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Fix test cross-talk
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -41,6 +42,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestFadeOnIdle()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
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AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
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