..
Break
Limit font weight to bold
2020-03-16 16:32:25 -07:00
HUD
move SkinnableHealthDisplay
2020-12-31 20:23:13 +08:00
PlayerSettings
Make SettingsItem conform to IHasCurrentValue
2020-10-06 17:18:54 +09:00
BeatmapMetadataDisplay.cs
Refactor LoadingLayer to avoid applying effects to external drawables
2021-01-05 17:31:45 +09:00
BreakOverlay.cs
Add spaces to comments
2020-05-04 18:36:24 -07:00
BreakTracker.cs
Make PeriodTracker actually immutable
2020-05-02 01:33:33 +02:00
ComboEffects.cs
Fix combo break sound not playing after rewind
2020-11-13 13:38:14 +09:00
DimmableStoryboard.cs
Privatise setter
2020-05-20 15:08:33 +09:00
EpilepsyWarning.cs
Shorten fade duration to make fade out snappier
2020-10-25 00:40:11 +02:00
FailAnimation.cs
Fix fail animation breaking on post-fail judgements
2020-09-22 15:08:53 +09:00
FailOverlay.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
GameplayBeatmap.cs
Expose as JudgementResult instead of "passing" state
2020-05-03 23:55:44 +09:00
GameplayClock.cs
Use bindable flow instead
2020-10-27 14:10:12 +09:00
GameplayClockContainer.cs
Fix Storyboard's FirstEventTime not finding the true earliest event
2021-01-04 15:16:01 +09:00
GameplayMenuOverlay.cs
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
HotkeyExitOverlay.cs
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
HotkeyRetryOverlay.cs
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
HUDOverlay.cs
Add leaderboard display to realtime player
2020-12-22 19:10:08 +09:00
ISamplePlaybackDisabler.cs
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
KeyCounter.cs
Add spaces to comments
2020-05-04 18:36:24 -07:00
KeyCounterAction.cs
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
KeyCounterKeyboard.cs
Apply input method signature refactorings
2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
KeyCounterState.cs
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
PauseOverlay.cs
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Player.cs
Merge branch 'master' into disallow-skipping
2020-12-24 12:35:22 +01:00
PlayerConfiguration.cs
Disallow skipping in multiplayer for now
2020-12-24 16:29:51 +09:00
PlayerLoader.cs
Fix gameplay loading too fast the first time entering a beatmap
2020-12-14 14:21:21 +09:00
ReplayPlayer.cs
Move player constructor configuration to dedicated class; add AllowRestart parameter
2020-12-23 17:47:46 +09:00
ReplayPlayerLoader.cs
Add test coverage
2020-06-15 20:32:27 +09:00
ResumeOverlay.cs
Make OverlayContainers with no blocking input VisibilityContainers
2019-10-14 16:27:59 -07:00
ScreenSuspensionHandler.cs
Add assertion of only usage game-wide
2020-06-18 23:54:20 +09:00
ScreenWithBeatmapBackground.cs
change name of interface and expose method instead of seperate values
2019-11-25 07:24:29 +00:00
SkipOverlay.cs
Avoid blocking global actions when skip overlay is not actually active
2020-11-24 15:42:14 +09:00
SongProgress.cs
Update SongProgress height based on its dynamic height during resize
2020-10-14 18:44:22 +09:00
SongProgressBar.cs
Add ability to seek replays/auto with arrow keys
2020-07-14 20:18:47 -07:00
SongProgressGraph.cs
Remove excess parenthesis
2019-11-25 22:37:07 +09:00
SongProgressInfo.cs
Tidy up clock logic using DI and a GameplayClock
2019-03-05 13:37:51 +09:00
Spectator.cs
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
SpectatorPlayer.cs
Remove redundant base call
2020-11-03 20:10:13 +09:00
SpectatorPlayerLoader.cs
Fix spectating when starting from a point that isn't at the beginning of the beatmap
2020-10-27 18:58:37 +09:00
SpectatorResultsScreen.cs
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
SquareGraph.cs
osu-side changes
2020-02-24 20:52:15 +09:00