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Add back until steps so headless tests can better handle thread delays
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@ -47,15 +47,16 @@ namespace osu.Game.Tests.Visual.Gameplay
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sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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});
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AddAssert("sample playing", () => sample.Playing);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("stop sample", () => skinnableSound.Stop());
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AddAssert("sample not playing", () => !sample.Playing);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddWaitStep("wait a bit", 5);
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AddAssert("sample not playing", () => !sample.Playing);
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}
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@ -70,13 +71,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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});
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AddAssert("sample playing", () => sample.Playing);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddAssert("sample not playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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}
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[Test]
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@ -92,9 +90,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("sample playing", () => sample.Playing);
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AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
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AddAssert("sample not playing", () => !sample.Playing);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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AddAssert("sample not playing", () => !sample.Playing);
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}
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}
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