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mirror of https://github.com/ppy/osu.git synced 2024-11-11 20:07:29 +08:00

Merge branch 'master' into fix-multiplayer-server-disconnection-flow

This commit is contained in:
Bartłomiej Dach 2020-12-23 11:57:43 +01:00
commit c839892a4c
15 changed files with 231 additions and 73 deletions

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@ -10,9 +10,11 @@ using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@ -27,7 +29,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
[HeadlessTest]
public class TestSceneStoryboardSamples : OsuTestScene
public class TestSceneStoryboardSamples : OsuTestScene, IStorageResourceProvider
{
[Test]
public void TestRetrieveTopLevelSample()
@ -35,7 +37,7 @@ namespace osu.Game.Tests.Gameplay
ISkin skin = null;
SampleChannel channel = null;
AddStep("create skin", () => skin = new TestSkin("test-sample", Audio));
AddStep("create skin", () => skin = new TestSkin("test-sample", this));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("test-sample")));
AddAssert("sample is non-null", () => channel != null);
@ -47,7 +49,7 @@ namespace osu.Game.Tests.Gameplay
ISkin skin = null;
SampleChannel channel = null;
AddStep("create skin", () => skin = new TestSkin("folder/test-sample", Audio));
AddStep("create skin", () => skin = new TestSkin("folder/test-sample", this));
AddStep("retrieve sample", () => channel = skin.GetSample(new SampleInfo("folder/test-sample")));
AddAssert("sample is non-null", () => channel != null);
@ -105,7 +107,7 @@ namespace osu.Game.Tests.Gameplay
AddStep("setup storyboard sample", () =>
{
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, this);
SelectedMods.Value = new[] { testedMod };
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
@ -128,8 +130,8 @@ namespace osu.Game.Tests.Gameplay
private class TestSkin : LegacySkin
{
public TestSkin(string resourceName, AudioManager audioManager)
: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), audioManager, "skin.ini")
public TestSkin(string resourceName, IStorageResourceProvider resources)
: base(DefaultLegacySkin.Info, new TestResourceStore(resourceName), resources, "skin.ini")
{
}
}
@ -158,15 +160,15 @@ namespace osu.Game.Tests.Gameplay
private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
{
private readonly AudioManager audio;
private readonly IStorageResourceProvider resources;
public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, AudioManager audio)
: base(ruleset, null, audio)
public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, IStorageResourceProvider resources)
: base(ruleset, null, resources.AudioManager)
{
this.audio = audio;
this.resources = resources;
}
protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
protected override ISkin GetSkin() => new TestSkin("test-sample", resources);
}
private class TestDrawableStoryboardSample : DrawableStoryboardSample
@ -176,5 +178,13 @@ namespace osu.Game.Tests.Gameplay
{
}
}
#region IResourceStorageProvider
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion
}
}

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@ -16,6 +16,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Lists;
using osu.Framework.Logging;
using osu.Framework.Platform;
@ -28,8 +29,8 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Users;
using osu.Game.Skinning;
using osu.Game.Users;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
namespace osu.Game.Beatmaps
@ -38,7 +39,7 @@ namespace osu.Game.Beatmaps
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
[ExcludeFromDynamicCompile]
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>, IDisposable, IBeatmapResourceProvider
{
/// <summary>
/// Fired when a single difficulty has been hidden.
@ -68,9 +69,12 @@ namespace osu.Game.Beatmaps
private readonly RulesetStore rulesets;
private readonly BeatmapStore beatmaps;
private readonly AudioManager audioManager;
private readonly TextureStore textureStore;
private readonly LargeTextureStore largeTextureStore;
private readonly ITrackStore trackStore;
[CanBeNull]
private readonly GameHost host;
[CanBeNull]
private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
@ -80,6 +84,7 @@ namespace osu.Game.Beatmaps
{
this.rulesets = rulesets;
this.audioManager = audioManager;
this.host = host;
DefaultBeatmap = defaultBeatmap;
@ -92,7 +97,7 @@ namespace osu.Game.Beatmaps
if (performOnlineLookups)
onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
textureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
largeTextureStore = new LargeTextureStore(host?.CreateTextureLoaderStore(Files.Store));
trackStore = audioManager.GetTrackStore(Files.Store);
}
@ -302,7 +307,7 @@ namespace osu.Game.Beatmaps
beatmapInfo.Metadata ??= beatmapInfo.BeatmapSet.Metadata;
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(Files.Store, textureStore, trackStore, beatmapInfo, audioManager));
workingCache.Add(working = new BeatmapManagerWorkingBeatmap(beatmapInfo, this));
return working;
}
@ -492,6 +497,16 @@ namespace osu.Game.Beatmaps
onlineLookupQueue?.Dispose();
}
#region IResourceStorageProvider
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
AudioManager IStorageResourceProvider.AudioManager => audioManager;
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore);
#endregion
/// <summary>
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
/// </summary>

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@ -2,11 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Formats;
@ -21,16 +20,13 @@ namespace osu.Game.Beatmaps
[ExcludeFromDynamicCompile]
private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
{
private readonly IResourceStore<byte[]> store;
private readonly TextureStore textureStore;
private readonly ITrackStore trackStore;
[NotNull]
private readonly IBeatmapResourceProvider resources;
public BeatmapManagerWorkingBeatmap(IResourceStore<byte[]> store, TextureStore textureStore, ITrackStore trackStore, BeatmapInfo beatmapInfo, AudioManager audioManager)
: base(beatmapInfo, audioManager)
public BeatmapManagerWorkingBeatmap(BeatmapInfo beatmapInfo, [NotNull] IBeatmapResourceProvider resources)
: base(beatmapInfo, resources.AudioManager)
{
this.store = store;
this.textureStore = textureStore;
this.trackStore = trackStore;
this.resources = resources;
}
protected override IBeatmap GetBeatmap()
@ -40,7 +36,7 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
return Decoder.GetDecoder<Beatmap>(stream).Decode(stream);
}
catch (Exception e)
@ -61,7 +57,7 @@ namespace osu.Game.Beatmaps
try
{
return textureStore.Get(getPathForFile(Metadata.BackgroundFile));
return resources.LargeTextureStore.Get(getPathForFile(Metadata.BackgroundFile));
}
catch (Exception e)
{
@ -77,7 +73,7 @@ namespace osu.Game.Beatmaps
try
{
return trackStore.Get(getPathForFile(Metadata.AudioFile));
return resources.Tracks.Get(getPathForFile(Metadata.AudioFile));
}
catch (Exception e)
{
@ -93,7 +89,7 @@ namespace osu.Game.Beatmaps
try
{
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
var trackData = resources.Files.GetStream(getPathForFile(Metadata.AudioFile));
return trackData == null ? null : new Waveform(trackData);
}
catch (Exception e)
@ -109,7 +105,7 @@ namespace osu.Game.Beatmaps
try
{
using (var stream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapInfo.Path))))
using (var stream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapInfo.Path))))
{
var decoder = Decoder.GetDecoder<Storyboard>(stream);
@ -118,7 +114,7 @@ namespace osu.Game.Beatmaps
storyboard = decoder.Decode(stream);
else
{
using (var secondaryStream = new LineBufferedReader(store.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
using (var secondaryStream = new LineBufferedReader(resources.Files.GetStream(getPathForFile(BeatmapSetInfo.StoryboardFile))))
storyboard = decoder.Decode(stream, secondaryStream);
}
}
@ -138,7 +134,7 @@ namespace osu.Game.Beatmaps
{
try
{
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
return new LegacyBeatmapSkin(BeatmapInfo, resources.Files, resources);
}
catch (Exception e)
{

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.IO;
namespace osu.Game.Beatmaps
{
public interface IBeatmapResourceProvider : IStorageResourceProvider
{
/// <summary>
/// Retrieve a global large texture store, used for loading beatmap backgrounds.
/// </summary>
TextureStore LargeTextureStore { get; }
/// <summary>
/// Access a global track store for retrieving beatmap tracks from.
/// </summary>
ITrackStore Tracks { get; }
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
namespace osu.Game.IO
{
public interface IStorageResourceProvider
{
/// <summary>
/// Retrieve the game-wide audio manager.
/// </summary>
AudioManager AudioManager { get; }
/// <summary>
/// Access game-wide user files.
/// </summary>
IResourceStore<byte[]> Files { get; }
/// <summary>
/// Create a texture loader store based on an underlying data store.
/// </summary>
/// <param name="underlyingStore">The underlying provider of texture data (in arbitrary image formats).</param>
/// <returns>A texture loader store.</returns>
IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore);
}
}

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@ -233,7 +233,7 @@ namespace osu.Game.Rulesets.Scoring
}
/// <summary>
/// Given a minimal set of inputs, return the computed score and accuracy for the tracked beatmap / mods combination.
/// Given a minimal set of inputs, return the computed score and accuracy for the tracked beatmap / mods combination, at the current point in time.
/// </summary>
/// <param name="mode">The <see cref="ScoringMode"/> to compute the total score in.</param>
/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
@ -252,15 +252,28 @@ namespace osu.Game.Rulesets.Scoring
computedBaseScore += Judgement.ToNumericResult(pair.Key) * pair.Value;
}
double accuracy = calculateAccuracyRatio(computedBaseScore);
double pointInTimeAccuracy = calculateAccuracyRatio(computedBaseScore, true);
double comboRatio = calculateComboRatio(maxCombo);
double score = GetScore(mode, maxAchievableCombo, accuracy, comboRatio, scoreResultCounts);
double score = GetScore(mode, maxAchievableCombo, calculateAccuracyRatio(computedBaseScore), comboRatio, scoreResultCounts);
return (score, accuracy);
return (score, pointInTimeAccuracy);
}
/// <summary>
/// Get the accuracy fraction for the provided base score.
/// </summary>
/// <param name="baseScore">The score to be used for accuracy calculation.</param>
/// <param name="preferRolling">Whether the rolling base score should be used (ie. for the current point in time based on Apply/Reverted results).</param>
/// <returns>The computed accuracy.</returns>
private double calculateAccuracyRatio(double baseScore, bool preferRolling = false)
{
if (preferRolling && rollingMaxBaseScore != 0)
return baseScore / rollingMaxBaseScore;
return maxBaseScore > 0 ? baseScore / maxBaseScore : 0;
}
private double calculateAccuracyRatio(double baseScore) => maxBaseScore > 0 ? baseScore / maxBaseScore : 0;
private double calculateComboRatio(int maxCombo) => maxAchievableCombo > 0 ? (double)maxCombo / maxAchievableCombo : 1;
private double getBonusScore(Dictionary<HitResult, int> statistics)

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@ -3,8 +3,10 @@
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
@ -12,7 +14,9 @@ using osu.Game.Online.Multiplayer;
using osu.Game.Online.RealtimeMultiplayer;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking;
using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer
{
@ -27,10 +31,13 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
[Resolved]
private StatefulMultiplayerClient client { get; set; }
private IBindable<bool> isConnected;
private readonly TaskCompletionSource<bool> resultsReady = new TaskCompletionSource<bool>();
private readonly ManualResetEventSlim startedEvent = new ManualResetEventSlim();
private IBindable<bool> isConnected;
[CanBeNull]
private MultiplayerGameplayLeaderboard leaderboard;
public RealtimePlayer(PlaylistItem playlistItem)
: base(playlistItem, false)
@ -66,6 +73,31 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
Schedule(PerformImmediateExit);
}
Debug.Assert(client.Room != null);
int[] userIds = client.Room.Users.Where(u => u.State >= MultiplayerUserState.WaitingForLoad).Select(u => u.UserID).ToArray();
// todo: this should be implemented via a custom HUD implementation, and correctly masked to the main content area.
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(ScoreProcessor, userIds), HUDOverlay.Add);
}
protected override void Update()
{
base.Update();
adjustLeaderboardPosition();
}
private void adjustLeaderboardPosition()
{
if (leaderboard == null)
return;
const float padding = 44; // enough margin to avoid the hit error display.
leaderboard.Position = new Vector2(
padding,
padding + HUDOverlay.TopScoringElementsHeight);
}
private void onMatchStarted() => startedEvent.Set();

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@ -28,6 +28,11 @@ namespace osu.Game.Screens.Play
public const Easing FADE_EASING = Easing.Out;
/// <summary>
/// The total height of all the top of screen scoring elements.
/// </summary>
public float TopScoringElementsHeight { get; private set; }
public readonly KeyCounterDisplay KeyCounter;
public readonly SkinnableComboCounter ComboCounter;
public readonly SkinnableScoreCounter ScoreCounter;
@ -209,7 +214,7 @@ namespace osu.Game.Screens.Play
// HACK: for now align with the accuracy counter.
// this is done for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
// it only works with the default skin due to padding offsetting it *just enough* to coexist.
topRightElements.Y = ToLocalSpace(AccuracyCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(AccuracyCounter.Drawable.ScreenSpaceDrawQuad.BottomRight).Y;
bottomRightElements.Y = -Progress.Height;
}

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@ -1,16 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Game.IO;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class DefaultLegacySkin : LegacySkin
{
public DefaultLegacySkin(IResourceStore<byte[]> storage, AudioManager audioManager)
: base(Info, storage, audioManager, string.Empty)
public DefaultLegacySkin(IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: base(Info, storage, resources, string.Empty)
{
Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
Configuration.AddComboColours(

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@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.IO.Stores;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Objects.Legacy;
namespace osu.Game.Skinning
@ -16,8 +16,8 @@ namespace osu.Game.Skinning
protected override bool AllowManiaSkin => false;
protected override bool UseCustomSampleBanks => true;
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, AudioManager audioManager)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), audioManager, beatmap.Path)
public LegacyBeatmapSkin(BeatmapInfo beatmap, IResourceStore<byte[]> storage, IStorageResourceProvider resources)
: base(createSkinInfo(beatmap), new LegacySkinResourceStore<BeatmapSetFileInfo>(beatmap.BeatmapSet, storage), resources, beatmap.Path)
{
// Disallow default colours fallback on beatmap skins to allow using parent skin combo colours. (via SkinProvidingContainer)
Configuration.AllowDefaultComboColoursFallback = false;

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@ -7,7 +7,6 @@ using System.Diagnostics;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -54,12 +53,12 @@ namespace osu.Game.Skinning
private readonly Dictionary<int, LegacyManiaSkinConfiguration> maniaConfigurations = new Dictionary<int, LegacyManiaSkinConfiguration>();
public LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager)
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, storage), audioManager, "skin.ini")
public LegacySkin(SkinInfo skin, IStorageResourceProvider resources)
: this(skin, new LegacySkinResourceStore<SkinFileInfo>(skin, resources.Files), resources, "skin.ini")
{
}
protected LegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, string filename)
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string filename)
: base(skin)
{
using (var stream = storage?.GetStream(filename))
@ -85,12 +84,12 @@ namespace osu.Game.Skinning
if (storage != null)
{
var samples = audioManager?.GetSampleStore(storage);
var samples = resources?.AudioManager?.GetSampleStore(storage);
if (samples != null)
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
Samples = samples;
Textures = new TextureStore(new TextureLoaderStore(storage));
Textures = new TextureStore(resources?.CreateTextureLoaderStore(storage));
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
}

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@ -22,15 +22,18 @@ using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
namespace osu.Game.Skinning
{
[ExcludeFromDynamicCompile]
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
{
private readonly AudioManager audio;
private readonly GameHost host;
private readonly IResourceStore<byte[]> legacyDefaultResources;
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>(new DefaultSkin());
@ -42,10 +45,12 @@ namespace osu.Game.Skinning
protected override string ImportFromStablePath => "Skins";
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, IIpcHost importHost, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), importHost)
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, AudioManager audio, IResourceStore<byte[]> legacyDefaultResources)
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
{
this.audio = audio;
this.host = host;
this.legacyDefaultResources = legacyDefaultResources;
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
@ -148,9 +153,9 @@ namespace osu.Game.Skinning
return new DefaultSkin();
if (skinInfo == DefaultLegacySkin.Info)
return new DefaultLegacySkin(legacyDefaultResources, audio);
return new DefaultLegacySkin(legacyDefaultResources, this);
return new LegacySkin(skinInfo, Files.Store, audio);
return new LegacySkin(skinInfo, this);
}
/// <summary>
@ -169,5 +174,13 @@ namespace osu.Game.Skinning
public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);
#region IResourceStorageProvider
AudioManager IStorageResourceProvider.AudioManager => audio;
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
#endregion
}
}

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@ -8,6 +8,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -25,7 +26,7 @@ using osu.Game.Users;
namespace osu.Game.Tests.Beatmaps
{
[HeadlessTest]
public abstract class HitObjectSampleTest : PlayerTestScene
public abstract class HitObjectSampleTest : PlayerTestScene, IStorageResourceProvider
{
protected abstract IResourceStore<byte[]> Resources { get; }
protected LegacySkin Skin { get; private set; }
@ -58,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestBeatmap;
protected sealed override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, Audio);
=> new TestWorkingBeatmap(beatmapInfo, beatmapSkinResourceStore, beatmap, storyboard, Clock, this);
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
@ -109,7 +110,7 @@ namespace osu.Game.Tests.Beatmaps
};
// Need to refresh the cached skin source to refresh the skin resource store.
dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, userSkinResourceStore, Audio));
dependencies.SkinSource = new SkinProvidingContainer(Skin = new LegacySkin(userSkinInfo, this));
});
}
@ -122,6 +123,14 @@ namespace osu.Game.Tests.Beatmaps
protected void AssertNoLookup(string name) => AddAssert($"\"{name}\" not looked up",
() => !beatmapSkinResourceStore.PerformedLookups.Contains(name) && !userSkinResourceStore.PerformedLookups.Contains(name));
#region IResourceStorageProvider
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => userSkinResourceStore;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => null;
#endregion
private class SkinSourceDependencyContainer : IReadOnlyDependencyContainer
{
public ISkinSource SkinSource;
@ -191,14 +200,17 @@ namespace osu.Game.Tests.Beatmaps
private readonly BeatmapInfo skinBeatmapInfo;
private readonly IResourceStore<byte[]> resourceStore;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, AudioManager audio)
: base(beatmap, storyboard, referenceClock, audio)
private readonly IStorageResourceProvider resources;
public TestWorkingBeatmap(BeatmapInfo skinBeatmapInfo, IResourceStore<byte[]> resourceStore, IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock referenceClock, IStorageResourceProvider resources)
: base(beatmap, storyboard, referenceClock, resources.AudioManager)
{
this.skinBeatmapInfo = skinBeatmapInfo;
this.resourceStore = resourceStore;
this.resources = resources;
}
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, AudioManager);
protected override ISkin GetSkin() => new LegacyBeatmapSkin(skinBeatmapInfo, resourceStore, resources);
}
}
}

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@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.IO.Stores;
using osu.Game.Rulesets;
using osu.Game.Skinning;
@ -18,9 +17,9 @@ namespace osu.Game.Tests.Visual
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuGameBase game)
private void load(OsuGameBase game, SkinManager skins)
{
var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
legacySkinSource = new SkinProvidingContainer(legacySkin);
}

View File

@ -13,8 +13,10 @@ using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osuTK;
@ -22,13 +24,16 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public abstract class SkinnableTestScene : OsuGridTestScene
public abstract class SkinnableTestScene : OsuGridTestScene, IStorageResourceProvider
{
private Skin metricsSkin;
private Skin defaultSkin;
private Skin specialSkin;
private Skin oldSkin;
[Resolved]
private GameHost host { get; set; }
protected SkinnableTestScene()
: base(2, 3)
{
@ -39,10 +44,10 @@ namespace osu.Game.Tests.Visual
{
var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), audio);
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), audio, true);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
}
private readonly List<Drawable> createdDrawables = new List<Drawable>();
@ -147,6 +152,14 @@ namespace osu.Game.Tests.Visual
protected virtual IBeatmap CreateBeatmapForSkinProvider() => CreateWorkingBeatmap(Ruleset.Value).GetPlayableBeatmap(Ruleset.Value);
#region IResourceStorageProvider
public AudioManager AudioManager => Audio;
public IResourceStore<byte[]> Files => null;
public IResourceStore<TextureUpload> CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
#endregion
private class OutlineBox : CompositeDrawable
{
public OutlineBox()
@ -170,8 +183,8 @@ namespace osu.Game.Tests.Visual
{
private readonly bool extrapolateAnimations;
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, AudioManager audioManager, bool extrapolateAnimations)
: base(skin, storage, audioManager, "skin.ini")
public TestLegacySkin(SkinInfo skin, IResourceStore<byte[]> storage, IStorageResourceProvider resources, bool extrapolateAnimations)
: base(skin, storage, resources, "skin.ini")
{
this.extrapolateAnimations = extrapolateAnimations;
}