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osu-lazer/osu.Game/Screens/Play
Christine Chen 99fab456b5 Storyboard completion calls updateCompletionState
- If the storyboard ends after the beatmap, call updateCompletionState as if the score processor has completed at that time. (completionProgressDelegate is null here since earlier when the score processor actually completed, updateCompletionState returned after showing the skip overlay.)

- If the storyboard ends before the beatmap does, updateCompletionState simply returns and waits until the score processor is completed.

- If the storyboard and beatmap end at the exact same time, make sure updateCompletionState() is called only once by the score processor completion.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:25:20 -04:00
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Break Limit font weight to bold 2020-03-16 16:32:25 -07:00
HUD Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
PlayerSettings Added beatmap colour settings checkbox and associated tests. 2021-01-13 00:09:22 -05:00
BeatmapMetadataDisplay.cs Flip order back to original for romanisable strings 2021-02-25 14:14:07 +09:00
BreakOverlay.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
BreakTracker.cs Call break time update when loaded 2021-02-06 20:54:13 +03:00
ComboEffects.cs Fix combo break sound not playing after rewind 2020-11-13 13:38:14 +09:00
DimmableStoryboard.cs Add further xmldoc 2021-04-18 07:25:49 +03:00
EpilepsyWarning.cs Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
FailAnimation.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayBeatmap.cs Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
GameplayClock.cs Use bindable flow instead 2020-10-27 14:10:12 +09:00
GameplayClockContainer.cs Read StoryboardEndTime directly from Beatmap 2021-04-17 12:28:31 -04:00
GameplayMenuOverlay.cs Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
HotkeyExitOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HotkeyRetryOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HUDOverlay.cs Speed up the fade of the HUD a touch 2021-04-14 14:25:16 +09:00
ISamplePlaybackDisabler.cs Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
KeyCounter.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
KeyCounterAction.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
KeyCounterKeyboard.cs Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
PauseOverlay.cs Fix incorrect specification on some sample lookups 2020-10-30 11:59:41 +09:00
Player.cs Storyboard completion calls updateCompletionState 2021-04-18 23:25:20 -04:00
PlayerConfiguration.cs Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
PlayerLoader.cs Merge pull request #12330 from Cublibre/master 2021-04-15 19:21:04 +09:00
ReplayPlayer.cs Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
ReplayPlayerLoader.cs Add test coverage 2020-06-15 20:32:27 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
RoomSubmittingPlayer.cs Change RoomSubmittingPlayer's request implementation to return null on RoomID missing, rather than silently succeeding 2021-03-24 13:23:23 +09:00
ScreenSuspensionHandler.cs Apply changes to AllowScreenSuspension bindable 2021-04-07 21:20:44 +09:00
ScreenWithBeatmapBackground.cs Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
SkipOverlay.cs Initial sample + samplechannel rework 2021-01-19 17:11:40 +09:00
SoloPlayer.cs Fix scores not being accepted due to missing ruleset ID 2021-04-09 15:18:02 +09:00
SoloSpectator.cs Schedule spectator callbacks 2021-04-02 21:27:20 +09:00
SongProgress.cs Update existing overlay containers to not block scroll input 2021-04-12 16:41:36 +09:00
SongProgressBar.cs Add ability to seek replays/auto with arrow keys 2020-07-14 20:18:47 -07:00
SongProgressGraph.cs Remove excess parenthesis 2019-11-25 22:37:07 +09:00
SongProgressInfo.cs Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
SpectatorPlayer.cs Remove redundant base call 2020-11-03 20:10:13 +09:00
SpectatorPlayerLoader.cs Fix spectating when starting from a point that isn't at the beginning of the beatmap 2020-10-27 18:58:37 +09:00
SpectatorResultsScreen.cs Remove default allowRetry parameter value from ResultsScreen 2020-11-20 14:35:44 +09:00
SquareGraph.cs osu-side changes 2020-02-24 20:52:15 +09:00
SubmittingPlayer.cs Don't store online IDs from score submission responses for now 2021-04-13 14:31:44 +09:00