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mirror of https://github.com/ppy/osu.git synced 2024-12-16 15:02:55 +08:00
osu-lazer/osu.Game/Screens/Play
2021-05-30 14:16:46 +03:00
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Break Limit font weight to bold 2020-03-16 16:32:25 -07:00
HUD Merge branch 'master' into catch-hide-combo-workaround 2021-05-30 14:16:46 +03:00
PlayerSettings Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
BeatmapMetadataDisplay.cs Unrevert irrelevant changes 2021-05-19 08:48:21 +03:00
BreakOverlay.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BreakTracker.cs Call break time update when loaded 2021-02-06 20:54:13 +03:00
ComboEffects.cs Fix combo break sound not playing after rewind 2020-11-13 13:38:14 +09:00
DimmableStoryboard.cs Add further xmldoc 2021-04-18 07:25:49 +03:00
EpilepsyWarning.cs Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
FailAnimation.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayBeatmap.cs Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
GameplayClock.cs Remove ClockToProcess, always process underlying clock 2021-04-16 20:17:21 +09:00
GameplayClockContainer.cs Merge branch 'master' into multiplayer-spectator-screen 2021-04-26 14:12:35 +09:00
GameplayMenuOverlay.cs Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
HotkeyExitOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HotkeyRetryOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HUDOverlay.cs Also handle items exiting bounds on the opposite side 2021-05-24 13:44:13 +09:00
ISamplePlaybackDisabler.cs Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
KeyCounter.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
KeyCounterAction.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
KeyCounterKeyboard.cs Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
MasterGameplayClockContainer.cs Rename to MasterGameplayClock 2021-04-21 16:33:14 +09:00
PauseOverlay.cs Fix incorrect specification on some sample lookups 2020-10-30 11:59:41 +09:00
Player.cs Move call inside conditional 2021-05-24 15:14:55 +09:00
PlayerConfiguration.cs Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
PlayerLoader.cs Remove no longer necessary ruleset info requirement 2021-05-08 13:00:39 +03:00
ReplayPlayer.cs Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
ReplayPlayerLoader.cs Add test coverage 2020-06-15 20:32:27 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
RoomSubmittingPlayer.cs Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding 2021-03-24 13:23:23 +09:00
ScreenSuspensionHandler.cs Apply changes to AllowScreenSuspension bindable 2021-04-07 21:20:44 +09:00
ScreenWithBeatmapBackground.cs Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
SkipOverlay.cs Fix SkipOverlay's FadeContent not getting correct state from parent 2021-05-05 17:50:25 +09:00
SoloPlayer.cs Fix scores not being accepted due to missing ruleset ID 2021-04-09 15:18:02 +09:00
SoloSpectator.cs Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
SongProgress.cs Add new default locations for hit bar error displays 2021-05-18 15:50:50 +09:00
SongProgressBar.cs Add ability to seek replays/auto with arrow keys 2020-07-14 20:18:47 -07:00
SongProgressGraph.cs Remove excess parenthesis 2019-11-25 22:37:07 +09:00
SongProgressInfo.cs Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
SpectatorPlayer.cs Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
SpectatorPlayerLoader.cs Add initial multiplayer screen implementation 2021-04-08 22:07:00 +09:00
SpectatorResultsScreen.cs Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
SquareGraph.cs osu-side changes 2020-02-24 20:52:15 +09:00
SubmittingPlayer.cs Only ignore online score id for database import 2021-05-18 21:17:41 +09:00