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mirror of https://github.com/ppy/osu.git synced 2024-09-21 13:27:25 +08:00

Mods -> SelectedMods

This commit is contained in:
Dean Herbert 2019-12-13 21:45:38 +09:00
parent 8052aeb238
commit bc31146560
24 changed files with 36 additions and 36 deletions

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}

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@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void addToPlayfield(DrawableCatchHitObject drawable)
{
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawableRuleset.Playfield.Add(drawable);

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new CatchModHidden() };
SelectedMods.Value = new[] { new CatchModHidden() };
});
}
}

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var drawable = CreateDrawableHitCircle(circle, auto);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
return drawable;

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
SelectedMods.Value = new[] { new OsuModHidden() };
});
}
}

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
return base.CreatePlayer(ruleset);
}

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@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var drawable = CreateDrawableSlider(slider);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnNewResult += onNewResult;

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
SelectedMods.Value = new[] { new OsuModHidden() };
});
}
}

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[SetUp]
public void SetUp() => Schedule(() =>
{
Mods.Value = new[] { new OsuModHidden() };
SelectedMods.Value = new[] { new OsuModHidden() };
});
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer();
}

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@ -280,7 +280,7 @@ namespace osu.Game.Tests.Visual.Background
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer();
}

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer();
}

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Array.Empty<Mod>();
SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer();
}

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@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset)
{
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new RulesetExposingPlayer();
}

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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>())
foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container = new TestPlayerLoaderContainer(
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEarlyExit()
{
AddStep("load dummy beatmap", () => ResetPlayer(false, () => Mods.Value = new[] { new OsuModNightcore() }));
AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
AddStep("exit loader", () => loader.Exit());
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
TestMod playerMod1 = null;
TestMod playerMod2 = null;
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
AddStep("load player", () => { ResetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); });
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));

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@ -256,17 +256,17 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("change ruleset", () =>
{
Mods.ValueChanged += onModChange;
SelectedMods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
Mods.ValueChanged -= onModChange;
SelectedMods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !Mods.Value.Any());
AddAssert("empty mods", () => !SelectedMods.Value.Any());
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestModsRetainedBetweenSongSelect()
{
AddAssert("empty mods", () => !Mods.Value.Any());
AddAssert("empty mods", () => !SelectedMods.Value.Any());
createSongSelect();
@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddAssert("mods retained", () => Mods.Value.Any());
AddAssert("mods retained", () => SelectedMods.Value.Any());
}
[Test]
@ -332,7 +332,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));

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@ -127,7 +127,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { Mods.Value = new[] { noFailMod }; });
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
changeRuleset(0);

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@ -43,11 +43,11 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestButtonShowsOnModAlreadyAdded()
{
AddStep("set active mods", () => Mods.Value = new List<Mod> { testCustomisableMod });
AddStep("set active mods", () => SelectedMods.Value = new List<Mod> { testCustomisableMod });
createModSelect();
AddAssert("mods still active", () => Mods.Value.Count == 1);
AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
AddStep("open", () => modSelect.Show());
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.UserInterface
return Array.Empty<Mod>();
}
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();

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@ -81,7 +81,7 @@ namespace osu.Game
// todo: move this to SongSelect once Screen has the ability to unsuspend.
[Cached]
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Mods available for the current <see cref="Ruleset"/>.

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@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
var working = CreateWorkingBeatmap(rulesetInfo);
Beatmap.Value = working;
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;

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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
protected Bindable<RulesetInfo> Ruleset;
protected Bindable<IReadOnlyList<Mod>> Mods;
protected Bindable<IReadOnlyList<Mod>> SelectedMods;
protected new OsuScreenDependencies Dependencies { get; private set; }
@ -72,8 +72,8 @@ namespace osu.Game.Tests.Visual
Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
Mods = Dependencies.Mods;
Mods.SetDefault();
SelectedMods = Dependencies.Mods;
SelectedMods.SetDefault();
if (!UseOnlineAPI)
{

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@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual
{
var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
if (noFailMod != null)
Mods.Value = new[] { noFailMod };
SelectedMods.Value = new[] { noFailMod };
}
if (Autoplay)
{
var mod = ruleset.GetAutoplayMod();
if (mod != null)
Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray();
SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
}
Player = CreatePlayer(ruleset);