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Commit Graph

767 Commits

Author SHA1 Message Date
Dean Herbert
b31a3fbabb Add test 2020-10-15 18:11:30 +09:00
Dean Herbert
e1da64398e Add and consume skinnable score counter 2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd Split out DefaultScoreCounter and make ScoreCounter abstract 2020-10-15 16:32:30 +09:00
Dean Herbert
b06f59ffdc Split out test for combo counter specifically 2020-10-15 15:35:33 +09:00
Bartłomiej Dach
2ca6c4e377 Adjust test step names 2020-10-14 23:24:16 +02:00
Dean Herbert
b63303a2a8 Fix tests 2020-10-14 21:40:49 +09:00
Dean Herbert
e3eaba7b2c Move ISampleDisabler implementation to Player and FrameStabilityContainer 2020-10-14 19:39:48 +09:00
Dean Herbert
7f5ea57bd4 Clean-up pass (best effort) on LegacyComboCounter 2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce Combine LegacyComboCounter and ComboCounter classes 2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
6eb3176776 Add combo incrementing tests to hud overlay test suite 2020-10-14 19:16:34 +09:00
Dean Herbert
375146b489 Make HUDOverlay test scene skinnable 2020-10-14 19:16:34 +09:00
Shane Woolcock
f90ac2e76c Ensure we assert after the seek has completed 2020-10-07 18:50:02 +10:30
Shane Woolcock
2e0a9f53c1 Add test coverage 2020-10-07 17:52:39 +10:30
Bartłomiej Dach
9eeac759b8 Re-enable and fix gameplay sample playback test 2020-10-05 21:22:32 +02:00
Dean Herbert
606a08c6ad Temporarily ignore failing gameplay samples test 2020-10-05 20:01:12 +09:00
Dean Herbert
e1c4c8f3d5 Add failing test coverage of gameplay sample pausing (during seek) 2020-10-05 14:27:51 +09:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
Dean Herbert
56c8e4dacf Fix failing tests 2020-09-29 14:25:39 +09:00
Dean Herbert
d6f3beffb6 Use existing bindable flow instead 2020-09-29 12:50:17 +09:00
Bartłomiej Dach
8d9945dea8 Change until step to assert for consistency 2020-09-27 11:28:23 +02:00
Bartłomiej Dach
00aea77489 Fix potential instability of overlay activation tests 2020-09-27 11:18:13 +02:00
Salman Ahmed
522e2cdbcd Avoid embedding NUnit Assert inside test steps if possible 2020-09-19 05:56:35 +03:00
Salman Ahmed
1e1422c16a Samples don't get paused... 2020-09-19 05:55:39 +03:00
Salman Ahmed
b3ffd36b65 Use lambda expression instead 2020-09-19 05:55:28 +03:00
Salman Ahmed
6aa84424e4 Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused 2020-09-19 05:53:04 +03:00
smoogipoo
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Salman Ahmed
105634c099 Add test case ensuring correct behaviour 2020-09-16 01:59:41 +03:00
Dean Herbert
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59 Fix merge conflicts. 2020-09-03 21:56:47 +02:00
Dean Herbert
4239e9f684 Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
Dean Herbert
d5cbb589c2 Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
e4303d7943 Fix PlayerLoader test failures due to too many steps 2020-08-18 12:35:23 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Bartłomiej Dach
c1a9bf507a Add failing test case 2020-08-15 13:06:53 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Lucas A
74a8a4bca8 Make testing code clearer to understand. 2020-08-13 21:53:17 +02:00
Dean Herbert
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
smoogipoo
20197e2768 Remove locally-cached music controller 2020-08-11 12:27:32 +09:00
Lucas A
052bb06c91 Add ability to open overlays during gameplay breaks. 2020-08-10 20:13:50 +02:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
Lucas A
f8ef53a62e Fix tests. 2020-08-07 10:25:51 +02:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Lucas A
242a035f7e Apply review suggestions. 2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d Add tests. 2020-08-03 16:04:11 +02:00
Dean Herbert
ca434e82d9 Fix test failures due to gameplay clock not being unpaused 2020-07-28 17:09:38 +09:00
Dean Herbert
91c2afe9f1 Merge branch 'master' into fix-gameplay-sample-pausing 2020-07-28 15:10:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170 2020-07-28 13:36:42 +09:00
Dean Herbert
33e8e0aa18 Add back until steps so headless tests can better handle thread delays 2020-07-27 19:05:31 +09:00
Dean Herbert
1f8abf2cf6 Fix headless tests 2020-07-27 19:03:21 +09:00
Dean Herbert
5fd73795f6 Remove wait steps and add coverage of non-looping sounds 2020-07-27 18:02:17 +09:00
Dean Herbert
12368ace3b Rename variable 2020-07-27 17:46:44 +09:00
Dean Herbert
d8f4e044de Add test coverage 2020-07-27 17:46:10 +09:00
Dean Herbert
2c62b23d85 Update naming 2020-07-22 19:53:45 +09:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Gagah Pangeran
d9fedb293a add initial test 2020-07-21 15:48:11 +07:00
Dean Herbert
648e414c14 Update InputHandlers in line with framework changes 2020-07-19 11:39:11 +09:00
Dean Herbert
77143952a9 Add test coverage 2020-07-17 19:17:48 +09:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
Dean Herbert
fa407d2c7b Make tests better 2020-07-15 16:42:37 +09:00
Joehu
ec3fe8d346 Add test for arrow key seeking 2020-07-14 21:59:26 -07:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
Dean Herbert
9746e24d1e Rename abstract TestScene 2020-06-12 19:40:54 +09:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Lucas A
f63c66396f Apply review suggestions. 2020-06-02 13:32:52 +02:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
smoogipoo
013461377e Fix potential nullref 2020-05-28 21:46:02 +09:00
Dean Herbert
cbd563e80b Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127 Move sett from EndTime to Duration 2020-05-27 12:37:44 +09:00
Bartłomiej Dach
24d898c870 Demonstrate failure case in visual test scene 2020-05-21 21:56:55 +02:00
Bartłomiej Dach
8702a1b5a5 Fix test scene regression 2020-05-21 20:16:02 +02:00
smoogipoo
f98ee27185 Fix referencing wrong child 2020-05-18 20:01:00 +09:00
smoogipoo
6d70f4b410 Merge branch 'master' into allowgameplayoverlays-hide-skip 2020-05-18 19:54:38 +09:00
smoogipoo
2fd25f5ee6 Fix tests 2020-05-18 19:54:26 +09:00
Dean Herbert
be3a0a3c1d Merge branch 'master' into remove-requiredtypes 2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Lucas A
ed9d6f2829 Fix CI inspection. 2020-05-15 22:58:15 +02:00
Lucas A
4096463d02 Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests. 2020-05-15 19:43:01 +02:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list 2020-04-29 05:14:40 +03:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Dean Herbert
3b0099c687 Refactor tests 2020-04-21 12:26:43 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion 2020-04-21 11:22:37 +09:00
Salman Ahmed
2c012b9af1 Use AddUntilStep whenever possible
Avoid redundant usage
2020-04-20 06:43:18 +03:00
Salman Ahmed
e12e3391fb Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Dean Herbert
2444dd42d0 Remove not-implemented-exception 2020-04-20 09:57:46 +09:00
Dean Herbert
f3fee73441 Fix DatabasedKeyBindingContainer not using defaults for non-databased ruleset 2020-04-20 09:35:00 +09:00
Salman Ahmed
65a8860a65 Add test cases to ensure no regression in "cancelling completion" 2020-04-19 06:01:09 +03:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
smoogipoo
59728ffebd Fix up/improve test scene 2020-04-14 15:24:34 +09:00
Salman Ahmed
9a29797a5b Use IntervalList<double> for tracking break periods 2020-04-09 23:00:16 +03:00
Dean Herbert
1c72afe8c4 Move fading test to top for convenience 2020-04-09 14:52:40 +09:00
Dean Herbert
6db22366e2 Add new tests and tidy up existing tests 2020-04-09 14:47:48 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Salman Ahmed
0eaea8ef9d Create a constructor for break period
For simple construction of break periods (e.g. filling a method with an array of break periods inside a test case)
2020-04-05 21:29:03 +03:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Dean Herbert
db59d0530e Remove test coverage of scale down 2020-03-31 14:15:25 +09:00
Dean Herbert
1fce7cce01 Remove ScaleDownToFit as it was not implemented without enough safety 2020-03-31 13:50:04 +09:00
Lucas A
ab01111c36 Fix merge conflicts. 2020-03-30 17:39:11 +02:00
Dan Balasescu
113bbe8c4d
Merge pull request #8488 from peppy/fix-autoplay-results-display
Fix auto mod results screen not displaying correctly
2020-03-30 11:01:16 +09:00
Dean Herbert
d99b445720 Move non-headless tests to correct namespace 2020-03-30 10:00:28 +09:00
Dean Herbert
98a700ef3a Attempt to fix tests by skipping one break at a time 2020-03-30 00:58:06 +09:00
Dean Herbert
653480b2f8 Add regression test 2020-03-29 23:29:46 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00
Bartłomiej Dach
46af4bce32 Cover regression in autoplay test 2020-03-27 19:42:45 +01:00
Dean Herbert
6ecfeb8cc3
Merge pull request #8455 from Game4all/handle-novideo-beatmaps
Fix NullReferenceException when starting the no-video version of a beatmap with video
2020-03-27 21:12:40 +09:00
Lucas A
6788b7f9cd Add test for loading storyboards with missing video file. 2020-03-27 12:07:47 +01:00
Lucas A
00c1ff993a Fix merge conflicts. 2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f Add back visual tests and add easing to alpha fade. 2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4 Split break tracking into its own component 2020-03-26 15:30:23 +09:00
Dean Herbert
0b728f483f Rename base test class to help avoid incorrect reference 2020-03-23 10:01:33 +09:00
Lucas A
6b0c5bc65d Rename to LowHealthLayer to FaillingLayer. 2020-03-17 22:32:07 +01:00
Lucas A
8c611a981f Update visual tests 2020-03-17 22:17:28 +01:00
smoogipoo
1c4296f5e7 Implement the new results screen 2020-03-17 17:43:16 +09:00
Dean Herbert
c2fbc85e77 Split out test scene for StarCounter 2020-03-09 01:26:34 +09:00
Dean Herbert
979988235d Increase flexibility of StarCounter component 2020-03-08 15:56:22 +09:00
Dean Herbert
0ccf691c97 Remove unnecessary interpolation 2020-03-06 18:00:07 +09:00
Dean Herbert
3b0e3cd71a Remove using statements 2020-03-06 17:55:57 +09:00
Dean Herbert
40074f10db Remove unnecessary override 2020-03-06 17:55:05 +09:00
Dean Herbert
90dbb90470 Merge branch 'master' into disable-keycounter-breaks 2020-03-06 17:53:10 +09:00
Dean Herbert
5200633f9f Centralise TestPlayer implementations as much as possible 2020-03-05 11:25:07 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values 2020-03-03 06:17:25 +05:30
naoey
1ce972dd5b
Remove unused variable 2020-02-29 21:53:49 +05:30
naoey
bca58ddb42
Make KeyCounter stop counting during breaks 2020-02-29 21:18:43 +05:30
Dean Herbert
29e2e17144 Merge branch 'master' into fix-dho-lifetimes-via-judgements 2020-02-25 19:07:57 +09:00
Dean Herbert
a047456354 Revert changes to make HitObject abstract 2020-02-25 19:07:15 +09:00
Dean Herbert
ffc7eaa3f2 Fix hitobjects with unknown lifetimes by enforcing non-null judgement
We've seen multiple cases where DrawableHitObject are stuck in the lifetime management container
due to not implementing a judgement (meaning they are never "hit" or "missed"). To avoid this going forward
CreateJudgement() must be implemented and return a non-null judgement.

This fixes BananaShower and JuiceStreams in osu!catch.

This also makes HitObject abstract and cleans up convert HitObject implementations.
2020-02-23 13:49:06 +09:00
Dean Herbert
e8ebb31517 Expire old judgement lines if too many exist 2020-02-23 03:53:51 +09:00
Dean Herbert
05c48cd929 Fix volume mute tests regressing 2020-02-14 19:27:32 +09:00
Dean Herbert
47325601f4 Add failing test 2020-02-14 19:16:08 +09:00
Bartłomiej Dach
12469469ad Add reproduction test steps for lifetime bug
Modify TestSceneScrollingHitObjects to contain a test case that serves
as a reproduction for a visual bug in which using the overlapping scroll
algorithm results in an incorrect origin adjustment for lifetime.
2020-02-06 23:12:22 +01:00
Bartłomiej Dach
ecde641729 Randomise colours in scrolling test scene
Switch to using randomised colours in TestSceneScrollingHitObjects to
better distinguish individual hit objects.
2020-02-06 22:47:59 +01:00
Salman Ahmed
0ccbffde8d Use ChildrenOfType instead 2020-02-03 23:43:04 +03:00
Salman Ahmed
26a9d60437 Avoid exposing whenever possible 2020-02-03 23:17:10 +03:00
Salman Ahmed
4cd4055e7c Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59 Revert namings and behaviour changes 2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
443063263e Merge remote-tracking branch 'upstream/master' into fix-key-counter-visible-on-reshowing-hud 2020-02-03 15:18:25 +03:00
Salman Ahmed
0f449d1b99 Set config value instead 2020-02-02 18:46:59 +03:00
Salman Ahmed
28e340c486 Inherit Container and fade the key flow instead of individual children 2020-02-02 18:46:27 +03:00
Salman Ahmed
6103674b54 Add tests for changing HUD visibility on hidden key counter configuration 2020-02-02 14:50:05 +03:00
Dean Herbert
ed368e44ea
Merge branch 'master' into safe-screen-lease 2020-02-01 02:11:18 +09:00
Dean Herbert
19f516e710 Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
Dean Herbert
5f48affcba Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
Dean Herbert
2187dbd0c2 Rename steps in test for clarity 2020-01-24 14:37:37 +09:00
Dean Herbert
997b49f6dc Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e Merge remote-tracking branch 'upstream/master' into collapse-graph-option 2020-01-24 13:55:42 +09:00
Dean Herbert
c390348eab Merge remote-tracking branch 'upstream/master' into colour-score-meter 2020-01-24 11:45:33 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework 2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804 Pass bindable to BeatmapMetadataDisplay
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.

To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445 Add failing test
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Bartłomiej Dach
d828b31ae4 Schedule child mutation in test setup 2019-12-27 17:16:43 +01:00
Bartłomiej Dach
e2a55b79ca Refactor scrolling hit object scene
To better demonstrate the desired effect of the fix introduced in
193e41f, refactor TestSceneScrollingHitObjects to contain two tests,
one of which contains the pre-existing controls to test scroll
algorithms, and the other aims to showcase the fix by setting scroll
parameters appropriately.
2019-12-27 16:52:07 +01:00
Bartłomiej Dach
005ec4b373 Demonstrate bug in scrolling container scene
Modify TestSceneScrollingHitObjects to showcase the effect of origin
choice on object lifetime for all four scrolling directions.
2019-12-26 20:37:06 +01:00
smoogipoo
00a36c388c Fix tests 2019-12-26 19:18:39 +09:00
smoogipoo
7414a6aadd Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
#	osu.Game.Rulesets.Catch/CatchRuleset.cs
#	osu.Game.Rulesets.Mania/ManiaRuleset.cs
#	osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id 2019-12-25 21:01:12 +09:00
Dean Herbert
0677f746aa Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
smoogipoo
6e7426a098 Simplify/improve beatmap conversion precheck 2019-12-23 17:44:18 +09:00
Andrei Zavatski
5af1260094 Improve testing 2019-12-21 14:30:49 +03:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
Dean Herbert
51a01c7006
Merge pull request #7256 from peppy/remove-ruleset-ctor-param
Remove RulesetInfo parameter from Ruleset constructor
2019-12-18 18:42:42 +09:00
smoogipoo
2a128340d0 Merge remote-tracking branch 'refs/remotes/origin/master' into nightcore-beats 2019-12-18 17:58:37 +09:00
Dean Herbert
6e0802e50c Remove RulesetInfo parameter from Ruleset constructor 2019-12-18 14:49:09 +09:00
Huo Yaoyuan
ecfc6dfa3d CA1825: use Array.Empty. 2019-12-17 12:59:48 +08:00
Dean Herbert
7d979e1264 Add finalised test scene 2019-12-16 19:41:04 +09:00
smoogipoo
6cf318c34b Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding 2019-12-16 18:41:21 +09:00
Dean Herbert
bc31146560 Mods -> SelectedMods 2019-12-13 21:45:38 +09:00
smoogipoo
1807fc9b61 Fix testcase not converting beatmap 2019-12-12 16:48:33 +09:00
Dean Herbert
3ccfee64f6 Add HUDOverlay tests 2019-12-12 16:09:42 +09:00
smoogipoo
5861eca80d Make DrawableRuleset take a converted beatmap 2019-12-12 15:58:11 +09:00
Dean Herbert
274958669c Add early assert as sanity check 2019-12-11 15:47:41 +09:00
Dean Herbert
6c8f325063 Add failing test 2019-12-11 15:46:07 +09:00
Dan Balasescu
bd6a08a21b
Merge branch 'master' into apply-to-track 2019-12-10 16:15:24 +09:00
Dean Herbert
eb074b7058 Allow mods to apply to track, not clock 2019-12-09 17:44:45 +09:00
smoogipoo
53f7c753fb General cleanups 2019-12-09 16:44:19 +09:00
smoogipoo
c18f2e6436 Merge remote-tracking branch 'refs/remotes/origin/master' into segmented-slider-paths-3 2019-12-09 15:34:49 +09:00
smoogipoo
2654710d91 Add tests and fix negative expected distances 2019-12-06 15:37:06 +09:00
Dean Herbert
12f1c9e088 Fix test failure 2019-12-06 15:29:02 +09:00
Dean Herbert
de23364608 Add failing test 2019-12-06 13:47:34 +09:00
smoogipoo
2702edfa55 Rename new path, replace existing one 2019-12-05 17:49:32 +09:00
smoogipoo
5e9b739b67 Re-implement slider paths to support multiple segments 2019-12-05 16:45:02 +09:00
Dean Herbert
5b8ca8f84a Remove test ignore rules 2019-12-05 01:17:11 +09:00
Dean Herbert
9ac0ac0944
Merge branch 'master' into fix-pause-testcase 2019-12-05 01:00:27 +09:00
Dean Herbert
f0d49d0cdf Decouple APILegacyScoreInfo from ScoreInfo 2019-12-03 15:31:11 +09:00
Dean Herbert
e7ef919b0b Ignore another failing test 2019-11-29 01:47:52 +09:00
Dean Herbert
1c4063677d Ignore test temporarily 2019-11-29 00:45:35 +09:00
smoogipoo
f504370867 Make player block exit if pausable 2019-11-28 15:58:26 +09:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen 2019-11-27 17:09:11 +09:00
Huo Yaoyuan
c0fe91a84c Merge branch 'master' into sharpen 2019-11-26 18:21:50 +08:00
Dean Herbert
77ce9642ba Add test coverage and simplify break time updating 2019-11-26 15:32:48 +09:00
Dean Herbert
45514ff660 Apply fixes 2019-11-25 11:30:55 +09:00
Dan Balasescu
5d2a608be0
Merge branch 'master' into lead-in-fixes 2019-11-22 13:48:55 +09:00
Dean Herbert
71a64da566 Fix test regressions 2019-11-21 22:07:37 +09:00
Dean Herbert
bd6831624a Decouple skip button animations from gameplay clock 2019-11-21 19:51:22 +09:00
Dean Herbert
46a94821d4 Add support for consecutive skips 2019-11-21 18:59:55 +09:00
Dean Herbert
8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
Dean Herbert
4e53bca8dd Simplify tests 2019-11-21 18:50:38 +09:00
Dean Herbert
29d2374928 Add back skip button actuation count tests 2019-11-21 17:23:52 +09:00
Dean Herbert
586e31efc2 Update tests 2019-11-21 15:56:08 +09:00
Dean Herbert
8369be90f2 Allow skip button to actuate more than once 2019-11-21 15:19:06 +09:00
Dean Herbert
dbfec215e7 Improve test quality 2019-11-15 14:47:28 +09:00
Dean Herbert
c7d0b88854 Update test scene 2019-11-15 14:15:09 +09:00
Dean Herbert
eee5902851 Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-15 14:05:31 +09:00
Huo Yaoyuan
bbeab6fa76 Use auto property. 2019-11-12 19:53:25 +08:00
Dan Balasescu
1c1a49011b
Merge branch 'master' into infrastructure 2019-11-08 19:10:49 +09:00
Dean Herbert
1f40641d05 Add failing test 2019-11-06 10:32:09 +09:00
Bartłomiej Dach
3ec9580ba8 Add test for retry overlay presence
Add visual tests checking presence (or lack thereof) of the
hold-to-retry overlay in the results screen.
2019-11-04 01:55:30 +01:00
Dan Balasescu
8a5d3ab40a
Merge branch 'master' into add-retry-button 2019-11-02 10:51:14 +09:00
Dean Herbert
84d17f3702 Add retry button 2019-11-01 15:41:51 +09:00
Dean Herbert
14fec6f1f3 Move ReplayDownloadButton to correct namespace 2019-11-01 15:06:36 +09:00
Dean Herbert
d089e47a56
Merge branch 'master' into master 2019-11-01 14:15:57 +09:00
Huo Yaoyuan
8d290a3242 Resolve CS0067. 2019-10-30 23:43:13 +08:00
Dan Balasescu
514c9f1eef
Merge branch 'master' into bindable-control-points 2019-10-30 16:20:54 +09:00
Dean Herbert
46b44f4f99 Fix PlayerSettingsOverlay being shown by default 2019-10-28 18:37:58 +09:00
nwabear
9e2e87c8d1 added visual tests
added small commenting
added xmldoc for CancelResume();
2019-10-26 14:29:52 -05:00
Dean Herbert
e987db37ec Add grouping of ControlPoints 2019-10-25 19:52:02 +09:00
Dean Herbert
626f7388c8 Add tests for quick retry and quick exit scenarios 2019-10-04 12:23:01 +08:00
Dean Herbert
e646b2677c Add test coverage 2019-10-04 11:25:23 +08:00
Joseph Madamba
d87f6d270b
Merge branch 'master' into fix-alt-f4-being-blocked-by-overlays 2019-10-03 08:43:31 -07:00
Joehu
ff56453f1a Fix test regressions 2019-10-02 12:07:07 -07:00
Craftplacer
5f399add82 Resolve @iiSaLMaN 's suggested changes 2019-10-01 18:15:40 +02:00
Dean Herbert
02c1f490f1
Merge branch 'master' into muted-notification 2019-09-28 20:33:32 +08:00
Craftplacer
06c32d52dc Change wrong volume bindable used in test 2019-09-27 09:19:39 +02:00
Craftplacer
9a31ccd2e3 Add missing test cases for master, track and mute button
This also modifies the reset player method to make it possible to set something before the player is loaded but after the container has loaded.
2019-09-26 14:05:43 +02:00
smoogipoo
244627ff10 Add comment + test for slider multiplier 2019-09-25 20:12:01 +09:00
smoogipoo
ccb5623487 Fix test name 2019-09-25 20:03:03 +09:00
Dean Herbert
f11156c2dc Fix tests not working correctly 2019-09-25 19:30:25 +09:00
smoogipoo
4abe0473b9 Fix relative beat length not considering slider multiplier 2019-09-24 16:49:42 +09:00
Craftplacer
cca97c09d2 Merge branch 'muted-notification' of https://github.com/Craftplacer/osu into muted-notification 2019-09-23 16:50:30 +02:00
Craftplacer
8df77ffe92 Revert test scene changes 2019-09-23 16:48:30 +02:00
Craftplacer
9a687ae8e2
Merge branch 'master' into muted-notification 2019-09-23 01:59:37 +02:00
Craftplacer
c92545e294
Update osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-09-23 01:41:59 +02:00
iiSaLMaN
e793854735 Invert BypassFail usage 2019-09-19 08:00:41 +03:00
Craftplacer
c3221e1a36 Prepare classes for player loader test scene 2019-09-18 23:27:26 +02:00
iiSaLMaN
3efcf0493c Remove redundant using directive 2019-09-18 23:28:48 +03:00
iiSaLMaN
ea6318ed73 Fix failing test 2019-09-18 23:17:24 +03:00
iiSaLMaN
871adb16e0 Add asserts for fail bypassing 2019-09-18 22:51:03 +03:00
Dean Herbert
e17cd9e964 Reduce length of tests 2019-09-18 16:14:31 +09:00
Dean Herbert
77947e8309 Fix rewind tests failing 2019-09-17 22:33:27 +09:00
Dan Balasescu
b10ce0b12d
Merge branch 'master' into key-counter-fixes 2019-09-13 19:43:33 +09:00
smoogipoo
cf2f841b4d Fix player not correctly exiting after an unpause 2019-09-13 15:42:58 +09:00
Dean Herbert
68feedbd15 Fix unreported CI issue 2019-09-12 18:46:42 +09:00
Dean Herbert
09a0c9f4d2 Add key counter rewind tests 2019-09-12 18:10:50 +09:00
Dean Herbert
0cdf125c1e Handle key counter rewinding in a better way
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
158737e001 Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
3a18e9907b
Merge branch 'master' into ingame-leaderboard-general-implementation 2019-09-11 22:32:53 +09:00
Dean Herbert
b89fb5cdf7 Fix failing test 2019-09-06 16:51:30 +09:00
Dean Herbert
6ce36bd39e
Merge branch 'master' into stop-counting-to-score-after-fail 2019-09-06 16:12:53 +09:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
Dean Herbert
9d0151f19f
Merge pull request #5969 from peppy/skin-configuration-refactor
Refactor skin configuration lookups to be more flexible

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2019-09-05 17:28:37 +09:00
Dean Herbert
a1d7291ffa Fix pause menu keyboard navigation being affected by initial cursor hover 2019-09-05 16:31:10 +09:00
Dean Herbert
c0bcbfd892 Merge branch 'master'
Conflicts:
	osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs
2019-09-05 14:40:30 +09:00
Dean Herbert
f7e417de02
Add test for changing of a source (#5968)
Add test for changing of a source
2019-09-05 14:06:25 +09:00
Dean Herbert
2983918f71 Merge remote-tracking branch 'upstream/master' into skin-configuration-refactor 2019-09-04 13:40:41 +09:00
Dean Herbert
7cbcc7b906 Further test refactors 2019-09-04 11:36:09 +09:00
Dean Herbert
1802d2efaf Merge remote-tracking branch 'upstream/master' into fix-gameplay-menu-button-hover-ani 2019-09-04 10:35:14 +09:00
Dean Herbert
5c10a22877 Update tests to use [Test] attributes 2019-09-04 10:34:56 +09:00
Joehu
9ec16bc2b2 Add test for initial button hover 2019-09-03 16:56:45 -07:00
Dean Herbert
2f74ef5131 Add test for changing of a source 2019-09-03 18:22:51 +09:00
Dean Herbert
bebc3309ce Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
Dean Herbert
05ed9d3802 Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements 2019-09-03 13:07:58 +09:00
Joehu
3d1f051437 Move hover tests after key tests 2019-09-02 11:13:34 -07:00
smoogipoo
0c73c5acf3 Expose full hitobject rather than hit windows 2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d Add HitWindows to JudgementResult to indicate timing errors 2019-09-02 16:28:14 +09:00
Dean Herbert
f9fcf1562f Merge remote-tracking branch 'upstream/master' into iskincomponent 2019-09-02 14:21:02 +09:00
Dean Herbert
8f5dc06d55 Merge remote-tracking branch 'upstream/master' into accuracy-bar 2019-08-30 20:18:25 +09:00
smoogipoo
6fb8a6cdbe Fix testcases not working for OD10 2019-08-30 19:53:38 +09:00
smoogipoo
8b4976ad92 Remove unnecessary intermediate OD tests 2019-08-30 19:53:38 +09:00
Dean Herbert
8fc177b743 Fix namespacing and hitwindow source 2019-08-30 18:46:42 +09:00
Dean Herbert
741bd0a5cf Fix incorrect colour sizes and simplify alignment specification 2019-08-30 18:35:17 +09:00
Dean Herbert
54696eef39 Reverse display, add animation and reduce width 2019-08-30 17:06:23 +09:00
Dean Herbert
5f3e638499 Make test useful 2019-08-30 16:40:24 +09:00
Dean Herbert
bdbfa7bd2f Fix class naming 2019-08-30 15:32:47 +09:00
Dean Herbert
1d77e3764d
Merge branch 'master' into accuracy-bar 2019-08-30 15:21:32 +09:00
Dean Herbert
a15828ab25 Introduce the concept of SkinComponents
Removes reliance on string lookups and better defines elements for introduction into database
2019-08-30 14:55:52 +09:00
Dean Herbert
dc1046bf0c Merge remote-tracking branch 'upstream/master' into add-ruleset-legacy-skin 2019-08-30 12:53:05 +09:00
smoogipoo
6ab2b20c70 Add an interface for working beatmaps 2019-08-29 19:38:44 +09:00
Dean Herbert
ecfcbe3723 Merge remote-tracking branch 'upstream/master' into relative-beat-lengths 2019-08-28 20:21:56 +09:00
Dean Herbert
7ea55a5cdd Merge remote-tracking branch 'upstream/master' into add-ruleset-legacy-skin 2019-08-28 16:36:20 +09:00
iiSaLMaN
18431a42e6 Resolve merge conflicts 2019-08-27 20:06:17 +03:00
smoogipoo
9e926d44c0 Obsolete legacy UpdateState() method 2019-08-27 16:09:47 +09:00
smoogipoo
fb8b5ee106 Add test 2019-08-26 16:31:46 +09:00
Dean Herbert
6e3a63dae8 Update tests 2019-08-26 12:31:51 +09:00
iiSaLMaN
d8535574d1 Pass sample info to Skin.GetSample 2019-08-23 14:32:43 +03:00
Andrei Zavatski
9f64e09625 Move HitErrorDisplayOverlay back to the HUD 2019-08-20 08:45:51 +03:00
Andrei Zavatski
d337f9b482 DefaultHitErrorDisplay -> BarHitErrorDisplay 2019-08-20 08:03:17 +03:00
Andrei Zavatski
50c47568e4 Don't present Meh hit windows if it has no value 2019-08-19 22:45:27 +03:00
Andrei Zavatski
1bff103d32 CI fixes 2019-08-19 21:25:14 +03:00
Andrei Zavatski
6d84523bc0 Add testing 2019-08-19 21:10:12 +03:00
Dean Herbert
ff601eefe6 Fix failing test 2019-08-16 13:21:28 +09:00
Dean Herbert
ad24265730 Split visual component out of MusicController 2019-08-13 14:30:18 +09:00
Dean Herbert
29870c773c
Merge branch 'master' into stop-counting-to-score-after-fail 2019-08-09 14:16:34 +09:00
smoogipoo
a9c4b5ac4e Add tests 2019-08-09 14:04:56 +09:00
iiSaLMaN
472af16015 Revert unintended change 2019-08-04 19:17:45 +03:00
iiSaLMaN
ca7a812e1c Add PlayerPosition property 2019-08-04 18:39:42 +03:00
iiSaLMaN
598c02f8b9 Shorten Where().FirstOrDefault() 2019-08-04 18:31:32 +03:00
iiSaLMaN
f5daf98aa5 Reset player state on setup 2019-08-04 18:28:40 +03:00
iiSaLMaN
f2ab259c21 Add an assert if current break index has skipped a break 2019-07-30 13:30:26 +03:00
iiSaLMaN
e6e315e07b Expose current break index 2019-07-30 13:29:41 +03:00
iiSaLMaN
77aa3a9fe5 Clear previous score items on SetUp 2019-07-30 12:37:01 +03:00
Dean Herbert
e8e5b2742d Fix manual clock usage 2019-07-30 18:31:57 +09:00
Salman Ahmed
c8b7cf8672
Merge branch 'master' into add-bindable-for-break-times 2019-07-30 06:23:47 +03:00
iiSaLMaN
6233dc22e0 Add simple tests for current implementation 2019-07-29 06:52:42 +03:00
iiSaLMaN
c9e45f8cdc Assign clocks instead of creating 2 separate overlays 2019-07-28 09:27:02 +03:00
iiSaLMaN
37c3265942 Manually call the update function on retrieving IsBreakTime value 2019-07-28 09:21:54 +03:00
iiSaLMaN
4143bafd67 More simplifies 2019-07-28 05:22:09 +03:00
iiSaLMaN
4d49b38277 Add a function for loading a list of breaks 2019-07-28 05:21:27 +03:00
iiSaLMaN
46f17885c6 Rewrite break overlay test 2019-07-27 15:51:14 +03:00
iiSaLMaN
6fac716ec7 Use container instead of fill flow 2019-07-26 08:15:46 +03:00
Shane Woolcock
5e51012800 Rewrite updateBreakTimeBindable 2019-07-25 22:54:05 +09:30
Dean Herbert
eca63980d2 Add comprehensive scaling mode tests 2019-07-22 14:43:07 +09:00
Dean Herbert
74c961bcff Add more flexible skin element confine modes 2019-07-22 14:42:56 +09:00
Dean Herbert
ecbd0f7eff
Merge branch 'master' into fix-skip-button-clickability 2019-07-11 23:10:28 +09:00
Dean Herbert
27e79d56ec
Merge branch 'master' into collapse-graph-option 2019-07-09 23:40:43 +09:00
Dean Herbert
64de3840b0 Add missing wait step in TestScenePlayerLoader 2019-07-06 15:25:53 +09:00
Unknown
d05512a12a invert usage corresponding to previous description change 2019-07-05 09:16:50 +02:00
Dean Herbert
39bd5e6478 Add test 2019-07-05 15:50:31 +09:00
Unknown
b425df6c75 various fixes
- make AllowSeeking a Bindable which fixes incorrect initial position and removes unnecessary variables
- make SongProgressInfo fixed height
2019-07-05 08:48:40 +02:00
Unknown
1cb7a9617b move songprogress up to be able to see below for masking 2019-07-05 08:29:57 +02:00
Unknown
c22667bdf7 reorganise tests 2019-07-05 08:05:38 +02:00
Dean Herbert
1b36860169 Fix test cross-talk 2019-07-04 19:26:12 +09:00
Unknown
608223cbb4 Add setting to collapse the song progress graph 2019-07-04 11:59:38 +02:00
Dean Herbert
2dc356a24e Remove using 2019-07-04 18:47:43 +09:00
Dean Herbert
86e9d97b6a Adjust variables and test length to avoid random failures 2019-07-04 18:38:29 +09:00
Dean Herbert
73bc71f8b2 Use local clock to add consistency to skip times 2019-07-04 17:32:58 +09:00
Dean Herbert
db24ac28ec Add tests 2019-07-04 16:53:08 +09:00
naoey
ee516d2515
Make direct panel download and replay buttons share UI 2019-07-02 15:55:30 +05:30
naoey
d8f6bbc90e
Disable replay button when replay is unavailable 2019-06-29 12:49:03 +05:30
naoey
7d9e215744
Code quality fixes 2019-06-29 12:29:12 +05:30
naoey
424711d24b
Fix replay button shake container
- Add license headers
- Slightly reduce bottom margin of button in score screen
2019-06-29 12:26:37 +05:30
naoey
bc52f76556
Move replay button to score card 2019-06-29 10:55:30 +05:30
Dean Herbert
c04f14a1e3 Remove unused using statement 2019-06-26 00:23:39 +09:00
Dean Herbert
a4214db39e Add test for pause via hold 2019-06-26 00:00:53 +09:00
David Zhao
de59e038ac Prevent non-combo affecting judgements from triggering sudden death 2019-06-21 14:29:16 +09:00
smoogipoo
0c293be89c Wait for track to start running before seeking 2019-06-14 19:51:31 +09:00
smoogipoo
95082d2fcc Rename testcase 2019-06-14 19:35:47 +09:00
smoogipoo
4972f862e6 Seek track instead 2019-06-14 19:35:35 +09:00
smoogipoo
f12caaf907 Increase leniency 2019-06-13 15:47:21 +09:00
smoogipoo
44d2514f1a Add test scene 2019-06-13 14:45:09 +09:00
Dean Herbert
00ee45fe46 Merge remote-tracking branch 'origin/update-visibility-container' into update-framework 2019-06-11 19:36:13 +09:00
Dean Herbert
609a82bc94 Update VisibilityContainer usage in line with framework 2019-06-11 15:13:58 +09:00
Dean Herbert
59b624d4ba Fix test regression 2019-06-10 01:08:39 +09:00
Dean Herbert
9c214c3f0e Add animation on failing 2019-06-04 16:13:16 +09:00
Dean Herbert
a2fbcb2bd3 Fix rebase regressions 2019-05-31 15:58:46 +09:00
Dean Herbert
d1d1c4ee7a Add lead-in tests 2019-05-31 15:50:46 +09:00
Dean Herbert
f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
Dean Herbert
4ac2acbfc0 Fix usages of SpriteText (instead of OsuSpriteText) 2019-05-21 14:13:52 +09:00
smoogipoo
ccbf3ff812 Update framework 2019-05-17 22:35:23 +09:00
Roman Kapustin
459a285cd8 Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
Dean Herbert
d18504bfe0 Attempt to fix pause test failures by reducing steps 2019-05-13 19:23:38 +09:00
Dean Herbert
3566da73cc
Merge branch 'master' into fix-more-pause-cases 2019-05-12 15:57:45 +09:00
Dean Herbert
f5d7330a20
Fix player loader testcase potentially failing (#4720)
Fix player loader testcase potentially failing

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-05-12 13:18:38 +09:00
smoogipoo
bde2d552b6 Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
#	osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
2019-05-10 22:16:59 +09:00
smoogipoo
3352252e00 Fix testcase regression 2019-05-10 18:21:07 +09:00
Dean Herbert
97796a8578 Attempt to fix failing tests by delaying starting of the gameplay clock 2019-05-10 18:10:07 +09:00
smoogipoo
7c105fd99f Fix testcase players pausing on window unfocus 2019-05-10 15:39:25 +09:00
Dean Herbert
3c796bcfda
Merge branch 'master' into fix-player-testcase 2019-05-10 13:20:22 +09:00
Dean Herbert
3bcfc86b9c Allow custom MaxCatchUpFrames to be specified
Also adjusts the default to allow for smoother seeking.
2019-05-09 16:39:03 +09:00
Dean Herbert
66594b7a1b Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start 2019-05-09 16:39:03 +09:00
Dean Herbert
5b1ae1210a Add more asserts to pause test in an attempt to track down intermittent test failures 2019-05-09 11:31:40 +09:00
Dean Herbert
29fdfefafc
Merge branch 'master' into fix-player-testcase 2019-05-08 17:30:03 +09:00
Dean Herbert
8bc313fb33
Merge branch 'master' into fix-new-inspections 2019-05-07 14:14:40 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
3661ddbff6 Fix player loader testcase potentially failing 2019-05-07 13:02:19 +09:00
Dean Herbert
3e3f12f277 Use more local bindables 2019-05-04 17:53:17 +09:00
iiSaLMaN
b08fb5136e
Merge branch 'master' into sh-xh-grading-2 2019-04-26 10:38:10 +03:00
KingLuigi4932
4e0f21102b Merge branch 'sh-xh-grading-2' of https://github.com/iiSaLMaN/osu into sh-xh-grading-2 2019-04-25 14:04:12 +03:00
KingLuigi4932
c6b3197dd0 Add AdjustRank and use it in Hidden Mod 2019-04-25 13:56:57 +03:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
Dan Balasescu
9fa8f62077
Merge branch 'master' into update-framework 2019-04-25 12:25:17 +09:00
Dean Herbert
f273f5daae Remove unnecessary using statement 2019-04-24 15:55:51 +09:00
Dean Herbert
3b36a4982d Fix tests running under nUnit and running multiple times in concession 2019-04-24 15:46:49 +09:00
Dean Herbert
a3e7ec0a14 Add tests for FrameStabilityContainer 2019-04-24 15:25:53 +09:00
smoogipoo
489929d25c Fix PlayerLoader testcase being completely broken 2019-04-19 20:38:38 +09:00
smoogipoo
5a3d6a0258 Fix post-merge errors 2019-04-17 16:11:59 +09:00
Dean Herbert
bb539af1a0
Merge branch 'master' into player-mod-reinstantiation 2019-04-16 22:35:21 +08:00
smoogipoo
1db2d49696 Fix testcases 2019-04-10 17:54:57 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00