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Use local clock to add consistency to skip times

This commit is contained in:
Dean Herbert 2019-07-04 17:32:58 +09:00
parent db24ac28ec
commit 73bc71f8b2

View File

@ -3,6 +3,9 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
@ -19,9 +22,20 @@ namespace osu.Game.Tests.Visual.Gameplay
public void SetUp() => Schedule(() =>
{
requestCount = 0;
Child = skip = new SkipOverlay(Clock.CurrentTime + 5000)
Child = new Container
{
RequestSeek = _ => requestCount++
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock)
{
Offset = -Clock.CurrentTime,
},
Children = new Drawable[]
{
skip = new SkipOverlay(5000)
{
RequestSeek = _ => requestCount++
}
},
};
});