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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Remove RulesetInfo parameter from Ruleset constructor

This commit is contained in:
Dean Herbert 2019-12-18 14:49:09 +09:00
parent b841b78cad
commit 6e0802e50c
9 changed files with 6 additions and 36 deletions

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@ -137,10 +137,5 @@ namespace osu.Game.Rulesets.Catch
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public CatchRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}

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@ -186,11 +186,6 @@ namespace osu.Game.Rulesets.Mania
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants
{
get

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@ -183,10 +183,5 @@ namespace osu.Game.Rulesets.Osu
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
public OsuRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}

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@ -136,10 +136,5 @@ namespace osu.Game.Rulesets.Taiko
public override int? LegacyID => 1;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame();
public TaikoRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}

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@ -194,11 +194,6 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestScrollingRuleset : Ruleset
{
public TestScrollingRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);

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@ -51,7 +51,7 @@ namespace osu.Game.Beatmaps
private class DummyRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new DummyRuleset(this);
public override Ruleset CreateInstance() => new DummyRuleset();
private class DummyRuleset : Ruleset
{
@ -70,11 +70,6 @@ namespace osu.Game.Beatmaps
public override string ShortName => "dummy";
public DummyRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
private class DummyBeatmapConverter : IBeatmapConverter
{
public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;

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@ -49,9 +49,9 @@ namespace osu.Game.Rulesets
public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null;
protected Ruleset(RulesetInfo rulesetInfo = null)
protected Ruleset()
{
RulesetInfo = rulesetInfo ?? createRulesetInfo();
RulesetInfo = createRulesetInfo();
}
/// <summary>

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets
{
if (!Available) return null;
return (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo), this);
return (Ruleset)Activator.CreateInstance(Type.GetType(InstantiationInfo));
}
public bool Equals(RulesetInfo other) => other != null && ID == other.ID && Available == other.Available && Name == other.Name && InstantiationInfo == other.InstantiationInfo;

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets
{
var context = usage.Context;
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList();
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList();
//add all legacy modes in correct order
foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID))
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
asm.Version = null;
return Assembly.Load(asm);
}, null), (RulesetInfo)null)).RulesetInfo;
}, null))).RulesetInfo;
r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName;