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Add test for arrow key seeking
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Break;
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using osu.Game.Screens.Ranking;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -34,6 +35,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddStep("seek with right arrow key", () => press(Key.Right));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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seekToBreak(0);
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seekToBreak(1);
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@ -54,5 +57,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex);
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}
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private void press(Key key)
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{
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InputManager.PressKey(key);
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InputManager.ReleaseKey(key);
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}
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}
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}
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