mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:57:36 +08:00
Merge branch 'master' into stop-counting-to-score-after-fail
This commit is contained in:
commit
29870c773c
@ -62,7 +62,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.731.1" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.807.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <summary>
|
||||
/// Keep the same as last row.
|
||||
/// </summary>
|
||||
ForceStack = 1 << 0,
|
||||
ForceStack = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Keep different from last row.
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -482,5 +482,17 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(hitObjects[0].Samples[0].Bank, hitObjects[0].Samples[1].Bank);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInvalidEventStillPasses()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
|
||||
using (var badResStream = TestResources.OpenResource("invalid-events.osu"))
|
||||
using (var badStream = new StreamReader(badResStream))
|
||||
{
|
||||
Assert.DoesNotThrow(() => decoder.Decode(badStream));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
14
osu.Game.Tests/Resources/invalid-events.osu
Normal file
14
osu.Game.Tests/Resources/invalid-events.osu
Normal file
@ -0,0 +1,14 @@
|
||||
osu file format v14
|
||||
|
||||
[Events]
|
||||
bad,event,this,should,fail
|
||||
//Background and Video events
|
||||
0,0,"machinetop_background.jpg",0,0
|
||||
//Break Periods
|
||||
2,122474,140135
|
||||
//Storyboard Layer 0 (Background)
|
||||
this,is,also,bad
|
||||
//Storyboard Layer 1 (Fail)
|
||||
//Storyboard Layer 2 (Pass)
|
||||
//Storyboard Layer 3 (Foreground)
|
||||
//Storyboard Sound Samples
|
@ -1,8 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -11,78 +14,172 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneBreakOverlay : OsuTestScene
|
||||
{
|
||||
private readonly BreakOverlay breakOverlay;
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(BreakOverlay),
|
||||
};
|
||||
|
||||
private readonly TestBreakOverlay breakOverlay;
|
||||
|
||||
private readonly IReadOnlyList<BreakPeriod> testBreaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 1000,
|
||||
EndTime = 5000,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = 6000,
|
||||
EndTime = 13500,
|
||||
},
|
||||
};
|
||||
|
||||
public TestSceneBreakOverlay()
|
||||
{
|
||||
Child = breakOverlay = new BreakOverlay(true);
|
||||
|
||||
AddStep("2s break", () => startBreak(2000));
|
||||
AddStep("5s break", () => startBreak(5000));
|
||||
AddStep("10s break", () => startBreak(10000));
|
||||
AddStep("15s break", () => startBreak(15000));
|
||||
AddStep("2s, 2s", startMultipleBreaks);
|
||||
AddStep("0.5s, 0.7s, 1s, 2s", startAnotherMultipleBreaks);
|
||||
Add(breakOverlay = new TestBreakOverlay(true));
|
||||
}
|
||||
|
||||
private void startBreak(double duration)
|
||||
[Test]
|
||||
public void TestShowBreaks()
|
||||
{
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
setClock(false);
|
||||
|
||||
addShowBreakStep(2);
|
||||
addShowBreakStep(5);
|
||||
addShowBreakStep(15);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoEffectsBreak()
|
||||
{
|
||||
var shortBreak = new BreakPeriod { EndTime = 500 };
|
||||
|
||||
setClock(true);
|
||||
loadBreaksStep("short break", new[] { shortBreak });
|
||||
|
||||
addBreakSeeks(shortBreak, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMultipleBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
foreach (var b in testBreaks)
|
||||
addBreakSeeks(b, false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRewindBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
foreach (var b in testBreaks.Reverse())
|
||||
addBreakSeeks(b, true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSkipBreaks()
|
||||
{
|
||||
setClock(true);
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break start", testBreaks[1].StartTime, true);
|
||||
AddAssert("is skipped to break #2", () => breakOverlay.CurrentBreakIndex == 1);
|
||||
|
||||
seekAndAssertBreak("seek to break middle", testBreaks[1].StartTime + testBreaks[1].Duration / 2, true);
|
||||
seekAndAssertBreak("seek to break end", testBreaks[1].EndTime, false);
|
||||
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
|
||||
}
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = Clock.CurrentTime,
|
||||
EndTime = Clock.CurrentTime + duration,
|
||||
EndTime = Clock.CurrentTime + seconds * 1000,
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void startMultipleBreaks()
|
||||
private void setClock(bool useManual)
|
||||
{
|
||||
double currentTime = Clock.CurrentTime;
|
||||
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
{
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime,
|
||||
EndTime = currentTime + 2000,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 4000,
|
||||
EndTime = currentTime + 6000,
|
||||
}
|
||||
};
|
||||
AddStep($"set {(useManual ? "manual" : "realtime")} clock", () => breakOverlay.SwitchClock(useManual));
|
||||
}
|
||||
|
||||
private void startAnotherMultipleBreaks()
|
||||
private void loadBreaksStep(string breakDescription, IReadOnlyList<BreakPeriod> breaks)
|
||||
{
|
||||
double currentTime = Clock.CurrentTime;
|
||||
AddStep($"load {breakDescription}", () => breakOverlay.Breaks = breaks);
|
||||
seekAndAssertBreak("seek back to 0", 0, false);
|
||||
}
|
||||
|
||||
breakOverlay.Breaks = new List<BreakPeriod>
|
||||
private void addBreakSeeks(BreakPeriod b, bool isReversed)
|
||||
{
|
||||
if (isReversed)
|
||||
{
|
||||
new BreakPeriod // Duration is less than 650 - too short to appear
|
||||
{
|
||||
StartTime = currentTime,
|
||||
EndTime = currentTime + 500,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 1500,
|
||||
EndTime = currentTime + 2200,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 3200,
|
||||
EndTime = currentTime + 4200,
|
||||
},
|
||||
new BreakPeriod
|
||||
{
|
||||
StartTime = currentTime + 5200,
|
||||
EndTime = currentTime + 7200,
|
||||
}
|
||||
};
|
||||
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
|
||||
seekAndAssertBreak("seek to break end", b.EndTime, false);
|
||||
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
|
||||
}
|
||||
else
|
||||
{
|
||||
seekAndAssertBreak("seek to break start", b.StartTime, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break middle", b.StartTime + b.Duration / 2, b.HasEffect);
|
||||
seekAndAssertBreak("seek to break end", b.EndTime, false);
|
||||
seekAndAssertBreak("seek to break after end", b.EndTime + 500, false);
|
||||
}
|
||||
}
|
||||
|
||||
private void seekAndAssertBreak(string seekStepDescription, double time, bool shouldBeBreak)
|
||||
{
|
||||
AddStep(seekStepDescription, () => breakOverlay.ManualClockTime = time);
|
||||
AddAssert($"is{(!shouldBeBreak ? " not" : string.Empty)} break time", () =>
|
||||
{
|
||||
breakOverlay.ProgressTime();
|
||||
return breakOverlay.IsBreakTime.Value == shouldBeBreak;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestBreakOverlay : BreakOverlay
|
||||
{
|
||||
private readonly FramedClock framedManualClock;
|
||||
private readonly ManualClock manualClock;
|
||||
private IFrameBasedClock originalClock;
|
||||
|
||||
public new int CurrentBreakIndex => base.CurrentBreakIndex;
|
||||
|
||||
public double ManualClockTime
|
||||
{
|
||||
get => manualClock.CurrentTime;
|
||||
set => manualClock.CurrentTime = value;
|
||||
}
|
||||
|
||||
public TestBreakOverlay(bool letterboxing)
|
||||
: base(letterboxing)
|
||||
{
|
||||
framedManualClock = new FramedClock(manualClock = new ManualClock());
|
||||
ProcessCustomClock = false;
|
||||
}
|
||||
|
||||
public void ProgressTime()
|
||||
{
|
||||
framedManualClock.ProcessFrame();
|
||||
Update();
|
||||
}
|
||||
|
||||
public void SwitchClock(bool setManual) => Clock = setManual ? framedManualClock : originalClock;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
originalClock = Clock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -7,7 +7,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.2.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.13.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.14.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -290,8 +289,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
string[] split = line.Split(',');
|
||||
|
||||
EventType type;
|
||||
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
throw new InvalidDataException($@"Unknown event type: {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
@ -319,90 +319,79 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
private void handleTimingPoint(string line)
|
||||
{
|
||||
try
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
|
||||
|
||||
int customSampleBank = 0;
|
||||
if (split.Length >= 5)
|
||||
customSampleBank = Parsing.ParseInt(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = Parsing.ParseInt(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
|
||||
double beatLength = Parsing.ParseDouble(split[1].Trim());
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
|
||||
|
||||
int customSampleBank = 0;
|
||||
if (split.Length >= 5)
|
||||
customSampleBank = Parsing.ParseInt(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = Parsing.ParseInt(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
|
||||
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
|
||||
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
|
||||
}
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLowerInvariant();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
var controlPoint = CreateTimingControlPoint();
|
||||
controlPoint.Time = time;
|
||||
controlPoint.BeatLength = beatLength;
|
||||
controlPoint.TimeSignature = timeSignature;
|
||||
|
||||
handleTimingControlPoint(controlPoint);
|
||||
}
|
||||
|
||||
handleDifficultyControlPoint(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
|
||||
handleEffectControlPoint(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
|
||||
handleSampleControlPoint(new LegacySampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume,
|
||||
CustomSampleBank = customSampleBank,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
|
||||
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
|
||||
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
|
||||
}
|
||||
catch (FormatException)
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLowerInvariant();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
var controlPoint = CreateTimingControlPoint();
|
||||
controlPoint.Time = time;
|
||||
controlPoint.BeatLength = beatLength;
|
||||
controlPoint.TimeSignature = timeSignature;
|
||||
|
||||
handleTimingControlPoint(controlPoint);
|
||||
}
|
||||
catch (OverflowException)
|
||||
|
||||
handleDifficultyControlPoint(new DifficultyControlPoint
|
||||
{
|
||||
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
|
||||
handleEffectControlPoint(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
|
||||
handleSampleControlPoint(new LegacySampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume,
|
||||
CustomSampleBank = customSampleBank,
|
||||
AutoGenerated = timingChange
|
||||
});
|
||||
}
|
||||
|
||||
private void handleTimingControlPoint(TimingControlPoint newPoint)
|
||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, $"Failed to process line \"{line}\" into {output}");
|
||||
Logger.Log($"Failed to process line \"{line}\" into {output}: {e.Message}", LoggingTarget.Runtime, LogLevel.Important);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -82,8 +82,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
storyboardSprite = null;
|
||||
|
||||
EventType type;
|
||||
|
||||
if (!Enum.TryParse(split[0], out type))
|
||||
throw new InvalidDataException($@"Unknown event type {split[0]}");
|
||||
throw new InvalidDataException($@"Unknown event type: {split[0]}");
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Beatmaps.Legacy
|
||||
public enum LegacyMods
|
||||
{
|
||||
None = 0,
|
||||
NoFail = 1 << 0,
|
||||
NoFail = 1,
|
||||
Easy = 1 << 1,
|
||||
TouchDevice = 1 << 2,
|
||||
Hidden = 1 << 3,
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Beatmaps.Timing
|
||||
{
|
||||
public class BreakPeriod
|
||||
@ -35,6 +37,6 @@ namespace osu.Game.Beatmaps.Timing
|
||||
/// </summary>
|
||||
/// <param name="time">The time to check in milliseconds.</param>
|
||||
/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
|
||||
public bool Contains(double time) => time >= StartTime && time <= EndTime;
|
||||
public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
|
||||
}
|
||||
}
|
||||
|
@ -31,10 +31,21 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles, IModelManager<TModel>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ICanAcceptFiles, IModelManager<TModel>
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
private const int import_queue_request_concurrency = 1;
|
||||
|
||||
/// <summary>
|
||||
/// A singleton scheduler shared by all <see cref="ArchiveModelManager{TModel,TFileModel}"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
|
||||
/// It is mainly being used as a queue mechanism for large imports.
|
||||
/// </remarks>
|
||||
private static readonly ThreadedTaskScheduler import_scheduler = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager<TModel, TFileModel>));
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
/// </summary>
|
||||
@ -336,7 +347,7 @@ namespace osu.Game.Database
|
||||
|
||||
flushEvents(true);
|
||||
return item;
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler, IMPORT_SCHEDULER).Unwrap();
|
||||
}, cancellationToken, TaskCreationOptions.HideScheduler, import_scheduler).Unwrap();
|
||||
|
||||
/// <summary>
|
||||
/// Perform an update of the specified item.
|
||||
@ -646,18 +657,4 @@ namespace osu.Game.Database
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public abstract class ArchiveModelManager
|
||||
{
|
||||
private const int import_queue_request_concurrency = 1;
|
||||
|
||||
/// <summary>
|
||||
/// A singleton scheduler shared by all <see cref="ArchiveModelManager{TModel,TFileModel}"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
|
||||
/// It is mainly being used as a queue mechanism for large imports.
|
||||
/// </remarks>
|
||||
protected static readonly ThreadedTaskScheduler IMPORT_SCHEDULER = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelManager));
|
||||
}
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
[Flags]
|
||||
public enum BarDirection
|
||||
{
|
||||
LeftToRight = 1 << 0,
|
||||
LeftToRight = 1,
|
||||
RightToLeft = 1 << 1,
|
||||
TopToBottom = 1 << 2,
|
||||
BottomToTop = 1 << 3,
|
||||
|
@ -213,8 +213,27 @@ namespace osu.Game.Online.Chat
|
||||
PostMessage(content, true);
|
||||
break;
|
||||
|
||||
case "join":
|
||||
if (string.IsNullOrWhiteSpace(content))
|
||||
{
|
||||
target.AddNewMessages(new ErrorMessage("Usage: /join [channel]"));
|
||||
break;
|
||||
}
|
||||
|
||||
var channel = availableChannels.Where(c => c.Name == content || c.Name == $"#{content}").FirstOrDefault();
|
||||
|
||||
if (channel == null)
|
||||
{
|
||||
target.AddNewMessages(new ErrorMessage($"Channel '{content}' not found."));
|
||||
break;
|
||||
}
|
||||
|
||||
JoinChannel(channel);
|
||||
CurrentChannel.Value = channel;
|
||||
break;
|
||||
|
||||
case "help":
|
||||
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
|
||||
target.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action], /join [channel]"));
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Online.Chat
|
||||
public ErrorMessage(string message)
|
||||
: base(message)
|
||||
{
|
||||
Sender.Colour = @"ff0000";
|
||||
// todo: this should likely be styled differently in the future.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Audio;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
@ -41,208 +40,192 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
[CanBeNull]
|
||||
public override HitObject Parse(string text)
|
||||
{
|
||||
try
|
||||
string[] split = text.Split(',');
|
||||
|
||||
Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
|
||||
|
||||
double startTime = Parsing.ParseDouble(split[2]) + Offset;
|
||||
|
||||
ConvertHitObjectType type = (ConvertHitObjectType)Parsing.ParseInt(split[3]);
|
||||
|
||||
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
|
||||
type &= ~ConvertHitObjectType.ComboOffset;
|
||||
|
||||
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
|
||||
type &= ~ConvertHitObjectType.NewCombo;
|
||||
|
||||
var soundType = (LegacySoundType)Parsing.ParseInt(split[4]);
|
||||
var bankInfo = new SampleBankInfo();
|
||||
|
||||
HitObject result = null;
|
||||
|
||||
if (type.HasFlag(ConvertHitObjectType.Circle))
|
||||
{
|
||||
string[] split = text.Split(',');
|
||||
result = CreateHit(pos, combo, comboOffset);
|
||||
|
||||
Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
|
||||
if (split.Length > 5)
|
||||
readCustomSampleBanks(split[5], bankInfo);
|
||||
}
|
||||
else if (type.HasFlag(ConvertHitObjectType.Slider))
|
||||
{
|
||||
PathType pathType = PathType.Catmull;
|
||||
double? length = null;
|
||||
|
||||
double startTime = Parsing.ParseDouble(split[2]) + Offset;
|
||||
string[] pointSplit = split[5].Split('|');
|
||||
|
||||
ConvertHitObjectType type = (ConvertHitObjectType)Parsing.ParseInt(split[3]);
|
||||
int pointCount = 1;
|
||||
foreach (var t in pointSplit)
|
||||
if (t.Length > 1)
|
||||
pointCount++;
|
||||
|
||||
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
|
||||
type &= ~ConvertHitObjectType.ComboOffset;
|
||||
var points = new Vector2[pointCount];
|
||||
|
||||
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
|
||||
type &= ~ConvertHitObjectType.NewCombo;
|
||||
int pointIndex = 1;
|
||||
|
||||
var soundType = (LegacySoundType)Parsing.ParseInt(split[4]);
|
||||
var bankInfo = new SampleBankInfo();
|
||||
|
||||
HitObject result = null;
|
||||
|
||||
if (type.HasFlag(ConvertHitObjectType.Circle))
|
||||
foreach (string t in pointSplit)
|
||||
{
|
||||
result = CreateHit(pos, combo, comboOffset);
|
||||
|
||||
if (split.Length > 5)
|
||||
readCustomSampleBanks(split[5], bankInfo);
|
||||
}
|
||||
else if (type.HasFlag(ConvertHitObjectType.Slider))
|
||||
{
|
||||
PathType pathType = PathType.Catmull;
|
||||
double? length = null;
|
||||
|
||||
string[] pointSplit = split[5].Split('|');
|
||||
|
||||
int pointCount = 1;
|
||||
foreach (var t in pointSplit)
|
||||
if (t.Length > 1)
|
||||
pointCount++;
|
||||
|
||||
var points = new Vector2[pointCount];
|
||||
|
||||
int pointIndex = 1;
|
||||
|
||||
foreach (string t in pointSplit)
|
||||
if (t.Length == 1)
|
||||
{
|
||||
if (t.Length == 1)
|
||||
switch (t)
|
||||
{
|
||||
switch (t)
|
||||
{
|
||||
case @"C":
|
||||
pathType = PathType.Catmull;
|
||||
break;
|
||||
|
||||
case @"B":
|
||||
pathType = PathType.Bezier;
|
||||
break;
|
||||
|
||||
case @"L":
|
||||
pathType = PathType.Linear;
|
||||
break;
|
||||
|
||||
case @"P":
|
||||
pathType = PathType.PerfectCurve;
|
||||
break;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
string[] temp = t.Split(':');
|
||||
points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos;
|
||||
}
|
||||
|
||||
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
|
||||
bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
|
||||
|
||||
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
|
||||
pathType = PathType.Linear;
|
||||
|
||||
int repeatCount = Parsing.ParseInt(split[6]);
|
||||
|
||||
if (repeatCount > 9000)
|
||||
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
|
||||
|
||||
// osu-stable treated the first span of the slider as a repeat, but no repeats are happening
|
||||
repeatCount = Math.Max(0, repeatCount - 1);
|
||||
|
||||
if (split.Length > 7)
|
||||
{
|
||||
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
||||
if (length == 0)
|
||||
length = null;
|
||||
}
|
||||
|
||||
if (split.Length > 10)
|
||||
readCustomSampleBanks(split[10], bankInfo);
|
||||
|
||||
// One node for each repeat + the start and end nodes
|
||||
int nodes = repeatCount + 2;
|
||||
|
||||
// Populate node sample bank infos with the default hit object sample bank
|
||||
var nodeBankInfos = new List<SampleBankInfo>();
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeBankInfos.Add(bankInfo.Clone());
|
||||
|
||||
// Read any per-node sample banks
|
||||
if (split.Length > 9 && split[9].Length > 0)
|
||||
{
|
||||
string[] sets = split[9].Split('|');
|
||||
|
||||
for (int i = 0; i < nodes; i++)
|
||||
{
|
||||
if (i >= sets.Length)
|
||||
case @"C":
|
||||
pathType = PathType.Catmull;
|
||||
break;
|
||||
|
||||
SampleBankInfo info = nodeBankInfos[i];
|
||||
readCustomSampleBanks(sets[i], info);
|
||||
}
|
||||
}
|
||||
|
||||
// Populate node sound types with the default hit object sound type
|
||||
var nodeSoundTypes = new List<LegacySoundType>();
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeSoundTypes.Add(soundType);
|
||||
|
||||
// Read any per-node sound types
|
||||
if (split.Length > 8 && split[8].Length > 0)
|
||||
{
|
||||
string[] adds = split[8].Split('|');
|
||||
|
||||
for (int i = 0; i < nodes; i++)
|
||||
{
|
||||
if (i >= adds.Length)
|
||||
case @"B":
|
||||
pathType = PathType.Bezier;
|
||||
break;
|
||||
|
||||
int sound;
|
||||
int.TryParse(adds[i], out sound);
|
||||
nodeSoundTypes[i] = (LegacySoundType)sound;
|
||||
case @"L":
|
||||
pathType = PathType.Linear;
|
||||
break;
|
||||
|
||||
case @"P":
|
||||
pathType = PathType.PerfectCurve;
|
||||
break;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// Generate the final per-node samples
|
||||
var nodeSamples = new List<List<HitSampleInfo>>(nodes);
|
||||
string[] temp = t.Split(':');
|
||||
points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos;
|
||||
}
|
||||
|
||||
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
|
||||
bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
|
||||
|
||||
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
|
||||
pathType = PathType.Linear;
|
||||
|
||||
int repeatCount = Parsing.ParseInt(split[6]);
|
||||
|
||||
if (repeatCount > 9000)
|
||||
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
|
||||
|
||||
// osu-stable treated the first span of the slider as a repeat, but no repeats are happening
|
||||
repeatCount = Math.Max(0, repeatCount - 1);
|
||||
|
||||
if (split.Length > 7)
|
||||
{
|
||||
length = Math.Max(0, Parsing.ParseDouble(split[7]));
|
||||
if (length == 0)
|
||||
length = null;
|
||||
}
|
||||
|
||||
if (split.Length > 10)
|
||||
readCustomSampleBanks(split[10], bankInfo);
|
||||
|
||||
// One node for each repeat + the start and end nodes
|
||||
int nodes = repeatCount + 2;
|
||||
|
||||
// Populate node sample bank infos with the default hit object sample bank
|
||||
var nodeBankInfos = new List<SampleBankInfo>();
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeBankInfos.Add(bankInfo.Clone());
|
||||
|
||||
// Read any per-node sample banks
|
||||
if (split.Length > 9 && split[9].Length > 0)
|
||||
{
|
||||
string[] sets = split[9].Split('|');
|
||||
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples);
|
||||
|
||||
// The samples are played when the slider ends, which is the last node
|
||||
result.Samples = nodeSamples[nodeSamples.Count - 1];
|
||||
}
|
||||
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
||||
{
|
||||
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset);
|
||||
|
||||
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime);
|
||||
|
||||
if (split.Length > 6)
|
||||
readCustomSampleBanks(split[6], bankInfo);
|
||||
}
|
||||
else if (type.HasFlag(ConvertHitObjectType.Hold))
|
||||
{
|
||||
// Note: Hold is generated by BMS converts
|
||||
|
||||
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[2]));
|
||||
|
||||
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
|
||||
{
|
||||
string[] ss = split[5].Split(':');
|
||||
endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0]));
|
||||
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
|
||||
if (i >= sets.Length)
|
||||
break;
|
||||
|
||||
SampleBankInfo info = nodeBankInfos[i];
|
||||
readCustomSampleBanks(sets[i], info);
|
||||
}
|
||||
|
||||
result = CreateHold(pos, combo, comboOffset, endTime + Offset);
|
||||
}
|
||||
|
||||
if (result == null)
|
||||
// Populate node sound types with the default hit object sound type
|
||||
var nodeSoundTypes = new List<LegacySoundType>();
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeSoundTypes.Add(soundType);
|
||||
|
||||
// Read any per-node sound types
|
||||
if (split.Length > 8 && split[8].Length > 0)
|
||||
{
|
||||
Logger.Log($"Unknown hit object type: {type}. Skipped.", level: LogLevel.Error);
|
||||
return null;
|
||||
string[] adds = split[8].Split('|');
|
||||
|
||||
for (int i = 0; i < nodes; i++)
|
||||
{
|
||||
if (i >= adds.Length)
|
||||
break;
|
||||
|
||||
int sound;
|
||||
int.TryParse(adds[i], out sound);
|
||||
nodeSoundTypes[i] = (LegacySoundType)sound;
|
||||
}
|
||||
}
|
||||
|
||||
result.StartTime = startTime;
|
||||
// Generate the final per-node samples
|
||||
var nodeSamples = new List<List<HitSampleInfo>>(nodes);
|
||||
for (int i = 0; i < nodes; i++)
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
if (result.Samples.Count == 0)
|
||||
result.Samples = convertSoundType(soundType, bankInfo);
|
||||
result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples);
|
||||
|
||||
FirstObject = false;
|
||||
|
||||
return result;
|
||||
// The samples are played when the slider ends, which is the last node
|
||||
result.Samples = nodeSamples[nodeSamples.Count - 1];
|
||||
}
|
||||
catch (FormatException)
|
||||
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
||||
{
|
||||
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset);
|
||||
|
||||
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime);
|
||||
|
||||
if (split.Length > 6)
|
||||
readCustomSampleBanks(split[6], bankInfo);
|
||||
}
|
||||
catch (OverflowException)
|
||||
else if (type.HasFlag(ConvertHitObjectType.Hold))
|
||||
{
|
||||
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
|
||||
// Note: Hold is generated by BMS converts
|
||||
|
||||
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[2]));
|
||||
|
||||
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
|
||||
{
|
||||
string[] ss = split[5].Split(':');
|
||||
endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0]));
|
||||
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
|
||||
}
|
||||
|
||||
result = CreateHold(pos, combo, comboOffset, endTime + Offset);
|
||||
}
|
||||
|
||||
return null;
|
||||
if (result == null)
|
||||
throw new InvalidDataException($"Unknown hit object type: {split[3]}");
|
||||
|
||||
result.StartTime = startTime;
|
||||
|
||||
if (result.Samples.Count == 0)
|
||||
result.Samples = convertSoundType(soundType, bankInfo);
|
||||
|
||||
FirstObject = false;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
|
||||
|
@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
[Flags]
|
||||
internal enum ConvertHitObjectType
|
||||
{
|
||||
Circle = 1 << 0,
|
||||
Circle = 1,
|
||||
Slider = 1 << 1,
|
||||
NewCombo = 1 << 2,
|
||||
Spinner = 1 << 3,
|
||||
|
@ -313,6 +313,9 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Applies the score change of a <see cref="JudgementResult"/> to this <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Any changes applied via this method can be reverted via <see cref="RevertResult"/>.
|
||||
/// </remarks>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to apply.</param>
|
||||
protected virtual void ApplyResult(JudgementResult result)
|
||||
{
|
||||
@ -361,7 +364,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/>.
|
||||
/// Reverts the score change of a <see cref="JudgementResult"/> that was applied to this <see cref="ScoreProcessor"/> via <see cref="ApplyResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected virtual void RevertResult(JudgementResult result)
|
||||
|
@ -1,9 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Screens.Direct
|
||||
{
|
||||
public class OnlineListing : ScreenWhiteBox
|
||||
{
|
||||
}
|
||||
}
|
@ -14,7 +14,6 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Charts;
|
||||
using osu.Game.Screens.Direct;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Multi;
|
||||
using osu.Game.Screens.Select;
|
||||
@ -65,7 +64,6 @@ namespace osu.Game.Screens.Menu
|
||||
buttons = new ButtonSystem
|
||||
{
|
||||
OnChart = delegate { this.Push(new ChartListing()); },
|
||||
OnDirect = delegate { this.Push(new OnlineListing()); },
|
||||
OnEdit = delegate { this.Push(new Editor()); },
|
||||
OnSolo = onSolo,
|
||||
OnMulti = delegate { this.Push(new Multiplayer()); },
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -15,7 +16,11 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class BreakOverlay : Container
|
||||
{
|
||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
/// <summary>
|
||||
/// The duration of the break overlay fading.
|
||||
/// </summary>
|
||||
public const double BREAK_FADE_DURATION = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||
|
||||
private const float remaining_time_container_max_size = 0.3f;
|
||||
private const int vertical_margin = 25;
|
||||
|
||||
@ -29,12 +34,27 @@ namespace osu.Game.Screens.Play
|
||||
set
|
||||
{
|
||||
breaks = value;
|
||||
initializeBreaks();
|
||||
|
||||
// reset index in case the new breaks list is smaller than last one
|
||||
isBreakTime.Value = false;
|
||||
CurrentBreakIndex = 0;
|
||||
|
||||
if (IsLoaded)
|
||||
initializeBreaks();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the gameplay is currently in a break.
|
||||
/// </summary>
|
||||
public IBindable<bool> IsBreakTime => isBreakTime;
|
||||
|
||||
protected int CurrentBreakIndex;
|
||||
|
||||
private readonly BindableBool isBreakTime = new BindableBool();
|
||||
|
||||
private readonly Container remainingTimeAdjustmentBox;
|
||||
private readonly Container remainingTimeBox;
|
||||
private readonly RemainingTimeCounter remainingTimeCounter;
|
||||
@ -109,10 +129,36 @@ namespace osu.Game.Screens.Play
|
||||
initializeBreaks();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
updateBreakTimeBindable();
|
||||
}
|
||||
|
||||
private void updateBreakTimeBindable()
|
||||
{
|
||||
if (breaks == null || breaks.Count == 0)
|
||||
return;
|
||||
|
||||
var time = Clock.CurrentTime;
|
||||
|
||||
if (time > breaks[CurrentBreakIndex].EndTime)
|
||||
{
|
||||
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
|
||||
CurrentBreakIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
|
||||
CurrentBreakIndex--;
|
||||
}
|
||||
|
||||
var currentBreak = breaks[CurrentBreakIndex];
|
||||
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
|
||||
}
|
||||
|
||||
private void initializeBreaks()
|
||||
{
|
||||
if (!IsLoaded) return; // we need a clock.
|
||||
|
||||
FinishTransforms(true);
|
||||
Scheduler.CancelDelayedTasks();
|
||||
|
||||
@ -125,25 +171,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
using (BeginAbsoluteSequence(b.StartTime, true))
|
||||
{
|
||||
fadeContainer.FadeIn(fade_duration);
|
||||
breakArrows.Show(fade_duration);
|
||||
fadeContainer.FadeIn(BREAK_FADE_DURATION);
|
||||
breakArrows.Show(BREAK_FADE_DURATION);
|
||||
|
||||
remainingTimeAdjustmentBox
|
||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||
.Delay(b.Duration - fade_duration)
|
||||
.ResizeWidthTo(remaining_time_container_max_size, BREAK_FADE_DURATION, Easing.OutQuint)
|
||||
.Delay(b.Duration - BREAK_FADE_DURATION)
|
||||
.ResizeWidthTo(0);
|
||||
|
||||
remainingTimeBox
|
||||
.ResizeWidthTo(0, b.Duration - fade_duration)
|
||||
.ResizeWidthTo(0, b.Duration - BREAK_FADE_DURATION)
|
||||
.Then()
|
||||
.ResizeWidthTo(1);
|
||||
|
||||
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
||||
|
||||
using (BeginDelayedSequence(b.Duration - fade_duration, true))
|
||||
using (BeginDelayedSequence(b.Duration - BREAK_FADE_DURATION, true))
|
||||
{
|
||||
fadeContainer.FadeOut(fade_duration);
|
||||
breakArrows.Hide(fade_duration);
|
||||
fadeContainer.FadeOut(BREAK_FADE_DURATION);
|
||||
breakArrows.Hide(BREAK_FADE_DURATION);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -66,6 +66,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
private BreakOverlay breakOverlay;
|
||||
|
||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||
protected DrawableRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
@ -134,7 +136,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
},
|
||||
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -411,8 +413,7 @@ namespace osu.Game.Screens.Play
|
||||
PauseOverlay.Hide();
|
||||
|
||||
// breaks and time-based conditions may allow instant resume.
|
||||
double time = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
if (Beatmap.Value.Beatmap.Breaks.Any(b => b.Contains(time)) || time < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
|
||||
if (breakOverlay.IsBreakTime.Value || GameplayClockContainer.GameplayClock.CurrentTime < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
|
||||
completeResume();
|
||||
else
|
||||
DrawableRuleset.RequestResume(completeResume);
|
||||
|
@ -187,6 +187,7 @@ namespace osu.Game.Users
|
||||
public static readonly User SYSTEM_USER = new User
|
||||
{
|
||||
Username = "system",
|
||||
Colour = @"9c0101",
|
||||
Id = 0
|
||||
};
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.731.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.807.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -104,7 +104,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.731.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.807.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.807.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user