mirror of
https://github.com/ppy/osu.git
synced 2026-06-09 23:14:52 +08:00
Use AddUntilStep whenever possible
Avoid redundant usage
This commit is contained in:
@@ -60,9 +60,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("seek to completion again", () => track.Seek(5000));
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
|
||||
AddWaitStep("wait", 5);
|
||||
|
||||
AddAssert("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).GotoRankingInvoked);
|
||||
AddUntilStep("attempted to push ranking", () => ((FakeRankingPushPlayer)Player).GotoRankingInvoked);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in New Issue
Block a user