mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:03:22 +08:00
Adjust variables and test length to avoid random failures
This commit is contained in:
parent
73bc71f8b2
commit
86e9d97b6a
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skip = new SkipOverlay(5000)
|
||||
skip = new SkipOverlay(6000)
|
||||
{
|
||||
RequestSeek = _ => requestCount++
|
||||
}
|
||||
@ -42,11 +42,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestFadeOnIdle()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddUntilStep("visible again", () => skip.Children.First().Alpha > 0);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
|
||||
AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
|
||||
AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
Loading…
Reference in New Issue
Block a user