Font.Size ?? textSize;
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set
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{
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if (TextSize == value)
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return;
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textSize = value;
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if (displayedCountSpriteText != null)
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displayedCountSpriteText.Font = displayedCountSpriteText.Font.With(size: value);
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}
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => displayedCountSpriteText?.Colour ?? accentColour;
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set
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{
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if (AccentColour == value)
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return;
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accentColour = value;
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if (displayedCountSpriteText != null)
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displayedCountSpriteText.Colour = value;
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}
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}
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/// <summary>
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/// Skeleton of a numeric counter which value rolls over time.
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/// </summary>
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@ -185,8 +152,7 @@ namespace osu.Game.Graphics.UserInterface
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protected virtual OsuSpriteText CreateSpriteText() => new OsuSpriteText
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{
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Font = OsuFont.Numeric.With(size: textSize),
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Colour = accentColour,
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Font = OsuFont.Numeric.With(size: 40f),
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};
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}
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
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private void load(OsuColour colours) => Colour = colours.BlueLighter;
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protected override double GetProportionalDuration(double currentValue, double newValue)
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{
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@ -50,11 +50,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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protected override OsuSpriteText CreateSpriteText()
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{
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var spriteText = base.CreateSpriteText();
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spriteText.Font = spriteText.Font.With(fixedWidth: true);
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return spriteText;
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}
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=> base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true));
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public override void Increment(double amount)
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{
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@ -3,6 +3,8 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -19,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
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private void load(OsuColour colours) => Colour = colours.BlueLighter;
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protected override string FormatCount(int count)
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{
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@ -35,5 +37,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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Current.Value += amount;
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}
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protected override OsuSpriteText CreateSpriteText()
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=> base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f));
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}
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}
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@ -232,7 +232,6 @@ namespace osu.Game.Screens.Play
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protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
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{
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TextSize = 20,
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BypassAutoSizeAxes = Axes.X,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopRight,
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@ -241,14 +240,12 @@ namespace osu.Game.Screens.Play
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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TextSize = 40,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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};
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protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
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{
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TextSize = 20,
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BypassAutoSizeAxes = Axes.X,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopLeft,
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