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Move player constructor configuration to dedicated class; add AllowRestart parameter
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@ -355,7 +355,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, false, false)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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@ -176,7 +176,11 @@ namespace osu.Game.Rulesets.Mania.Tests
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, false, false)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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@ -74,7 +74,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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private readonly bool userHasCustomColours;
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public ExposedPlayer(bool userHasCustomColours)
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: base(false, false)
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: base(new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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this.userHasCustomColours = userHasCustomColours;
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}
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@ -439,7 +439,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, false, false)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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@ -378,7 +378,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override bool PauseOnFocusLost => false;
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public ScoreAccessibleReplayPlayer(Score score)
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: base(score, false, false)
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: base(score, new PlayerConfiguration
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{
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AllowPause = false,
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ShowResults = false,
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})
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{
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}
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}
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@ -37,8 +37,8 @@ namespace osu.Game.Screens.Multi.Play
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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public TimeshiftPlayer(PlaylistItem playlistItem, bool allowPause = true)
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: base(allowPause)
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public TimeshiftPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(configuration)
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{
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PlaylistItem = playlistItem;
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}
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@ -12,6 +12,7 @@ using osu.Game.Online.Multiplayer;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Scoring;
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using osu.Game.Screens.Multi.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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@ -31,7 +32,11 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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private readonly ManualResetEventSlim startedEvent = new ManualResetEventSlim();
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public RealtimePlayer(PlaylistItem playlistItem)
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: base(playlistItem, false)
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: base(playlistItem, new PlayerConfiguration
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{
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AllowPause = false,
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AllowRestart = false,
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})
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{
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}
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@ -128,18 +128,14 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual bool CheckModsAllowFailure() => Mods.Value.OfType<IApplicableFailOverride>().All(m => m.PerformFail());
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private readonly bool allowPause;
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private readonly bool showResults;
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public readonly PlayerConfiguration Configuration;
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/// <summary>
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/// Create a new player instance.
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/// </summary>
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/// <param name="allowPause">Whether pausing should be allowed. If not allowed, attempting to pause will quit.</param>
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/// <param name="showResults">Whether results screen should be pushed on completion.</param>
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public Player(bool allowPause = true, bool showResults = true)
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public Player(PlayerConfiguration configuration = null)
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{
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this.allowPause = allowPause;
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this.showResults = showResults;
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this.Configuration = configuration ??= new PlayerConfiguration();
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}
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private GameplayBeatmap gameplayBeatmap;
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@ -317,59 +313,77 @@ namespace osu.Game.Screens.Play
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}
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};
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private Drawable createOverlayComponents(WorkingBeatmap working) => new Container
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private Drawable createOverlayComponents(WorkingBeatmap working)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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var container = new Container
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{
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DimmableStoryboard.OverlayLayerContainer.CreateProxy(),
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BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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Clock = DrawableRuleset.FrameStableClock,
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ProcessCustomClock = false,
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Breaks = working.Beatmap.Breaks
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},
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// display the cursor above some HUD elements.
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DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
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DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
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HUDOverlay = new HUDOverlay(ScoreProcessor, HealthProcessor, DrawableRuleset, Mods.Value)
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{
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HoldToQuit =
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DimmableStoryboard.OverlayLayerContainer.CreateProxy(),
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BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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{
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Action = performUserRequestedExit,
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IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
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Clock = DrawableRuleset.FrameStableClock,
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ProcessCustomClock = false,
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Breaks = working.Beatmap.Breaks
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},
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
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KeyCounter =
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// display the cursor above some HUD elements.
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DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
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DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
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HUDOverlay = new HUDOverlay(ScoreProcessor, HealthProcessor, DrawableRuleset, Mods.Value)
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{
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AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
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IsCounting = false
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HoldToQuit =
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{
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Action = performUserRequestedExit,
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IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
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},
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
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KeyCounter =
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{
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AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
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IsCounting = false
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},
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RequestSeek = time =>
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{
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GameplayClockContainer.Seek(time);
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GameplayClockContainer.Start();
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},
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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RequestSeek = time =>
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skipOverlay = new SkipOverlay(DrawableRuleset.GameplayStartTime)
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{
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GameplayClockContainer.Seek(time);
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GameplayClockContainer.Start();
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RequestSkip = GameplayClockContainer.Skip
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},
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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skipOverlay = new SkipOverlay(DrawableRuleset.GameplayStartTime)
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{
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RequestSkip = GameplayClockContainer.Skip
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},
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FailOverlay = new FailOverlay
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{
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OnRetry = Restart,
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OnQuit = performUserRequestedExit,
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},
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PauseOverlay = new PauseOverlay
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{
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OnResume = Resume,
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Retries = RestartCount,
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OnRetry = Restart,
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OnQuit = performUserRequestedExit,
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},
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new HotkeyRetryOverlay
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FailOverlay = new FailOverlay
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{
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OnRetry = Restart,
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OnQuit = performUserRequestedExit,
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},
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PauseOverlay = new PauseOverlay
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{
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OnResume = Resume,
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Retries = RestartCount,
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OnRetry = Restart,
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OnQuit = performUserRequestedExit,
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},
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new HotkeyExitOverlay
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{
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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performImmediateExit();
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},
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},
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
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}
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};
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if (Configuration.AllowRestart)
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{
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container.Add(new HotkeyRetryOverlay
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{
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Action = () =>
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{
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@ -378,20 +392,11 @@ namespace osu.Game.Screens.Play
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fadeOut(true);
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Restart();
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},
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},
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new HotkeyExitOverlay
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{
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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performImmediateExit();
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},
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},
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failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
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});
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}
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};
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return container;
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}
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private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
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{
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@ -490,6 +495,9 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public void Restart()
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{
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if (!Configuration.AllowRestart)
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return;
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// at the point of restarting the track should either already be paused or the volume should be zero.
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// stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader.
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musicController.Stop();
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@ -529,7 +537,7 @@ namespace osu.Game.Screens.Play
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ValidForResume = false;
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if (!showResults) return;
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if (!Configuration.ShowResults) return;
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scoreSubmissionTask ??= Task.Run(async () =>
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{
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@ -628,7 +636,7 @@ namespace osu.Game.Screens.Play
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private bool canPause =>
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// must pass basic screen conditions (beatmap loaded, instance allows pause)
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LoadedBeatmapSuccessfully && allowPause && ValidForResume
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LoadedBeatmapSuccessfully && Configuration.AllowPause && ValidForResume
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// replays cannot be paused and exit immediately
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&& !DrawableRuleset.HasReplayLoaded.Value
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// cannot pause if we are already in a fail state
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23
osu.Game/Screens/Play/PlayerConfiguration.cs
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23
osu.Game/Screens/Play/PlayerConfiguration.cs
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@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Play
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{
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public class PlayerConfiguration
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{
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/// <summary>
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/// Whether pausing should be allowed. If not allowed, attempting to pause will quit.
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/// </summary>
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public bool AllowPause { get; set; } = true;
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/// <summary>
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/// Whether results screen should be pushed on completion.
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/// </summary>
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public bool ShowResults { get; set; } = true;
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/// <summary>
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/// Whether the player should be allowed to trigger a restart.
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/// </summary>
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public bool AllowRestart { get; set; } = true;
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}
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}
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@ -16,8 +16,8 @@ namespace osu.Game.Screens.Play
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool CheckModsAllowFailure() => false;
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public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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public ReplayPlayer(Score score, PlayerConfiguration configuration = null)
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: base(configuration)
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{
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Score = score;
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}
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@ -164,15 +164,18 @@ namespace osu.Game.Screens.Ranking
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{
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buttons.Add(new RetryButton { Width = 300 });
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AddInternal(new HotkeyRetryOverlay
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if (player?.Configuration.AllowRestart == true)
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{
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Action = () =>
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AddInternal(new HotkeyRetryOverlay
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{
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if (!this.IsCurrentScreen()) return;
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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player?.Restart();
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},
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});
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player?.Restart();
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},
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});
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}
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}
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}
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@ -37,7 +37,11 @@ namespace osu.Game.Tests.Visual
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
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: base(allowPause, showResults)
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: base(new PlayerConfiguration
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{
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AllowPause = allowPause,
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ShowResults = showResults
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})
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{
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PauseOnFocusLost = pauseOnFocusLost;
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}
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