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Add failing test

This commit is contained in:
Dean Herbert 2019-12-11 15:24:06 +09:00
parent ae0121c30f
commit 6c8f325063
3 changed files with 54 additions and 4 deletions

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@ -285,8 +285,6 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class PausePlayer : TestPlayer
{
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public new HUDOverlay HUDOverlay => base.HUDOverlay;

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@ -0,0 +1,49 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
public class TestScenePauseWhenInactive : PlayerTestScene
{
protected new TestPlayer Player => (TestPlayer)base.Player;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
beatmap.HitObjects.RemoveAll(h => h.StartTime < 30000);
return beatmap;
}
[Resolved]
private GameHost host { get; set; }
public TestScenePauseWhenInactive()
: base(new OsuRuleset())
{
}
[Test]
public void TestDoesntPauseDuringIntro()
{
AddStep("set inactive", () => ((Bindable<bool>)host.IsActive).Value = false);
AddStep("resume player", () => Player.GameplayClockContainer.Start());
AddUntilStep("wait for pause", () => Player.GameplayClockContainer.IsPaused.Value);
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
}
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
}
}

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@ -8,13 +8,16 @@ namespace osu.Game.Tests.Visual
{
public class TestPlayer : Player
{
protected override bool PauseOnFocusLost => false;
protected override bool PauseOnFocusLost { get; }
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
public TestPlayer(bool allowPause = true, bool showResults = true)
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public TestPlayer(bool allowPause = true, bool showResults = true, bool pauseOnFocusLost = false)
: base(allowPause, showResults)
{
PauseOnFocusLost = pauseOnFocusLost;
}
}
}