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Use AddUntilStep whenever possible

Avoid redundant usage
This commit is contained in:
Salman Ahmed 2020-04-20 06:43:18 +03:00
parent e12e3391fb
commit 2c012b9af1

View File

@ -60,9 +60,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("seek to completion again", () => track.Seek(5000));
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddWaitStep("wait", 5);
AddAssert("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).GotoRankingInvoked);
AddUntilStep("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).GotoRankingInvoked);
}
/// <summary>